Player Matchup

Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Alexsenpai95
Surtr
Level 60
God Stats
2W - 3L
1,263 SR
Queue Stats
31W - 42L
1,242 Elo+
Solo
Medusa
Medusa
Hangover1609
Medusa
Level 40
God Stats
1W - 2L
1,535 SR
Queue Stats
18W - 26L
1,401 Elo+
Solo
Janus
Janus
Hašas
Janus
Level 47
God Stats
4W - 7L
1,603 SR
Queue Stats
31W - 44L
1,402 Elo+
Solo
Cliodhna
Cliodhna
darg2405
Cliodhna
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 114L
1,427 Elo+
Solo
Team Averages
Level 55
1,480 SR
1,394 Elo+

VS

Team Averages
Level 64
1,487 SR
1,284 Elo+
Yemoja
Yemoja
BigBrainLad
Yemoja
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,359 Elo+
Solo
Odin
Odin
Kruten
Odin
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,148 Elo+
Party 1
Zeus
Zeus
PradaHD
Zeus
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 16L
1,148 Elo+
Party 1
Ishtar
Ishtar
gluecksmaedchen
Ishtar
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
344W - 334L
1,406 Elo+
Solo
Thanatos
Thanatos
somniumbachus
Thanatos
Level 84
God Stats
6W - 7L
1,436 SR
Queue Stats
46W - 40L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 2 / 0
4,879
444
3,397
11,084
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 2 / 0
5,578
507
2,846
7,247
3,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
8
0 / 3 / 1
5,097
463
7,619
8,612
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Hašas
Janus
11
0 / 0 / 0
6,441
586
1,315
3,484
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
darg2405
Cliodhna
8
1 / 1 / 0
5,259
478
2,229
7,072
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 0 / 4
5,867
533
4,366
9,409
6,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
Kruten
Odin
9
2 / 0 / 0
5,952
541
5,264
5,657
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
PradaHD
Zeus
10
0 / 0 / 0
5,534
503
1,352
2,615
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 0 / 1
5,779
525
6,076
8,667
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
somniumbachus
Thanatos
10
4 / 2 / 0
6,055
550
4,620
9,045
4,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
L
0
2
0
0
W
Yemoja
0
0
4
2
L
Medusa
0
3
1
0.17
L
Janus
Hašas
Janus
0
0
0
0
W
Odin
Kruten
Odin
2
0
0
2
W
Zeus
PradaHD
Zeus
0
0
0
0
L
Cliodhna
darg2405
Cliodhna
1
1
0
1
W
2
0
1
2.5
W
Thanatos
somniumbachus
Thanatos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,406
Damage
21,678
37,499
Taken
35,393
16,841
Mitigated
18,904
10,370
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,397
720
238
1,789
11,084
6,677
0
1,978
9,106
20,340
0
L
2,846
858
0
1,014
7,247
3,915
0
0
7,247
643
29,956
W
Yemoja
4,366
1,303
2,518
3,731
9,409
6,322
0
2,191
7,218
20,581
0
L
Medusa
7,619
3,958
0
2,669
8,612
2,880
0
2,243
6,369
0
27,116
L
Janus
Hašas
Janus
1,315
46
0
1,000
3,484
1,198
423
1,352
2,132
49,638
0
W
Odin
Kruten
Odin
5,264
1,467
0
500
5,657
4,638
0
36
5,621
0
30,899
W
Zeus
PradaHD
Zeus
1,352
77
0
579
2,615
816
0
1,183
1,346
34,872
0
L
Cliodhna
darg2405
Cliodhna
2,229
600
0
3,660
7,072
2,171
0
145
6,927
0
25,675
W
6,076
4,033
0
4,406
8,667
3,117
0
890
7,777
0
44,350
W
Thanatos
somniumbachus
Thanatos
4,620
900
0
8,955
9,045
4,011
0
362
8,683
0
42,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,254
Gold Earned
29,187
260
Minions Killed
307
0
Camps Cleared
0
1,010,506
Distance Traveled
1,018,328
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,879
444
30
3
0
183,779
0
L
Surtr
5,578
507
60
5
0
201,640
0
W
Yemoja
5,867
533
19
2
0
175,020
6
L
Medusa
5,097
463
40
4
0
195,360
0
L
Janus
6,441
586
87
8
0
196,020
6
W
Odin
5,952
541
74
7
0
235,852
0
W
Zeus
5,534
503
67
6
0
185,556
0
L
Cliodhna
5,259
478
43
4
0
233,707
0
W
Ishtar
5,779
525
76
7
0
176,369
0
W
Thanatos
6,055
550
71
6
0
245,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role