Player Matchup

Danzaburou
Danzaburou
Banzaibeachbaby
Danzaburou
Level 27
God Stats
4W - 3L
1,953 SR
Queue Stats
4W - 3L
1,669 Elo+
Party 1
Sol
Sol
Budwe1
Sol
Level 129
God Stats
2W - 1L
1,841 SR
Queue Stats
46W - 44L
1,712 Elo+
Party 1
Maui
Maui
Helsleaze
Maui
Level 122
God Stats
7W - 15L
1,685 SR
Queue Stats
64W - 65L
1,469 Elo+
Party 1
Team Averages
Level 93
1,826 SR
1,616 Elo+

VS

Team Averages
Level 85
1,456 SR
1,515 Elo+
Scylla
Scylla
Benfer
Scylla
Level 127
God Stats
7W - 6L
1,500 SR
Queue Stats
105W - 96L
1,647 Elo+
Party 2
Ymir
Ymir
HeySheWantsDA
Ymir
Level 69
God Stats
25W - 9L
1,539 SR
Queue Stats
134W - 142L
1,402 Elo+
Party 2
Medusa
Medusa
Racso1762
Medusa
Level 60
God Stats
3W - 8L
1,328 SR
Queue Stats
345W - 333L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Banzaibeachbaby
Danzaburou
10
1 / 6 / 1
7,138
595
2,815
12,235
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Budwe1
Sol
12
0 / 4 / 1
7,380
615
6,886
9,095
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
13
1 / 2 / 1
7,372
614
3,669
10,341
12,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Benfer
Scylla
16
8 / 0 / 4
9,797
816
14,717
4,514
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 0 / 9
8,384
699
3,350
6,305
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Racso1762
Medusa
15
3 / 2 / 8
9,278
773
9,269
10,429
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Banzaibeachbaby
Danzaburou
1
6
1
0.25
W
Scylla
Benfer
Scylla
8
0
4
10
L
Sol
Budwe1
Sol
0
4
1
0.13
L
Maui
1
2
1
0.75
W
1
0
9
5.5
W
Medusa
Racso1762
Medusa
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,370
Damage
27,336
31,671
Taken
21,248
21,423
Mitigated
11,945
2,667
Healing
4,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Banzaibeachbaby
Danzaburou
2,815
2,025
197
847
12,235
5,269
0
7,914
4,211
0
8,419
W
Scylla
Benfer
Scylla
14,717
1,299
778
1,677
4,514
1,803
916
1,537
2,977
39,006
433
L
Sol
Budwe1
Sol
6,886
1,130
272
1,351
9,095
4,119
0
4,525
4,512
34,537
0
L
Maui
3,669
790
0
0
10,341
12,035
0
4,773
5,404
15,790
0
W
3,350
134
0
0
6,305
5,523
280
2,360
3,945
10,167
214
W
Medusa
Racso1762
Medusa
9,269
4,801
0
2,191
10,429
4,619
1,516
6,711
3,718
0
53,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,890
Gold Earned
27,459
100
Minions Killed
161
0
Camps Cleared
0
521,888
Distance Traveled
623,516
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,138
595
19
2
0
120,369
0
W
Scylla
9,797
816
61
5
0
217,789
1
L
Sol
7,380
615
60
5
0
187,636
0
L
Maui
7,372
614
21
2
0
213,883
0
W
Ymir
8,384
699
25
2
0
209,270
2
W
Medusa
9,278
773
75
6
0
196,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role