Player Matchup

Erlang Shen
Erlang Shen
Mellonyy
Erlang Shen
Level 63
God Stats
0W - 4L
1,310 SR
Queue Stats
51W - 56L
1,418 Elo+
Party 1
Jing Wei
Jing Wei
Nier8931
Jing Wei
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,574 Elo+
Solo
Artemis
Artemis
Safety_Dreams
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
lorddigi2003
Nu Wa
Level 86
God Stats
0W - 3L
1,310 SR
Queue Stats
6W - 18L
1,164 Elo+
Party 1
Osiris
Osiris
yankeefan97531
Osiris
Level 148
God Stats
11W - 17L
1,500 SR
Queue Stats
347W - 342L
1,319 Elo+
Solo
Team Averages
Level 70
1,424 SR
1,395 Elo+

VS

Team Averages
Level 118
1,473 SR
1,432 Elo+
Fenrir
Fenrir
Dslop
Fenrir
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
144W - 134L
1,306 Elo+
Party 2
Artemis
Artemis
FatBatman23
Artemis
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Chang'e
Chang'e
Juandissimos
Chang'e
Level 125
God Stats
31W - 16L
1,500 SR
Queue Stats
165W - 140L
1,500 Elo+
Party 2
Athena
Athena
NYC Germfart
Athena
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 139L
1,414 Elo+
Party 2
Surtr
Surtr
iiPurpleSkittle
Surtr
Level 157
God Stats
68W - 72L
1,363 SR
Queue Stats
270W - 283L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Mellonyy
Erlang Shen
11
0 / 1 / 2
6,623
509
3,637
10,841
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jing Wei
Nier8931
Jing Wei
11
1 / 3 / 1
6,483
499
9,109
13,911
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
7
0 / 8 / 0
4,736
364
4,446
10,314
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 1 / 1
6,602
508
8,699
7,384
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 0
7,444
573
7,679
11,908
13,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dslop
Fenrir
11
4 / 2 / 2
6,818
524
3,703
8,635
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
FatBatman23
Artemis
9
4 / 0 / 3
6,289
484
7,573
9,323
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Juandissimos
Chang'e
13
1 / 0 / 2
7,551
581
6,857
8,070
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
11
3 / 1 / 8
7,446
573
7,549
15,446
14,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 0
7,491
576
6,523
14,207
9,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
14
14
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dslop
Fenrir
4
2
2
2.5
W
Artemis
FatBatman23
Artemis
4
0
3
5.5
W
Chang'e
Juandissimos
Chang'e
1
0
2
2
L
Erlang Shen
Mellonyy
Erlang Shen
0
1
2
1
W
Athena
3
1
8
7
L
Jing Wei
Nier8931
Jing Wei
1
3
1
0.5
L
Artemis
0
8
0
0
W
2
1
0
2
L
2
1
1
2.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,570
Damage
32,205
54,358
Taken
55,681
30,618
Mitigated
33,925
19,391
Healing
20,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dslop
Fenrir
3,703
934
0
2,894
8,635
3,658
0
1,091
7,544
0
38,350
W
Artemis
FatBatman23
Artemis
7,573
2,276
0
3,760
9,323
3,483
112
1,769
7,554
0
32,610
W
Chang'e
Juandissimos
Chang'e
6,857
792
949
4,024
8,070
2,886
0
3,613
4,457
70,105
1,047
L
Erlang Shen
Mellonyy
Erlang Shen
3,637
1,940
0
3,612
10,841
5,707
0
2,471
8,370
0
57,925
W
Athena
7,549
3,130
46
3,149
15,446
14,494
22
1,431
14,015
30,952
0
L
Jing Wei
Nier8931
Jing Wei
9,109
7,613
0
7,252
13,911
4,946
604
4,258
9,653
0
55,783
L
Artemis
4,446
1,485
0
779
10,314
3,485
78
3,523
6,791
0
14,334
W
6,523
3,006
0
5,735
14,207
9,404
311
945
13,262
632
53,084
L
8,699
2,321
0
1,590
7,384
2,614
0
3,848
3,536
46,276
590
L
7,679
3,259
0
6,158
11,908
13,866
0
166
11,742
952
62,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,888
Gold Earned
35,595
361
Minions Killed
341
0
Camps Cleared
0
1,294,408
Distance Traveled
1,312,705
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,818
524
68
5
0
289,871
0
W
Artemis
6,289
484
43
3
0
230,671
0
W
Chang'e
7,551
581
114
9
0
251,483
0
L
Erlang Shen
6,623
509
90
7
0
342,136
3
W
Athena
7,446
573
35
3
0
278,689
0
L
Jing Wei
6,483
499
77
6
0
240,356
0
L
Artemis
4,736
364
11
1
0
193,593
0
W
Surtr
7,491
576
81
6
0
261,991
0
L
Nu Wa
6,602
508
64
5
0
262,943
3
L
Osiris
7,444
573
119
9
0
255,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role