Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Muffins72
Ares
Level 95
God Stats
7W - 8L
1,515 SR
Queue Stats
319W - 284L
1,459 Elo+
Solo
Rama
Rama
Skrimguy
Rama
Level 114
God Stats
0W - 1L
1,285 SR
Queue Stats
16W - 21L
1,599 Elo+
Solo
Thoth
Thoth
WubWizard
Thoth
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 27L
1,673 Elo+
Solo
Team Averages
Level 127
1,460 SR
1,546 Elo+

VS

Team Averages
Level 132
1,470 SR
1,497 Elo+
Surtr
Surtr
DarkMountain87
Surtr
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,509 Elo+
Solo
Anhur
Anhur
Vygotsky
Anhur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,629 Elo+
Solo
Atlas
Atlas
koolman81
Atlas
Level 140
God Stats
16W - 9L
1,678 SR
Queue Stats
86W - 90L
1,489 Elo+
Solo
Freya
Freya
thefaceslasher1
Freya
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
292W - 279L
1,458 Elo+
Solo
Pele
Pele
yahirrocha9
Pele
Level 101
God Stats
7W - 4L
1,171 SR
Queue Stats
124W - 108L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 0 / 2
7,101
592
4,969
9,273
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
 
Hades
10
0 / 3 / 0
5,856
488
6,920
9,849
6,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
8
2 / 4 / 1
5,396
450
5,415
9,028
6,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
10
0 / 3 / 0
5,232
436
1,491
7,491
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
WubWizard
Thoth
11
2 / 4 / 1
6,305
525
4,597
6,235
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,380
532
4,810
11,320
8,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anhur
Vygotsky
Anhur
11
2 / 3 / 3
6,890
574
5,719
9,756
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
koolman81
Atlas
11
2 / 1 / 6
6,757
563
4,467
8,823
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 3 / 3
6,335
528
5,196
6,808
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 0 / 1
7,984
665
4,678
7,799
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
14
14
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
0
2
3
L
Hades
 
Hades
0
3
0
0
W
0
0
2
1
L
Ares
2
4
1
0.63
L
Rama
0
3
0
0
W
Anhur
Vygotsky
Anhur
2
3
3
1.17
L
Thoth
WubWizard
Thoth
2
4
1
0.63
W
Atlas
koolman81
Atlas
2
1
6
5
W
2
3
3
1.17
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,392
Damage
24,870
41,876
Taken
44,506
20,462
Mitigated
23,857
9,694
Healing
13,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,969
3,413
0
2,579
9,273
4,058
0
916
8,331
0
56,078
L
Hades
 
Hades
6,920
829
38
2,976
9,849
6,220
0
875
8,974
46,724
0
W
4,810
1,095
0
3,559
11,320
8,780
0
6,082
5,238
404
47,382
L
Ares
5,415
175
0
935
9,028
6,705
0
3,780
5,038
15,969
0
L
Rama
1,491
1,047
0
2,637
7,491
2,250
0
3,272
3,977
0
27,602
W
Anhur
Vygotsky
Anhur
5,719
3,456
0
2,918
9,756
3,972
108
5,908
3,778
0
46,070
L
Thoth
WubWizard
Thoth
4,597
160
0
529
6,235
1,229
0
467
5,768
46,569
0
W
Atlas
koolman81
Atlas
4,467
1,778
206
3,785
8,823
6,032
0
2,686
6,077
25,507
0
W
5,196
1,749
0
1,584
6,808
2,230
500
1,903
4,582
37,162
0
W
4,678
924
0
1,806
7,799
2,843
0
353
7,376
0
57,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
34,346
344
Minions Killed
338
0
Camps Cleared
0
1,219,066
Distance Traveled
1,242,269
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,101
592
103
9
0
310,661
0
L
Hades
5,856
488
94
8
0
206,892
0
W
Surtr
6,380
532
70
6
0
258,570
0
L
Ares
5,396
450
22
2
0
243,694
2
L
Rama
5,232
436
49
4
0
211,299
0
W
Anhur
6,890
574
81
7
0
213,719
0
L
Thoth
6,305
525
76
6
0
246,520
0
W
Atlas
6,757
563
22
2
0
243,965
0
W
Freya
6,335
528
64
5
0
224,708
0
W
Pele
7,984
665
101
8
0
301,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role