Player Matchup

Bacchus
Bacchus
Bronze III
Heldenhirn
Bacchus
Bronze III
Level 147
God Stats
1W - 1L
1,199 SR
Queue Stats
1W - 1L
1,500 MMR
Party 3
Merlin
Merlin
Bronze III
Rahton
Merlin
Bronze III
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 89L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
Vanapiks
Chiron
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 MMR
Party 3
Guan Yu
Guan Yu
Bronze III
adriangumo
Guan Yu
Bronze III
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
150W - 157L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
ikeeer25
Fenrir
Bronze III
Level 127
God Stats
1W - 1L
1,230 SR
Queue Stats
187W - 195L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,386 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,495 SR
1,499 MMR
Awilix
Awilix
Bronze III
 
Awilix
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
MatejZupanic
Tsukuyomi
Bronze III
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Phidipoo
Cernunnos
Bronze III
Level 150
God Stats
3W - 3L
1,500 SR
Queue Stats
64W - 56L
1,500 MMR
Solo
Geb
Geb
Gold III
Zèús
Geb
Gold III
Level 124
God Stats
3W - 4L
1,246 SR
Queue Stats
99W - 104L
1,496 MMR
Solo
Thoth
Thoth
Bronze III
xXLightSilverXx
Thoth
Bronze III
Level 149
God Stats
12W - 11L
1,729 SR
Queue Stats
92W - 98L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Heldenhirn
Bacchus
14
1 / 0 / 5
8,611
478
4,812
12,901
15,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Rahton
Merlin
13
2 / 6 / 2
8,173
454
4,635
12,183
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
Vanapiks
Chiron
17
5 / 4 / 1
10,719
596
17,849
17,616
8,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
adriangumo
Guan Yu
15
2 / 4 / 2
9,576
532
10,401
21,142
19,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
ikeeer25
Fenrir
14
4 / 6 / 2
8,926
496
7,352
19,396
8,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
RamaKukulkanIshtarMaui

VS

Bans
Ao KuangAgniMorgan Le FayBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
11 / 4 / 2
10,930
607
15,205
12,818
5,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
MatejZupanic
Tsukuyomi
15
3 / 4 / 0
9,417
523
12,194
17,819
11,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Phidipoo
Cernunnos
17
3 / 3 / 2
10,497
583
9,945
17,017
8,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
Zèús
Geb
12
0 / 2 / 9
8,715
484
7,580
16,953
15,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 1 / 9
10,327
574
13,241
7,799
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
14
Kills
20
20
Deaths
14
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
11
4
2
3
L
Bacchus
Heldenhirn
Bacchus
1
0
5
3.5
W
Tsukuyomi
MatejZupanic
Tsukuyomi
3
4
0
0.75
W
Cernunnos
Phidipoo
Cernunnos
3
3
2
1.33
L
Merlin
Rahton
Merlin
2
6
2
0.5
L
Chiron
Vanapiks
Chiron
5
4
1
1.38
W
Geb
Zèús
Geb
0
2
9
2.25
L
Guan Yu
adriangumo
Guan Yu
2
4
2
0.75
L
Fenrir
ikeeer25
Fenrir
4
6
2
0.83
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,049
Damage
58,165
83,238
Taken
72,406
56,293
Mitigated
43,072
19,602
Healing
22,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
15,205
6,681
0
0
12,818
5,184
294
3,872
8,946
0
77,615
L
Bacchus
Heldenhirn
Bacchus
4,812
509
0
3,904
12,901
15,946
0
4,538
8,363
23,328
0
W
Tsukuyomi
MatejZupanic
Tsukuyomi
12,194
4,062
0
7,006
17,819
11,389
94
206
17,613
0
73,053
W
Cernunnos
Phidipoo
Cernunnos
9,945
4,856
0
6,990
17,017
8,266
202
998
16,019
0
91,965
L
Merlin
Rahton
Merlin
4,635
52
0
1,045
12,183
4,414
0
5,644
6,539
49,392
0
L
Chiron
Vanapiks
Chiron
17,849
7,122
405
4,221
17,616
8,008
201
4,372
13,244
0
113,930
W
Geb
Zèús
Geb
7,580
677
2,510
4,016
16,953
15,328
0
3,034
13,919
18,728
0
L
Guan Yu
adriangumo
Guan Yu
10,401
1,132
155
7,354
21,142
19,389
0
1,635
18,220
0
71,539
L
Fenrir
ikeeer25
Fenrir
7,352
1,875
0
2,518
19,396
8,536
0
5,060
14,211
0
75,229
W
13,241
713
0
1,821
7,799
2,905
1,169
1,337
6,462
85,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,005
Gold Earned
49,886
514
Minions Killed
489
0
Camps Cleared
0
1,717,884
Distance Traveled
1,853,534
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,930
607
95
5
0
442,997
0
L
Bacchus
8,611
478
23
1
0
362,081
5
W
Tsukuyomi
9,417
523
100
6
0
346,805
0
W
Cernunnos
10,497
583
150
8
0
317,939
0
L
Merlin
8,173
454
101
6
0
298,350
3
L
Chiron
10,719
596
175
10
0
348,488
4
W
Geb
8,715
484
14
1
0
376,843
4
L
Guan Yu
9,576
532
110
6
0
331,025
0
L
Fenrir
8,926
496
105
6
0
377,940
3
W
Thoth
10,327
574
130
7
0
368,950
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role