Player Matchup

Anubis
Anubis
Coesy
Anubis
Level 121
God Stats
16W - 11L
1,699 SR
Queue Stats
39W - 47L
1,487 Elo+
Party 1
Surtr
Surtr
DomiFirm
Surtr
Level 119
God Stats
5W - 4L
1,406 SR
Queue Stats
23W - 34L
1,621 Elo+
Party 1
Chiron
Chiron
HLKSVGE
Chiron
Level 145
God Stats
4W - 2L
1,500 SR
Queue Stats
239W - 227L
1,566 Elo+
Solo
Team Averages
Level 128
1,535 SR
1,558 Elo+

VS

Team Averages
Level 137
1,468 SR
1,370 Elo+
Fenrir
Fenrir
GBGBigDaffi
Fenrir
Level 129
God Stats
1W - 1L
1,652 SR
Queue Stats
30W - 41L
1,149 Elo+
Solo
Surtr
Surtr
NastyDaHooligan
Surtr
Level 168
God Stats
14W - 12L
1,253 SR
Queue Stats
60W - 66L
1,474 Elo+
Solo
Sol
Sol
elite741
Sol
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 53L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Coesy
Anubis
13
6 / 1 / 7
8,458
846
10,368
9,647
4,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
DomiFirm
Surtr
13
4 / 1 / 9
8,121
812
7,425
10,163
8,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
HLKSVGE
Chiron
12
4 / 1 / 8
8,133
813
7,910
6,258
2,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 7 / 1
6,845
685
5,368
11,232
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 1
6,246
625
5,192
11,727
9,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 0
6,989
699
5,410
8,186
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
2
3
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
Coesy
Anubis
6
1
7
9.5
W
Surtr
DomiFirm
Surtr
4
1
9
8.5
L
Fenrir
1
7
1
0.21
W
Chiron
HLKSVGE
Chiron
4
1
8
8
L
0
4
1
0.13
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,703
Damage
15,970
26,068
Taken
31,145
15,673
Mitigated
17,778
10,551
Healing
3,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Coesy
Anubis
10,368
190
0
4,946
9,647
4,454
1,114
2,014
7,466
40,704
0
W
Surtr
DomiFirm
Surtr
7,425
2,526
0
2,351
10,163
8,982
305
2,020
8,031
1,020
25,523
L
Fenrir
5,368
622
0
763
11,232
5,162
440
4,881
6,007
0
18,251
W
Chiron
HLKSVGE
Chiron
7,910
2,673
827
2,427
6,258
2,237
1,705
1,608
4,576
0
25,888
L
5,192
863
0
1,395
11,727
9,886
335
2,877
8,654
582
24,204
L
5,410
1,682
0
1,468
8,186
2,730
943
2,336
5,159
25,756
2,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,712
Gold Earned
20,080
156
Minions Killed
132
0
Camps Cleared
0
512,277
Distance Traveled
511,777
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,458
846
69
7
0
148,168
0
W
Surtr
8,121
812
43
4
0
192,685
0
L
Fenrir
6,845
685
26
3
0
175,886
2
W
Chiron
8,133
813
44
4
0
171,424
0
L
Surtr
6,246
625
44
4
0
178,043
0
L
Sol
6,989
699
62
6
0
157,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role