Player Matchup

Loki
Loki
Farty Caveman
Loki
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
117W - 124L
1,410 Elo+
Solo
Nu Wa
Nu Wa
Ni5vl0eM3
Nu Wa
Level 144
God Stats
8W - 2L
1,867 SR
Queue Stats
131W - 120L
1,641 Elo+
Solo
Surtr
Surtr
Orlandito_507
Surtr
Level 140
God Stats
8W - 5L
1,618 SR
Queue Stats
74W - 68L
1,537 Elo+
Solo
Yemoja
Yemoja
RGduser
Yemoja
Level 38
God Stats
3W - 2L
1,701 SR
Queue Stats
70W - 79L
1,429 Elo+
Party 1
Artemis
Artemis
RGkittykitty
Artemis
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 84L
1,446 Elo+
Party 1
Team Averages
Level 114
1,637 SR
1,493 Elo+

VS

Team Averages
Level 96
1,298 SR
1,349 Elo+
Yu Huang
Yu Huang
D_bust_a_scrub45
Yu Huang
Level 138
God Stats
2W - 7L
1,307 SR
Queue Stats
302W - 314L
1,366 Elo+
Party 2
Maui
Maui
Its_a_Sticc_Up
Maui
Level 27
God Stats
5W - 8L
1,211 SR
Queue Stats
5W - 14L
1,071 Elo+
Party 2
Surtr
Surtr
Yung Q1709
Surtr
Level 107
God Stats
3W - 6L
1,243 SR
Queue Stats
446W - 426L
1,526 Elo+
Solo
Awilix
Awilix
javymarmol
Awilix
Level 106
God Stats
182W - 157L
1,489 SR
Queue Stats
785W - 704L
1,527 Elo+
Solo
Chiron
Chiron
kmharr
Chiron
Level 103
God Stats
0W - 2L
1,241 SR
Queue Stats
33W - 55L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
7,400
493
5,935
9,397
4,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Ni5vl0eM3
Nu Wa
13
2 / 1 / 3
7,982
532
9,744
6,291
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 1 / 4
8,532
569
10,758
16,363
15,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
RGduser
Yemoja
11
0 / 0 / 5
7,489
499
4,323
6,420
6,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Artemis
RGkittykitty
Artemis
15
5 / 0 / 0
8,899
593
9,116
8,501
3,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,166
478
7,455
9,267
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 0
6,297
420
1,736
10,083
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Surtr
11
4 / 5 / 0
7,090
473
7,579
16,718
11,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
javymarmol
Awilix
12
0 / 3 / 3
6,661
444
6,961
12,173
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
kmharr
Chiron
11
0 / 3 / 0
6,438
429
2,894
11,183
4,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
5
5
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
3
3
5
1.83
L
0
1
0
0
W
Nu Wa
Ni5vl0eM3
Nu Wa
2
1
3
3.5
W
4
1
4
6
W
Yemoja
RGduser
Yemoja
0
0
5
2.5
W
Artemis
RGkittykitty
Artemis
5
0
0
5
L
Surtr
4
5
0
0.8
L
Awilix
javymarmol
Awilix
0
3
3
0.5
L
Chiron
kmharr
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,876
Damage
26,625
46,972
Taken
59,424
32,212
Mitigated
29,627
19,218
Healing
11,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,455
994
0
1,000
9,267
3,165
14
5,211
4,056
67,093
1,535
W
5,935
1,299
0
1,404
9,397
4,296
17
845
8,552
0
33,160
L
1,736
355
187
1,638
10,083
6,574
0
3,702
6,381
11,318
0
W
Nu Wa
Ni5vl0eM3
Nu Wa
9,744
3,934
0
1,652
6,291
2,407
385
3,921
2,370
65,211
0
W
10,758
3,148
0
4,860
16,363
15,748
661
704
15,659
1,281
63,894
W
Yemoja
RGduser
Yemoja
4,323
903
4,058
2,238
6,420
6,065
244
2,564
3,856
30,084
0
W
Artemis
RGkittykitty
Artemis
9,116
5,312
0
5,006
8,501
3,696
861
787
7,714
0
71,155
L
Surtr
7,579
1,993
0
4,971
16,718
11,124
24
2,305
14,413
400
41,987
L
Awilix
javymarmol
Awilix
6,961
3,058
0
519
12,173
4,747
0
1,854
10,319
0
52,577
L
Chiron
kmharr
Chiron
2,894
678
354
2,703
11,183
4,017
0
1,611
9,527
0
47,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,302
Gold Earned
33,652
427
Minions Killed
376
0
Camps Cleared
0
1,395,556
Distance Traveled
1,428,199
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,166
478
121
8
0
272,122
0
W
Loki
7,400
493
44
3
0
324,351
0
L
Maui
6,297
420
22
1
0
287,104
1
W
Nu Wa
7,982
532
114
8
0
279,158
0
W
Surtr
8,532
569
106
7
0
271,831
0
W
Yemoja
7,489
499
39
3
0
272,293
7
W
Artemis
8,899
593
124
8
0
247,923
0
L
Surtr
7,090
473
76
5
0
250,212
0
L
Awilix
6,661
444
69
5
0
351,055
1
L
Chiron
6,438
429
88
6
0
267,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role