Player Matchup

Surtr
Surtr
 
Surtr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
DJC29
Terra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,608 Elo+
Party 1
Freya
Freya
Racc-oonKing
Freya
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,460 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,523 Elo+

VS

Team Averages
Level 136
1,569 SR
1,558 Elo+
Apollo
Apollo
YmirisHere13
Apollo
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 115L
1,586 Elo+
Solo
Guan Yu
Guan Yu
caocaobu
Guan Yu
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 75L
1,551 Elo+
Party 2
Zeus
Zeus
guan loyd
Zeus
Level 100
God Stats
5W - 6L
1,706 SR
Queue Stats
70W - 69L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
5 / 0 / 3
8,115
812
12,521
10,417
11,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
DJC29
Terra
11
0 / 2 / 4
6,611
661
6,006
11,119
10,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 5
7,999
800
9,247
6,886
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 1 / 1
6,604
660
5,290
10,887
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
caocaobu
Guan Yu
11
1 / 3 / 1
6,759
676
3,728
12,524
9,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zeus
11
0 / 4 / 1
6,552
655
11,139
7,164
2,654
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
0
3
6.5
W
Terra
DJC29
Terra
0
2
4
1
W
3
0
5
5.5
L
Apollo
1
1
1
1.5
L
Guan Yu
caocaobu
Guan Yu
1
3
1
0.5
L
Zeus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,774
Damage
20,157
28,422
Taken
30,575
24,458
Mitigated
16,815
8,623
Healing
5,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
12,521
3,240
0
3,425
10,417
11,350
234
3,224
7,193
3,589
27,467
W
Terra
DJC29
Terra
6,006
811
1,263
1,461
11,119
10,561
151
4,437
6,682
17,796
0
W
9,247
2,580
0
2,474
6,886
2,547
1,038
2,964
3,922
32,264
0
L
Apollo
5,290
3,704
0
2,523
10,887
4,336
0
5,610
4,570
0
22,917
L
Guan Yu
caocaobu
Guan Yu
3,728
473
841
1,479
12,524
9,825
0
7,778
4,147
0
27,047
L
Zeus
11,139
646
0
240
7,164
2,654
0
3,316
3,599
26,907
1,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,725
Gold Earned
19,915
125
Minions Killed
151
0
Camps Cleared
0
572,576
Distance Traveled
550,356
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,115
812
40
4
0
221,739
1
W
Terra
6,611
661
35
4
0
174,972
0
W
Freya
7,999
800
50
5
0
175,865
0
L
Apollo
6,604
660
38
4
0
183,013
0
L
Guan Yu
6,759
676
57
6
0
197,218
0
L
Zeus
6,552
655
56
6
0
170,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role