Player Matchup

Fenrir
Fenrir
Barfussy
Fenrir
Level 135
God Stats
3W - 4L
1,500 SR
Queue Stats
179W - 183L
1,414 Elo+
Party 2
Surtr
Surtr
BigChritty
Surtr
Level 102
God Stats
6W - 4L
1,500 SR
Queue Stats
34W - 35L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
KOVIDKING420
Xbalanque
Level 86
God Stats
5W - 6L
1,276 SR
Queue Stats
17W - 16L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
LadyKlutch
Nu Wa
Level 153
God Stats
27W - 25L
1,285 SR
Queue Stats
353W - 424L
1,467 Elo+
Party 1
Cerberus
Cerberus
Lockyshi
Cerberus
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 40L
1,454 Elo+
Solo
Team Averages
Level 106
1,412 SR
1,456 Elo+

VS

Team Averages
Level 49
1,625 SR
1,444 Elo+
Danzaburou
Danzaburou
DiaTagg
Danzaburou
Level 12
God Stats
1W - 3L
1,726 SR
Queue Stats
6W - 15L
1,431 Elo+
Party 3
Cerberus
Cerberus
SOULeag1e
Cerberus
Level 58
God Stats
7W - 7L
1,623 SR
Queue Stats
38W - 52L
1,429 Elo+
Party 3
Mercury
Mercury
SigSixSixSix
Mercury
Level 67
God Stats
6W - 9L
1,508 SR
Queue Stats
59W - 53L
1,406 Elo+
Solo
Chaac
Chaac
karmacrow
Chaac
Level 48
God Stats
19W - 21L
1,642 SR
Queue Stats
79W - 102L
1,430 Elo+
Solo
Ra
Ra
xFoxD
Ra
Level 61
God Stats
43W - 26L
1,626 SR
Queue Stats
165W - 154L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Barfussy
Fenrir
11
3 / 0 / 1
6,002
667
3,125
7,234
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
9
1 / 1 / 0
5,596
622
5,181
8,736
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
KOVIDKING420
Xbalanque
8
1 / 1 / 2
5,280
587
4,045
6,129
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
10
0 / 0 / 3
5,848
650
2,652
2,919
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Lockyshi
Cerberus
8
3 / 1 / 1
5,650
628
2,546
6,880
3,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiaTagg
Danzaburou
7
0 / 3 / 1
4,050
450
1,606
4,730
1,272
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
SOULeag1e
Cerberus
8
2 / 2 / 0
5,045
561
1,484
6,897
3,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
SigSixSixSix
Mercury
9
0 / 3 / 1
4,993
555
4,336
8,415
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
karmacrow
Chaac
9
1 / 0 / 0
5,104
567
4,072
6,719
5,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ra
7
0 / 1 / 0
4,375
486
1,153
2,688
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Barfussy
Fenrir
3
0
1
3.5
W
Surtr
1
1
0
1
L
Danzaburou
DiaTagg
Danzaburou
0
3
1
0.17
W
Xbalanque
KOVIDKING420
Xbalanque
1
1
2
2
W
Nu Wa
0
0
3
1.5
W
Cerberus
Lockyshi
Cerberus
3
1
1
3.5
L
Cerberus
SOULeag1e
Cerberus
2
2
0
1
L
Mercury
SigSixSixSix
Mercury
0
3
1
0.17
L
Chaac
karmacrow
Chaac
1
0
0
1
L
Ra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,549
Damage
12,651
31,898
Taken
29,449
13,057
Mitigated
13,736
11,600
Healing
6,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Barfussy
Fenrir
3,125
1,042
0
2,447
7,234
2,897
0
92
7,110
0
41,103
W
Surtr
5,181
2,016
0
3,367
8,736
4,256
52
820
7,878
337
34,838
L
Danzaburou
DiaTagg
Danzaburou
1,606
868
0
649
4,730
1,272
0
1,137
3,593
0
14,352
W
Xbalanque
KOVIDKING420
Xbalanque
4,045
1,962
216
2,562
6,129
1,808
489
617
5,512
0
32,851
W
Nu Wa
2,652
315
0
250
2,919
845
428
410
2,383
43,794
0
W
Cerberus
Lockyshi
Cerberus
2,546
147
136
2,622
6,880
3,251
475
867
6,013
22,052
0
L
Cerberus
SOULeag1e
Cerberus
1,484
157
161
1,954
6,897
3,374
0
1,806
5,091
15,234
0
L
Mercury
SigSixSixSix
Mercury
4,336
1,833
0
985
8,415
2,753
0
1,021
7,394
0
36,191
L
Chaac
karmacrow
Chaac
4,072
440
0
2,350
6,719
5,479
0
444
6,275
1,486
33,295
L
Ra
1,153
99
23
441
2,688
858
0
940
1,748
20,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,376
Gold Earned
23,567
315
Minions Killed
252
0
Camps Cleared
0
877,941
Distance Traveled
880,845
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,002
667
70
8
0
202,628
0
W
Surtr
5,596
622
57
6
0
142,819
1
L
Danzaburou
4,050
450
23
3
0
161,073
0
W
Xbalanque
5,280
587
51
6
0
175,188
0
W
Nu Wa
5,848
650
76
8
0
170,359
0
W
Cerberus
5,650
628
61
7
0
186,947
2
L
Cerberus
5,045
561
51
6
0
193,457
2
L
Mercury
4,993
555
60
7
0
233,647
0
L
Chaac
5,104
567
76
8
0
189,039
1
L
Ra
4,375
486
42
5
0
103,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role