Player Matchup

Bacchus
Bacchus
Bronze III
BerryBerserker92
Bacchus
Bronze III
Level 55
God Stats
0W - 1L
1,873 SR
Queue Stats
2W - 4L
1,400 MMR
Solo
Arachne
Arachne
Bronze III
Noobarik
Arachne
Bronze III
Level 132
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 5L
1,425 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
TeiILS
Ah Puch
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,360 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,696 SR
1,395 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,643 SR
1,360 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
InsaneFalseGM
Ah Muzen Cab
Gold IV
Level 109
God Stats
6W - 5L
1,421 SR
Queue Stats
141W - 102L
1,383 MMR
Party 1
Maui
Maui
Gold V
MrFuhYuhBi
Maui
Gold V
Level 148
God Stats
5W - 1L
1,701 SR
Queue Stats
117W - 124L
1,449 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
YouAllFalseGMs_
Ao Kuang
Gold V
Level 129
God Stats
39W - 25L
1,807 SR
Queue Stats
380W - 409L
1,248 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
10,386
742
6,906
16,355
27,475
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Noobarik
Arachne
14
1 / 2 / 4
8,975
641
10,936
17,468
16,818
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
TeiILS
Ah Puch
14
2 / 5 / 1
9,191
657
14,279
11,720
5,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeAtlasAthenaScyllaVamana

VS

Bans
Yu HuangAnhurThothUllrMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
InsaneFalseGM
Ah Muzen Cab
17
5 / 2 / 1
10,870
776
17,929
13,423
10,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 1 / 5
10,155
725
6,716
11,902
17,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
15
3 / 3 / 4
9,757
697
11,189
17,913
18,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
5
Kills
8
8
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
W
Ah Muzen Cab
InsaneFalseGM
Ah Muzen Cab
5
2
1
2.75
W
0
1
5
2.5
L
Arachne
Noobarik
Arachne
1
2
4
1.5
L
Ah Puch
TeiILS
Ah Puch
2
5
1
0.5
W
Ao Kuang
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,121
Damage
35,834
45,543
Taken
43,238
49,891
Mitigated
46,560
11,430
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,906
1,316
0
5,608
16,355
27,475
320
5,763
10,177
18,030
0
W
Ah Muzen Cab
InsaneFalseGM
Ah Muzen Cab
17,929
7,789
0
4,266
13,423
10,322
2,320
7,125
6,298
0
83,917
W
6,716
873
0
2,942
11,902
17,709
0
7,303
4,599
14,519
0
L
Arachne
Noobarik
Arachne
10,936
5,607
0
4,463
17,468
16,818
530
7,093
9,944
0
28,411
L
Ah Puch
TeiILS
Ah Puch
14,279
1,500
0
1,359
11,720
5,598
585
4,109
7,463
43,350
0
W
Ao Kuang
11,189
1,968
0
6,327
17,913
18,529
1,276
6,876
11,037
34,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,552
Gold Earned
30,782
142
Minions Killed
226
0
Camps Cleared
0
757,358
Distance Traveled
745,184
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,386
742
31
2
0
272,606
0
W
Ah Muzen Cab
10,870
776
158
11
0
244,641
0
W
Maui
10,155
725
21
2
0
240,763
0
L
Arachne
8,975
641
41
3
0
267,681
0
L
Ah Puch
9,191
657
70
5
0
217,071
0
W
Ao Kuang
9,757
697
47
3
0
259,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role