Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FlamingH3ll
Hel
Level 148
God Stats
2W - 6L
1,500 SR
Queue Stats
266W - 232L
1,710 Elo+
Solo
Hou Yi
Hou Yi
Uncoolwhip
Hou Yi
Level 168
God Stats
3W - 2L
1,696 SR
Queue Stats
152W - 132L
1,573 Elo+
Solo
Lancelot
Lancelot
erntho
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,332 Elo+
Solo
Jormungandr
Jormungandr
theblxckmasque
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,302 Elo+
Solo
Team Averages
Level 83
1,539 SR
1,483 Elo+

VS

Team Averages
Level 149
1,457 SR
1,544 Elo+
Sun Wukong
Sun Wukong
BLACK PILOT09
Sun Wukong
Level 155
God Stats
2W - 4L
1,500 SR
Queue Stats
214W - 227L
1,551 Elo+
Party 1
Yemoja
Yemoja
DaAngryTimmy
Yemoja
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,468 Elo+
Solo
Anubis
Anubis
LEGiT TRiGG3R
Anubis
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,608 Elo+
Solo
Hou Yi
Hou Yi
LeWaune
Hou Yi
Level 157
God Stats
7W - 9L
1,285 SR
Queue Stats
595W - 633L
1,545 Elo+
Solo
Rama
Rama
Profile Deleter
Rama
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
232W - 243L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
0 / 5 / 9
9,099
700
15,084
26,061
32,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 4 / 6
9,582
737
15,474
18,804
12,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Uncoolwhip
Hou Yi
19
8 / 3 / 2
10,553
812
26,290
21,505
11,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
erntho
Lancelot
14
0 / 5 / 6
8,095
623
4,901
15,790
9,837
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
theblxckmasque
Jormungandr
9
0 / 8 / 4
7,234
556
2,883
16,665
12,552
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLACK PILOT09
Sun Wukong
14
2 / 3 / 15
9,402
723
14,066
21,747
25,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
16
2 / 3 / 15
9,922
763
8,119
18,734
18,205
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
10 / 3 / 10
12,054
927
20,209
15,814
10,564
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
LeWaune
Hou Yi
19
8 / 0 / 13
11,118
855
20,121
12,486
7,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 1 / 15
10,807
831
27,521
10,021
5,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
93
10
Kills
25
25
Deaths
10
27
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
5
9
0.9
W
Sun Wukong
BLACK PILOT09
Sun Wukong
2
3
15
3.17
W
Yemoja
2
3
15
3.17
L
2
4
6
1.25
W
10
3
10
5
W
Hou Yi
LeWaune
Hou Yi
8
0
13
14.5
W
3
1
15
10.5
L
Hou Yi
Uncoolwhip
Hou Yi
8
3
2
3
L
Lancelot
erntho
Lancelot
0
5
6
0.6
L
Jormungandr
theblxckmasque
Jormungandr
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,632
Damage
90,036
98,825
Taken
78,802
78,964
Mitigated
67,377
38,551
Healing
44,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
15,084
1,183
342
2,682
26,061
32,239
0
7,301
17,221
22,395
0
W
Sun Wukong
BLACK PILOT09
Sun Wukong
14,066
2,146
1,955
3,962
21,747
25,399
927
6,687
15,060
0
21,012
W
Yemoja
8,119
2,290
13,582
4,963
18,734
18,205
1,184
8,579
10,155
12,109
0
L
15,474
321
14,472
9,075
18,804
12,410
0
4,043
14,551
32,121
0
W
20,209
2,012
1,374
6,687
15,814
10,564
906
5,990
9,824
42,768
909
W
Hou Yi
LeWaune
Hou Yi
20,121
12,089
1,981
4,038
12,486
7,679
2,504
6,096
6,390
0
36,865
W
27,521
17,072
3,600
2,385
10,021
5,530
2,226
6,089
3,932
0
49,260
L
Hou Yi
Uncoolwhip
Hou Yi
26,290
15,335
2,346
8,299
21,505
11,926
37
6,604
14,683
0
48,287
L
Lancelot
erntho
Lancelot
4,901
1,244
936
399
15,790
9,837
0
4,024
11,673
0
14,745
L
Jormungandr
theblxckmasque
Jormungandr
2,883
1,114
0
0
16,665
12,552
8
3,558
12,816
3,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
53,303
123
Minions Killed
154
0
Camps Cleared
0
1,148,556
Distance Traveled
1,138,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,099
700
9
1
0
237,495
0
W
Sun Wukong
9,402
723
15
1
0
217,781
0
W
Yemoja
9,922
763
9
1
0
223,786
0
L
Hel
9,582
737
39
3
0
275,827
0
W
Anubis
12,054
927
42
3
0
234,366
0
W
Hou Yi
11,118
855
25
2
0
250,158
0
W
Rama
10,807
831
63
5
0
212,564
0
L
Hou Yi
10,553
812
54
4
0
222,994
0
L
Lancelot
8,095
623
17
1
0
285,479
0
L
Jormungandr
7,234
556
4
0
0
126,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role