Player Matchup

Cabrakan
Cabrakan
I_Antik_l
Cabrakan
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 53L
1,750 Elo+
Party 1
Cupid
Cupid
KnightFever97
Cupid
Level 46
God Stats
6W - 5L
1,733 SR
Queue Stats
19W - 15L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
Percy-Gandalf
Baron Samedi
Level 34
God Stats
19W - 17L
1,500 SR
Queue Stats
164W - 169L
1,427 Elo+
Party 4
Fenrir
Fenrir
QsA_Musi
Fenrir
Level 79
God Stats
6W - 4L
1,364 SR
Queue Stats
98W - 108L
1,339 Elo+
Party 4
Ne Zha
Ne Zha
herøxz
Ne Zha
Level 25
God Stats
10W - 0L
1,864 SR
Queue Stats
82W - 30L
1,931 Elo+
Party 1
Team Averages
Level 69
1,592 SR
1,588 Elo+

VS

Team Averages
Level 74
1,475 SR
1,591 Elo+
Mercury
Mercury
Ari2040
Mercury
Level 26
God Stats
0W - 3L
1,255 SR
Queue Stats
140W - 76L
1,853 Elo+
Party 2
Izanami
Izanami
DKPITAA
Izanami
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,287 Elo+
Party 3
Vulcan
Vulcan
Ja_xis_noh_aY
Vulcan
Level 104
God Stats
2W - 4L
1,449 SR
Queue Stats
41W - 34L
1,569 Elo+
Party 3
Fenrir
Fenrir
LucacoJ3ain
Fenrir
Level 90
God Stats
12W - 9L
1,702 SR
Queue Stats
470W - 388L
1,698 Elo+
Party 2
Kuzenbo
Kuzenbo
Pellufo_Manin
Kuzenbo
Level 137
God Stats
0W - 1L
1,472 SR
Queue Stats
39W - 43L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
I_Antik_l
Cabrakan
12
1 / 2 / 4
7,833
461
4,696
14,694
17,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 1
8,264
486
6,344
12,608
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Percy-Gandalf
Baron Samedi
13
2 / 5 / 0
7,636
449
5,326
12,974
6,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
QsA_Musi
Fenrir
15
4 / 1 / 3
8,996
529
7,008
13,656
6,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
herøxz
Ne Zha
16
6 / 5 / 2
10,429
613
22,454
25,118
19,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ari2040
Mercury
16
7 / 3 / 2
9,679
569
13,772
14,251
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
DKPITAA
Izanami
11
0 / 2 / 2
7,020
413
3,606
5,755
2,444
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 2
7,971
469
10,000
8,209
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
3 / 5 / 2
8,424
496
10,926
22,343
25,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
10
1 / 0 / 3
7,153
421
6,393
14,024
18,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
15
Kills
13
14
Deaths
15
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
Ari2040
Mercury
7
3
2
2.67
L
Izanami
DKPITAA
Izanami
0
2
2
0.5
W
Cabrakan
I_Antik_l
Cabrakan
1
2
4
1.5
L
2
5
2
0.6
W
2
1
1
2.5
L
Fenrir
3
5
2
0.8
L
Kuzenbo
1
0
3
2.5
W
Baron Samedi
Percy-Gandalf
Baron Samedi
2
5
0
0.4
W
Fenrir
QsA_Musi
Fenrir
4
1
3
5.5
W
Ne Zha
herøxz
Ne Zha
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,828
Damage
44,697
79,050
Taken
64,582
55,337
Mitigated
55,834
30,546
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Ari2040
Mercury
13,772
6,899
0
1,303
14,251
6,216
0
1,678
12,397
19
81,019
L
Izanami
DKPITAA
Izanami
3,606
2,535
0
1,178
5,755
2,444
0
651
5,104
0
48,088
W
Cabrakan
I_Antik_l
Cabrakan
4,696
858
0
3,703
14,694
17,680
110
4,808
9,735
23,446
0
L
10,000
3,711
0
715
8,209
3,566
0
2,703
5,404
56,074
0
W
6,344
3,738
190
7,907
12,608
5,013
783
3,219
9,299
0
68,586
L
Fenrir
10,926
3,786
0
5,808
22,343
25,362
0
775
20,059
0
49,415
L
Kuzenbo
6,393
2,705
0
3,164
14,024
18,246
0
4,215
9,763
22,147
0
W
Baron Samedi
Percy-Gandalf
Baron Samedi
5,326
966
149
1,813
12,974
6,316
480
2,873
9,920
53,876
0
W
Fenrir
QsA_Musi
Fenrir
7,008
1,876
106
4,214
13,656
6,567
0
2,993
10,532
0
76,025
W
Ne Zha
herøxz
Ne Zha
22,454
10,352
0
12,464
25,118
19,761
375
1,918
23,152
0
93,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,158
Gold Earned
40,247
422
Minions Killed
416
0
Camps Cleared
0
1,636,073
Distance Traveled
1,704,384
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,679
569
124
7
0
409,015
1
L
Izanami
7,020
413
87
5
0
288,800
0
W
Cabrakan
7,833
461
26
2
0
313,230
0
L
Vulcan
7,971
469
97
6
0
356,685
2
W
Cupid
8,264
486
97
6
0
300,476
0
L
Fenrir
8,424
496
85
5
0
303,994
0
L
Kuzenbo
7,153
421
23
1
0
345,890
0
W
Baron Samedi
7,636
449
79
5
0
282,791
0
W
Fenrir
8,996
529
104
6
0
405,896
0
W
Ne Zha
10,429
613
116
7
0
333,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role