Player Matchup

Hera
Hera
DragonDM
Hera
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 34L
1,675 Elo+
Party 2
Sol
Sol
Mazhorka
Sol
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 33L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
Mrazov
Cthulhu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,545 Elo+
Solo
Jormungandr
Jormungandr
SSVVAATT
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,481 Elo+
Party 1
Artemis
Artemis
Мелодия
Artemis
Level 113
God Stats
5W - 4L
1,500 SR
Queue Stats
143W - 132L
1,538 Elo+
Party 2
Team Averages
Level 74
1,500 SR
1,533 Elo+

VS

Team Averages
Level 131
1,457 SR
1,389 Elo+
Chernobog
Chernobog
Artamo85
Chernobog
Level 144
God Stats
3W - 7L
1,285 SR
Queue Stats
250W - 260L
1,406 Elo+
Solo
Bacchus
Bacchus
AsyaFay
Bacchus
Level 149
God Stats
13W - 7L
1,500 SR
Queue Stats
770W - 770L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Soull
Morgan Le Fay
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 216L
1,308 Elo+
Solo
Cernunnos
Cernunnos
TropicalVampire
Cernunnos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,160 Elo+
Solo
Hachiman
Hachiman
mahayo
Hachiman
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 22L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
3 / 5 / 9
9,875
760
14,000
11,067
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 11
10,060
774
12,466
13,027
7,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Mrazov
Cthulhu
19
1 / 4 / 20
11,146
857
12,487
18,525
25,992
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
SSVVAATT
Jormungandr
16
2 / 5 / 12
10,204
785
8,447
21,043
29,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

19
16 / 4 / 5
11,881
914
26,663
12,281
7,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Artamo85
Chernobog
15
6 / 7 / 8
9,478
729
12,498
15,614
8,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
AsyaFay
Bacchus
16
2 / 5 / 14
10,161
782
6,564
23,021
35,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morgan Le Fay
Soull
Morgan Le Fay
15
3 / 5 / 4
9,533
733
17,364
14,014
7,389
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TropicalVampire
Cernunnos
15
3 / 5 / 12
9,244
711
13,436
14,295
7,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Hachiman
mahayo
Hachiman
18
6 / 5 / 8
10,722
825
12,668
14,262
8,019
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
66
27
Kills
20
21
Deaths
27
57
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Artamo85
Chernobog
6
7
8
1.43
L
Bacchus
AsyaFay
Bacchus
2
5
14
1.8
W
Hera
3
5
9
1.5
W
5
3
11
3.5
W
Cthulhu
Mrazov
Cthulhu
1
4
20
2.75
W
Jormungandr
SSVVAATT
Jormungandr
2
5
12
1.6
L
Morgan Le Fay
Soull
Morgan Le Fay
3
5
4
1
L
Cernunnos
TropicalVampire
Cernunnos
3
5
12
1.8
L
Hachiman
mahayo
Hachiman
6
5
8
2
W
16
4
5
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,063
Damage
62,530
75,943
Taken
81,206
77,201
Mitigated
67,054
26,586
Healing
28,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Artamo85
Chernobog
12,498
7,759
2,072
2,407
15,614
8,567
0
10,745
4,869
0
22,160
L
Bacchus
AsyaFay
Bacchus
6,564
807
2,305
7,343
23,021
35,320
0
10,752
12,269
15,330
0
W
Hera
14,000
1,955
56
1,338
11,067
6,319
556
3,424
7,643
20,740
929
W
12,466
2,732
1,610
4,755
13,027
7,521
3,205
4,772
8,255
34,738
0
W
Cthulhu
Mrazov
Cthulhu
12,487
278
4,899
5,204
18,525
25,992
124
7,307
11,218
33,151
0
W
Jormungandr
SSVVAATT
Jormungandr
8,447
869
1,116
2,878
21,043
29,638
642
5,814
15,229
17,466
0
L
Morgan Le Fay
Soull
Morgan Le Fay
17,364
1,100
1,416
2,930
14,014
7,389
0
7,974
6,040
33,327
0
L
Cernunnos
TropicalVampire
Cernunnos
13,436
6,228
1,475
2,591
14,295
7,759
886
7,503
6,792
0
25,371
L
Hachiman
mahayo
Hachiman
12,668
5,713
2,172
3,689
14,262
8,019
772
9,860
4,402
0
26,287
W
26,663
13,579
1,645
3,085
12,281
7,731
4,239
2,611
9,670
0
34,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,166
Gold Earned
49,138
130
Minions Killed
127
0
Camps Cleared
0
1,170,386
Distance Traveled
1,073,804
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,478
729
20
2
0
196,042
0
L
Bacchus
10,161
782
10
1
0
228,264
0
W
Hera
9,875
760
19
1
0
224,045
0
W
Sol
10,060
774
45
3
0
220,721
0
W
Cthulhu
11,146
857
34
3
0
246,423
0
W
Jormungandr
10,204
785
17
1
0
244,332
0
L
Morgan Le Fay
9,533
733
37
3
0
227,080
0
L
Cernunnos
9,244
711
32
2
0
217,044
0
L
Hachiman
10,722
825
28
2
0
205,374
0
W
Artemis
11,881
914
15
1
0
234,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role