Player Matchup

Hel
Hel
Prettygirl8401
Hel
Level 115
God Stats
5W - 9L
1,314 SR
Queue Stats
106W - 106L
1,464 Elo+
Solo
Bacchus
Bacchus
Spadus15
Bacchus
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 82L
1,494 Elo+
Party 1
Neith
Neith
serperrior
Neith
Level 127
God Stats
4W - 4L
1,546 SR
Queue Stats
47W - 69L
1,445 Elo+
Party 1
Team Averages
Level 98
1,453 SR
1,468 Elo+

VS

Team Averages
Level 91
1,585 SR
1,332 Elo+
Camazotz
Camazotz
Aizen_Sosuke165
Camazotz
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 43L
1,054 Elo+
Party 2
Zhong Kui
Zhong Kui
DeadlyAegís
Zhong Kui
Level 148
God Stats
29W - 24L
1,756 SR
Queue Stats
48W - 47L
1,730 Elo+
Solo
Cthulhu
Cthulhu
Joker-Senpai_02
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,211 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
10,022
771
8,674
10,667
4,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Spadus15
Bacchus
15
2 / 1 / 9
9,709
747
13,132
17,265
21,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
16
6 / 3 / 4
10,313
793
18,903
12,353
5,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
14
1 / 3 / 5
8,717
671
6,467
18,959
9,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
DeadlyAegís
Zhong Kui
15
5 / 2 / 1
10,048
773
17,872
15,294
10,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 4
8,005
616
7,114
15,374
11,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
6
6
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Camazotz
1
3
5
1.17
L
Zhong Kui
DeadlyAegís
Zhong Kui
5
2
1
2.75
L
0
6
4
0.33
W
2
2
5
2.25
W
Bacchus
Spadus15
Bacchus
2
1
9
6.5
W
Neith
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,709
Damage
31,453
40,285
Taken
49,627
31,799
Mitigated
31,881
23,779
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
6,467
1,837
0
4,930
18,959
9,839
0
6,870
10,890
0
25,872
L
Zhong Kui
DeadlyAegís
Zhong Kui
17,872
3,306
0
5,905
15,294
10,211
0
6,363
7,107
53,767
0
L
7,114
345
0
60
15,374
11,831
87
4,525
10,488
15,530
0
W
8,674
0
9,053
6,443
10,667
4,857
859
7,873
2,621
50,867
1,255
W
Bacchus
Spadus15
Bacchus
13,132
1,607
0
5,172
17,265
21,382
77
8,837
7,786
17,756
601
W
Neith
18,903
7,676
0
3,111
12,353
5,560
1,698
8,284
3,900
0
64,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
26,770
185
Minions Killed
143
0
Camps Cleared
0
743,937
Distance Traveled
682,177
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,717
671
31
2
0
253,427
0
L
Zhong Kui
10,048
773
89
7
0
222,155
0
L
Cthulhu
8,005
616
23
2
0
206,595
0
W
Hel
10,022
771
92
7
0
257,530
1
W
Bacchus
9,709
747
14
1
0
255,710
0
W
Neith
10,313
793
79
6
0
230,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role