Player Matchup

Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
IAMSIDDHARTH
Odin
Level 165
God Stats
3W - 0L
1,500 SR
Queue Stats
261W - 275L
1,464 Elo+
Solo
Chaac
Chaac
Zoldaer
Chaac
Level 151
God Stats
5W - 2L
1,543 SR
Queue Stats
136W - 165L
1,555 Elo+
Party 1
Team Averages
Level 144
1,514 SR
1,506 Elo+

VS

Team Averages
Level 52
1,500 SR
1,752 Elo+
Zhong Kui
Zhong Kui
Barsjudo
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,752 Elo+
Party 2
Hercules
Hercules
Jasper
Hercules
Level 113
God Stats
2W - 11L
1,500 SR
Queue Stats
76W - 83L
1,752 Elo+
Party 2
Guan Yu
Guan Yu
xXxjodenkindxXx
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 5
8,083
808
12,363
3,790
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 6
7,068
707
5,315
9,030
7,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Zoldaer
Chaac
14
4 / 0 / 6
8,106
811
11,139
9,542
11,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Barsjudo
Zhong Kui
11
1 / 5 / 0
6,245
625
6,746
9,858
6,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Jasper
Hercules
11
1 / 2 / 1
6,141
614
5,862
9,641
7,592
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 2
6,606
661
2,510
13,568
9,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
5
6.5
L
Zhong Kui
Barsjudo
Zhong Kui
1
5
0
0.2
W
2
2
6
2.5
L
Hercules
Jasper
Hercules
1
2
1
0.75
W
Chaac
Zoldaer
Chaac
4
0
6
7
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,817
Damage
15,118
22,362
Taken
33,067
20,758
Mitigated
23,815
6,596
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,363
557
0
530
3,790
1,624
96
1,531
2,259
46,742
0
L
Zhong Kui
Barsjudo
Zhong Kui
6,746
941
0
1,497
9,858
6,465
0
3,461
6,130
22,843
0
W
5,315
526
0
539
9,030
7,342
0
2,282
6,748
0
15,113
L
Hercules
Jasper
Hercules
5,862
932
0
1,796
9,641
7,592
0
4,512
4,847
0
9,744
W
Chaac
Zoldaer
Chaac
11,139
638
0
5,527
9,542
11,792
0
3,019
6,523
4,353
29,780
L
2,510
380
1,469
3,633
13,568
9,758
0
6,221
6,989
0
11,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,257
Gold Earned
18,992
147
Minions Killed
72
0
Camps Cleared
0
632,631
Distance Traveled
521,653
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,083
808
71
7
0
208,220
0
L
Zhong Kui
6,245
625
49
5
0
146,805
0
W
Odin
7,068
707
28
3
0
210,617
1
L
Hercules
6,141
614
9
1
0
187,484
2
W
Chaac
8,106
811
48
5
0
213,794
0
L
Guan Yu
6,606
661
14
1
0
187,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role