Player Matchup

Hou Yi
Hou Yi
X BiggTexx X
Hou Yi
Level 84
God Stats
7W - 5L
1,526 SR
Queue Stats
14W - 14L
1,488 Elo+
Solo
Surtr
Surtr
badllama15
Surtr
Level 65
God Stats
6W - 4L
1,503 SR
Queue Stats
48W - 51L
1,778 Elo+
Party 1
Merlin
Merlin
kF Killshot
Merlin
Level 88
God Stats
8W - 4L
1,565 SR
Queue Stats
70W - 48L
1,776 Elo+
Party 1
Team Averages
Level 79
1,531 SR
1,681 Elo+

VS

Team Averages
Level 131
1,595 SR
1,584 Elo+
Surtr
Surtr
EnragedGuru
Surtr
Level 81
God Stats
19W - 5L
1,785 SR
Queue Stats
59W - 39L
1,774 Elo+
Solo
Sol
Sol
SMG Optics
Sol
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Ganesha
Ganesha
Ugh Dont Feed
Ganesha
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
0 / 0 / 2
6,868
624
4,107
6,255
2,247
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
13
3 / 0 / 2
7,835
712
9,159
11,029
10,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
14
2 / 1 / 2
8,008
728
13,465
5,828
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,707
610
5,105
11,451
7,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 2 / 0
6,998
636
7,993
9,806
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
12
0 / 2 / 1
6,707
610
5,928
10,919
7,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
1
1
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
2
0
0.5
L
Ganesha
0
2
1
0.25
W
Hou Yi
0
0
2
1
W
Surtr
3
0
2
4
W
Merlin
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,731
Damage
19,026
23,112
Taken
32,176
14,400
Mitigated
19,417
3,925
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,105
1,465
0
3,295
11,451
7,444
0
5,406
6,045
336
16,103
L
7,993
2,300
0
4,466
9,806
4,421
80
3,880
5,926
34,386
3,362
L
Ganesha
5,928
665
275
988
10,919
7,552
0
4,628
6,291
24,208
0
W
Hou Yi
4,107
1,783
0
0
6,255
2,247
150
4,728
1,527
0
18,794
W
Surtr
9,159
3,675
245
3,680
11,029
10,044
383
5,390
5,639
793
25,492
W
Merlin
13,465
1,714
0
0
5,828
2,109
525
3,861
1,967
47,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,711
Gold Earned
20,412
154
Minions Killed
130
0
Camps Cleared
0
594,090
Distance Traveled
596,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,707
610
46
4
0
208,453
0
L
Sol
6,998
636
73
7
0
173,140
0
L
Ganesha
6,707
610
11
1
0
215,128
0
W
Hou Yi
6,868
624
27
2
0
198,390
0
W
Surtr
7,835
712
38
3
0
208,032
0
W
Merlin
8,008
728
89
8
0
187,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role