Player Matchup

Vamana
Vamana
 
Vamana
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BloodRedIrishman
Tyr
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 113L
1,450 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dragondong069
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,686 Elo+
Party 1
Bastet
Bastet
LawlessLion3459
Bastet
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 91L
1,403 Elo+
Solo
Agni
Agni
LordNathgar3292
Agni
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 43L
1,744 Elo+
Party 1
Team Averages
Level 119
1,500 SR
1,557 Elo+

VS

Team Averages
Level 106
1,454 SR
1,475 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
VizualEyes
Hun Batz
Level 128
God Stats
9W - 16L
1,268 SR
Queue Stats
765W - 754L
1,586 Elo+
Solo
Thoth
Thoth
vZodiac
Thoth
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 21L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 3 / 2
6,975
698
4,096
8,245
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 4 / 1
7,397
740
11,697
15,788
16,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ah Muzen Cab
Dragondong069
Ah Muzen Cab
14
0 / 0 / 1
7,107
711
4,220
6,100
2,306
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 3 / 3
6,648
665
11,118
9,107
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 2 / 1
7,429
743
12,164
9,740
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
4 / 0 / 8
9,118
912
6,045
12,254
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Maui
 
Maui
13
0 / 1 / 9
8,091
809
3,057
13,857
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
 
Chiron
14
1 / 1 / 9
8,022
802
10,693
9,389
5,331
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hun Batz
VizualEyes
Hun Batz
15
7 / 1 / 5
8,861
886
15,646
10,294
5,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
vZodiac
Thoth
15
0 / 0 / 10
7,945
795
8,658
8,328
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
3
Kills
12
12
Deaths
3
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
3
2
0.67
W
Ymir
 
Ymir
4
0
8
8
W
Maui
 
Maui
0
1
9
4.5
W
Chiron
 
Chiron
1
1
9
5.5
L
2
4
1
0.63
L
Ah Muzen Cab
Dragondong069
Ah Muzen Cab
0
0
1
0.5
L
0
3
3
0.5
L
0
2
1
0.25
W
Hun Batz
VizualEyes
Hun Batz
7
1
5
9.5
W
Thoth
vZodiac
Thoth
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,295
Damage
44,099
48,980
Taken
54,122
34,453
Mitigated
42,829
17,214
Healing
26,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,096
2,323
337
1,124
8,245
8,817
22
3,932
4,313
0
7,726
W
Ymir
 
Ymir
6,045
1,398
980
2,784
12,254
14,106
203
3,828
8,426
9,538
0
W
Maui
 
Maui
3,057
1,073
2,330
5,249
13,857
12,868
484
1,705
12,152
5,957
0
W
Chiron
 
Chiron
10,693
2,071
4,648
3,309
9,389
5,331
1,703
2,749
6,640
0
24,871
L
11,697
555
1,308
2,558
15,788
16,367
0
7,019
8,769
0
19,343
L
Ah Muzen Cab
Dragondong069
Ah Muzen Cab
4,220
1,830
1,607
3,261
6,100
2,306
0
1,285
4,815
0
17,085
L
11,118
1,522
913
1,684
9,107
3,240
0
2,739
6,368
0
17,718
L
12,164
280
1,243
3,179
9,740
3,723
0
2,785
6,955
24,653
0
W
Hun Batz
VizualEyes
Hun Batz
15,646
1,643
2,156
1,612
10,294
5,763
258
1,452
8,842
0
25,651
W
Thoth
vZodiac
Thoth
8,658
708
987
2,041
8,328
4,761
1,419
2,430
5,898
25,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,556
Gold Earned
42,037
98
Minions Killed
131
0
Camps Cleared
0
1,012,500
Distance Traveled
1,034,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,975
698
11
1
0
161,347
0
W
Ymir
9,118
912
11
1
0
199,793
0
W
Maui
8,091
809
10
1
0
186,779
0
W
Chiron
8,022
802
39
4
0
200,950
0
L
Tyr
7,397
740
12
1
0
202,197
0
L
Ah Muzen Cab
7,107
711
40
4
0
223,281
0
L
Bastet
6,648
665
7
1
0
215,420
0
L
Agni
7,429
743
28
3
0
210,255
0
W
Hun Batz
8,861
886
34
3
0
237,289
0
W
Thoth
7,945
795
37
4
0
209,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role