Player Matchup

Ganesha
Ganesha
Kristineekes
Ganesha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 90L
1,397 Elo+
Solo
Horus
Horus
Tiltavo
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
blakdeath6
Gilgamesh
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
130W - 126L
1,500 Elo+
Solo
Loki
Loki
katiau2000
Loki
Level 24
God Stats
0W - 1L
1,189 SR
Queue Stats
6W - 13L
1,574 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
milnitz
Ah Muzen Cab
Level 60
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 21L
1,443 Elo+
Party 1
Team Averages
Level 63
1,481 SR
1,483 Elo+

VS

Team Averages
Level 68
1,583 SR
1,477 Elo+
Medusa
Medusa
 
Medusa
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
JoGaDorProMS
Zeus
Level 29
God Stats
1W - 0L
1,701 SR
Queue Stats
3W - 2L
1,514 Elo+
Solo
Horus
Horus
Tabarek21
Horus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
303W - 315L
1,486 Elo+
Solo
Sol
Sol
XXJACKXXMASTER69
Sol
Level 26
God Stats
4W - 1L
1,715 SR
Queue Stats
358W - 344L
1,450 Elo+
Solo
Zhong Kui
Zhong Kui
cmouki
Zhong Kui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kristineekes
Ganesha
14
0 / 5 / 6
7,080
708
8,012
15,582
18,697
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Tiltavo
Horus
13
2 / 4 / 4
7,401
740
5,965
15,884
14,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
blakdeath6
Gilgamesh
13
2 / 4 / 3
7,367
737
10,305
14,592
15,257
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
5 / 2 / 5
7,943
794
5,608
5,266
2,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
milnitz
Ah Muzen Cab
13
1 / 5 / 7
7,552
755
12,305
10,608
5,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 2 / 13
8,792
879
13,801
8,312
4,188
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
4 / 1 / 12
8,627
863
17,855
7,774
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Tabarek21
Horus
16
5 / 3 / 11
9,382
938
6,306
18,326
18,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 0 / 10
9,362
936
12,723
8,084
3,568
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
cmouki
Zhong Kui
13
0 / 4 / 14
7,590
759
7,083
10,234
8,134
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
10
Kills
20
20
Deaths
10
25
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
13
4.75
W
4
1
12
10
L
Ganesha
Kristineekes
Ganesha
0
5
6
0.6
W
Horus
Tabarek21
Horus
5
3
11
3.5
L
Horus
Tiltavo
Horus
2
4
4
1
W
8
0
10
13
L
Gilgamesh
blakdeath6
Gilgamesh
2
4
3
0.88
W
Zhong Kui
cmouki
Zhong Kui
0
4
14
1.75
L
5
2
5
3.75
L
Ah Muzen Cab
milnitz
Ah Muzen Cab
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,195
Damage
57,768
61,932
Taken
52,730
55,553
Mitigated
38,003
15,630
Healing
28,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,801
6,318
728
1,477
8,312
4,188
0
1,473
6,839
0
23,454
W
17,855
1,870
503
1,263
7,774
3,678
113
995
6,779
30,263
0
L
Ganesha
Kristineekes
Ganesha
8,012
729
1,854
3,659
15,582
18,697
0
8,327
7,255
20,482
0
W
Horus
Tabarek21
Horus
6,306
3,294
7,413
9,997
18,326
18,435
66
2,228
16,098
0
13,700
L
Horus
Tiltavo
Horus
5,965
2,004
984
2,958
15,884
14,027
0
10,774
5,110
0
7,187
W
12,723
3,064
1,926
3,739
8,084
3,568
1,198
803
7,281
22,213
3,553
L
Gilgamesh
blakdeath6
Gilgamesh
10,305
1,193
738
1,361
14,592
15,257
0
7,907
6,685
0
14,772
W
Zhong Kui
cmouki
Zhong Kui
7,083
1,056
0
1,268
10,234
8,134
1,106
2,513
7,721
11,583
0
L
5,608
402
713
994
5,266
2,495
0
2,392
2,874
0
13,042
L
Ah Muzen Cab
milnitz
Ah Muzen Cab
12,305
4,222
432
1,937
10,608
5,077
0
6,371
4,237
0
25,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
43,753
91
Minions Killed
129
0
Camps Cleared
0
903,486
Distance Traveled
975,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,792
879
36
4
0
190,739
0
W
Zeus
8,627
863
31
3
0
200,874
0
L
Ganesha
7,080
708
0
0
0
168,518
0
W
Horus
9,382
938
13
1
0
204,085
0
L
Horus
7,401
740
9
1
0
195,538
0
W
Sol
9,362
936
31
3
0
195,076
0
L
Gilgamesh
7,367
737
14
1
0
176,830
0
W
Zhong Kui
7,590
759
18
2
0
184,460
0
L
Loki
7,943
794
24
2
0
189,001
0
L
Ah Muzen Cab
7,552
755
44
4
0
173,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role