Player Matchup

Janus
Janus
Gold II
ELFØ
Janus
Gold II
Level 219
God Stats
9W - 9L
1,674 SR
Queue Stats
162W - 139L
1,651 MMR
Party 2
Izanami
Izanami
Silver I
Prophet92
Izanami
Silver I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,530 MMR
Party 3
Maui
Maui
Silver I
SoloMePlz
Maui
Silver I
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 77L
1,565 MMR
Solo
Hercules
Hercules
Gold V
brants21
Hercules
Gold V
Level 149
God Stats
5W - 1L
1,500 SR
Queue Stats
143W - 143L
1,609 MMR
Party 3
Ne Zha
Ne Zha
Gold IV
inop
Ne Zha
Gold IV
Level 193
God Stats
12W - 11L
1,791 SR
Queue Stats
204W - 162L
1,506 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 172
1,593 SR
1,572 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,524 SR
1,520 MMR
Cliodhna
Cliodhna
Gold II
 
Cliodhna
Gold II
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver I
 
Susano
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold V
ATX-Galaxiz_Foxe
Ymir
Gold V
Level 140
God Stats
4W - 4L
1,715 SR
Queue Stats
340W - 309L
1,564 MMR
Solo
Guan Yu
Guan Yu
Gold III
Emmpiror
Guan Yu
Gold III
Level 157
God Stats
2W - 2L
1,511 SR
Queue Stats
187W - 176L
1,574 MMR
Solo
Sol
Sol
Gold III
tiinnchoO
Sol
Gold III
Level 155
God Stats
0W - 2L
1,393 SR
Queue Stats
84W - 80L
1,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ELFØ
Janus
16
8 / 2 / 5
10,355
575
11,733
9,768
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Prophet92
Izanami
17
2 / 0 / 1
10,260
570
6,803
9,428
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
13
1 / 1 / 10
8,335
463
4,076
13,744
13,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
brants21
Hercules
16
2 / 1 / 3
9,829
546
12,796
21,624
27,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
inop
Ne Zha
15
5 / 4 / 7
9,332
518
14,348
16,253
7,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HadesFenrirLokiAo Kuang

VS

Bans
IshtarUllrThanatosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
2 / 4 / 4
9,698
539
10,184
13,394
4,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Susano
 
Susano
14
5 / 3 / 2
9,052
503
7,285
12,198
5,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 5 / 6
7,748
430
5,759
16,612
16,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
Emmpiror
Guan Yu
15
0 / 3 / 1
9,241
513
16,211
19,292
26,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
0 / 3 / 2
9,105
506
8,718
11,472
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
18
Kills
8
8
Deaths
18
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
4
4
1
L
Susano
 
Susano
5
3
2
2
L
1
5
6
0.8
W
Janus
ELFØ
Janus
8
2
5
5.25
L
Guan Yu
Emmpiror
Guan Yu
0
3
1
0.17
W
Izanami
Prophet92
Izanami
2
0
1
2.5
W
Maui
1
1
10
6
W
Hercules
brants21
Hercules
2
1
3
3.5
W
Ne Zha
inop
Ne Zha
5
4
7
2.13
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,756
Damage
48,157
70,817
Taken
72,968
55,282
Mitigated
56,958
23,699
Healing
18,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
10,184
1,011
0
2,140
13,394
4,786
0
3,508
9,886
0
86,705
L
Susano
 
Susano
7,285
1,754
0
778
12,198
5,244
0
2,478
9,720
0
57,985
L
5,759
703
0
2,169
16,612
16,214
0
7,198
9,414
16,010
0
W
Janus
ELFØ
Janus
11,733
879
296
2,199
9,768
3,506
0
1,206
8,562
95,950
738
L
Guan Yu
Emmpiror
Guan Yu
16,211
3,747
578
7,542
19,292
26,774
0
1,356
17,936
3,087
88,358
W
Izanami
Prophet92
Izanami
6,803
4,860
0
4,923
9,428
3,783
990
3,120
6,308
0
103,413
W
Maui
4,076
1,606
0
3,022
13,744
13,239
0
5,735
8,009
15,829
0
W
Hercules
brants21
Hercules
12,796
5,201
0
10,861
21,624
27,711
0
2,235
19,389
0
92,856
W
Ne Zha
inop
Ne Zha
14,348
2,816
0
2,398
16,253
7,043
0
3,712
12,541
0
72,041
L
8,718
3,543
0
5,309
11,472
3,940
1,175
1,328
10,144
86,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,111
Gold Earned
44,844
614
Minions Killed
538
0
Camps Cleared
0
1,848,152
Distance Traveled
1,752,939
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,698
539
141
8
0
388,315
3
L
Susano
9,052
503
78
4
0
372,853
3
L
Ymir
7,748
430
14
1
0
323,068
12
W
Janus
10,355
575
156
9
0
387,845
0
L
Guan Yu
9,241
513
150
8
0
363,673
0
W
Izanami
10,260
570
198
11
0
347,443
1
W
Maui
8,335
463
29
2
0
352,154
7
W
Hercules
9,829
546
156
9
0
350,182
4
W
Ne Zha
9,332
518
75
4
0
410,528
0
L
Sol
9,105
506
155
9
0
305,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role