Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
R3b_jo
Terra
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,265 Elo+
Solo
Heimdallr
Heimdallr
Sergichi
Heimdallr
Level 133
God Stats
2W - 1L
1,715 SR
Queue Stats
44W - 46L
1,510 Elo+
Party 1
Surtr
Surtr
Vuikuo
Surtr
Level 142
God Stats
21W - 21L
1,508 SR
Queue Stats
60W - 65L
1,478 Elo+
Party 1
Zeus
Zeus
sasha159ru
Zeus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 33L
1,353 Elo+
Solo
Team Averages
Level 108
1,545 SR
1,421 Elo+

VS

Team Averages
Level 94
1,418 SR
1,526 Elo+
Mercury
Mercury
 
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
HHQ44
Izanami
Level 99
God Stats
60W - 40L
1,439 SR
Queue Stats
960W - 1,125L
1,371 Elo+
Solo
Loki
Loki
Kamdollar123
Loki
Level 35
God Stats
5W - 5L
1,154 SR
Queue Stats
7W - 9L
1,494 Elo+
Solo
Janus
Janus
LORD-EAotsen
Janus
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 58L
1,510 Elo+
Solo
Atlas
Atlas
Timxlxss god
Atlas
Level 55
God Stats
1W - 5L
1,500 SR
Queue Stats
104W - 101L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 0 / 3
5,971
597
7,181
6,343
2,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
R3b_jo
Terra
8
0 / 0 / 3
5,077
508
1,194
7,824
4,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
Sergichi
Heimdallr
9
2 / 0 / 2
5,076
508
9,110
6,412
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
Vuikuo
Surtr
10
3 / 1 / 1
6,549
655
5,510
9,015
4,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
5,540
554
1,835
6,771
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
2 / 2 / 1
5,284
528
3,880
7,117
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
HHQ44
Izanami
8
0 / 2 / 0
4,744
474
3,353
8,215
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 1
5,034
503
3,235
7,238
2,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 1
6,259
626
4,487
4,264
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
5,040
504
4,903
11,385
6,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
3
3
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
3
5.5
L
Mercury
 
Mercury
2
2
1
1.25
L
Izanami
HHQ44
Izanami
0
2
0
0
L
0
3
1
0.17
L
1
0
1
1.5
W
Terra
R3b_jo
Terra
0
0
3
1.5
W
Heimdallr
Sergichi
Heimdallr
2
0
2
3
L
0
2
0
0
W
Surtr
Vuikuo
Surtr
3
1
1
3.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,830
Damage
19,858
36,365
Taken
38,219
15,958
Mitigated
15,001
14,739
Healing
9,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,181
1,729
0
2,326
6,343
2,674
0
756
5,523
0
40,026
L
Mercury
 
Mercury
3,880
2,417
0
500
7,117
2,275
0
670
6,447
0
24,990
L
Izanami
HHQ44
Izanami
3,353
2,807
0
3,265
8,215
2,493
0
535
7,680
0
34,390
L
3,235
595
0
607
7,238
2,218
0
180
7,058
0
32,903
L
4,487
132
0
721
4,264
1,482
0
1,244
3,020
55,458
0
W
Terra
R3b_jo
Terra
1,194
214
1,608
2,479
7,824
4,350
0
2,294
5,530
12,379
0
W
Heimdallr
Sergichi
Heimdallr
9,110
5,196
0
3,476
6,412
2,232
0
2,296
4,116
0
38,329
L
4,903
2,248
1,426
2,563
11,385
6,533
0
624
10,761
19,793
0
W
Surtr
Vuikuo
Surtr
5,510
1,967
0
2,866
9,015
4,514
0
0
9,015
464
46,311
W
1,835
318
0
1,984
6,771
2,188
0
3,754
2,791
37,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,213
Gold Earned
26,361
303
Minions Killed
307
0
Camps Cleared
0
989,848
Distance Traveled
1,049,602
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,971
597
61
6
0
217,671
2
L
Mercury
5,284
528
54
5
0
256,606
2
L
Izanami
4,744
474
68
7
0
207,679
0
L
Loki
5,034
503
57
6
0
196,983
0
L
Janus
6,259
626
101
10
0
196,850
1
W
Terra
5,077
508
24
2
0
209,264
2
W
Heimdallr
5,076
508
52
5
0
172,211
0
L
Atlas
5,040
504
27
3
0
191,484
0
W
Surtr
6,549
655
84
8
0
202,397
0
W
Zeus
5,540
554
82
8
0
188,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role