Player Matchup

Achilles
Achilles
 
Achilles
Level 267
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AscendinGlory
Surtr
Level 120
God Stats
5W - 1L
1,586 SR
Queue Stats
6W - 7L
1,340 Elo+
Solo
Medusa
Medusa
Dr-Danga9
Medusa
Level 151
God Stats
176W - 177L
1,549 SR
Queue Stats
348W - 349L
1,469 Elo+
Solo
Sol
Sol
EduardoLord2525
Sol
Level 72
God Stats
50W - 43L
1,364 SR
Queue Stats
62W - 55L
1,468 Elo+
Party 2
Hel
Hel
TucaoLoro
Hel
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
48W - 49L
1,468 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,449 Elo+

VS

Team Averages
Level 90
1,547 SR
1,463 Elo+
Cthulhu
Cthulhu
PDM Avalon
Cthulhu
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 11L
1,266 Elo+
Party 1
Yu Huang
Yu Huang
PDM Echo
Yu Huang
Level 88
God Stats
14W - 16L
1,736 SR
Queue Stats
134W - 132L
1,582 Elo+
Party 1
Thanatos
Thanatos
PDM Frost
Thanatos
Level 68
God Stats
10W - 9L
1,500 SR
Queue Stats
42W - 32L
1,568 Elo+
Party 1
Chiron
Chiron
PDM Midnight
Chiron
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,396 Elo+
Party 1
Surtr
Surtr
Plush-Froggy
Surtr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
5 / 2 / 0
8,085
622
6,732
11,750
6,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 3
6,749
519
5,581
11,317
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Dr-Danga9
Medusa
11
0 / 3 / 3
6,648
511
6,551
11,104
3,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 0
7,383
568
4,988
6,614
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 3 / 2
6,932
533
9,581
10,308
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PDM Avalon
Cthulhu
9
1 / 3 / 3
6,383
491
6,351
12,273
10,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
PDM Echo
Yu Huang
12
3 / 3 / 1
6,883
529
6,659
8,316
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Thanatos
PDM Frost
Thanatos
11
5 / 1 / 1
6,608
508
5,244
9,190
4,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
9
0 / 4 / 2
5,552
427
4,593
9,052
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
6,190
476
4,025
9,528
10,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
12
Kills
9
9
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
0
2.5
W
2
1
3
3.5
W
Medusa
Dr-Danga9
Medusa
0
3
3
0.5
W
0
0
0
0
L
Cthulhu
PDM Avalon
Cthulhu
1
3
3
0.83
L
Yu Huang
PDM Echo
Yu Huang
3
3
1
1.17
L
Thanatos
PDM Frost
Thanatos
5
1
1
5.5
L
Chiron
0
4
2
0.25
L
0
1
1
0.5
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,433
Damage
26,872
51,093
Taken
48,359
21,211
Mitigated
31,206
24,860
Healing
13,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,732
1,273
0
4,277
11,750
6,958
0
4,538
7,212
0
47,237
W
5,581
2,128
0
5,311
11,317
4,714
1,278
1,609
9,708
1,010
40,580
W
Medusa
Dr-Danga9
Medusa
6,551
3,529
287
2,400
11,104
3,996
512
2,990
8,113
0
48,783
W
4,988
1,651
0
4,616
6,614
2,019
2,043
178
6,436
56,327
0
L
Cthulhu
PDM Avalon
Cthulhu
6,351
431
686
2,081
12,273
10,450
27
4,061
8,212
28,826
0
L
Yu Huang
PDM Echo
Yu Huang
6,659
325
0
1,304
8,316
3,049
0
289
8,027
48,990
0
L
Thanatos
PDM Frost
Thanatos
5,244
1,503
169
4,496
9,190
4,454
169
2,095
7,095
0
28,210
L
Chiron
4,593
1,804
832
2,400
9,052
3,237
572
3,535
5,517
0
35,724
L
4,025
1,598
0
1,941
9,528
10,016
0
4,827
4,701
360
33,194
W
9,581
369
3,403
4,566
10,308
3,524
0
3,872
6,436
30,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,797
Gold Earned
31,616
365
Minions Killed
276
0
Camps Cleared
0
1,227,891
Distance Traveled
1,273,752
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,085
622
82
6
0
266,183
3
W
Surtr
6,749
519
64
5
0
278,973
0
W
Medusa
6,648
511
67
5
0
219,464
0
W
Sol
7,383
568
110
8
0
223,634
0
L
Cthulhu
6,383
491
41
3
0
253,036
0
L
Yu Huang
6,883
529
76
6
0
245,188
0
L
Thanatos
6,608
508
46
4
0
311,955
0
L
Chiron
5,552
427
49
4
0
241,418
0
L
Surtr
6,190
476
64
5
0
222,155
0
W
Hel
6,932
533
42
3
0
239,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role