Player Matchup

Chang'e
Chang'e
DeletedDuck
Chang'e
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 92L
1,799 Elo+
Party 1
Tiamat
Tiamat
Mousterduz
Tiamat
Level 24
God Stats
0W - 4L
1,329 SR
Queue Stats
16W - 25L
1,595 Elo+
Party 1
Serqet
Serqet
Skeedro
Serqet
Level 107
God Stats
14W - 7L
1,825 SR
Queue Stats
55W - 52L
1,620 Elo+
Solo
Surtr
Surtr
Tsudo
Surtr
Level 89
God Stats
1W - 5L
1,741 SR
Queue Stats
86W - 76L
1,611 Elo+
Party 1
Danzaburou
Danzaburou
cocoaMix56
Danzaburou
Level 44
God Stats
4W - 7L
1,501 SR
Queue Stats
27W - 27L
1,630 Elo+
Party 1
Team Averages
Level 71
1,579 SR
1,651 Elo+

VS

Team Averages
Level 64
1,593 SR
1,590 Elo+
Cerberus
Cerberus
BigDaddySchmeat
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
LazerVII
Sun Wukong
Level 89
God Stats
2W - 0L
1,745 SR
Queue Stats
33W - 19L
1,667 Elo+
Party 2
Hou Yi
Hou Yi
MvpGeno
Hou Yi
Level 68
God Stats
2W - 0L
1,497 SR
Queue Stats
30W - 17L
1,683 Elo+
Party 2
Merlin
Merlin
jawsear
Merlin
Level 63
God Stats
50W - 63L
1,722 SR
Queue Stats
257W - 326L
1,673 Elo+
Solo
Thor
Thor
tessiezegag
Thor
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeletedDuck
Chang'e
16
2 / 3 / 2
9,010
693
11,516
13,609
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tiamat
Mousterduz
Tiamat
15
1 / 6 / 3
8,587
661
7,694
13,060
8,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
Skeedro
Serqet
14
0 / 1 / 4
8,087
622
10,493
11,241
6,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Tsudo
Surtr
15
1 / 3 / 3
8,457
651
14,616
19,480
22,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
cocoaMix56
Danzaburou
16
0 / 1 / 4
8,859
681
10,700
9,954
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 2 / 7
9,341
719
6,122
14,572
13,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
LazerVII
Sun Wukong
17
5 / 0 / 5
9,831
756
15,217
16,310
19,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hou Yi
MvpGeno
Hou Yi
16
3 / 1 / 10
9,382
722
12,493
13,225
5,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
jawsear
Merlin
16
1 / 1 / 6
9,099
700
12,729
6,682
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 0 / 7
9,478
729
10,607
13,117
6,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
4
Kills
14
14
Deaths
4
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
2
7
2.25
L
Chang'e
DeletedDuck
Chang'e
2
3
2
1
W
Sun Wukong
LazerVII
Sun Wukong
5
0
5
7.5
L
Tiamat
Mousterduz
Tiamat
1
6
3
0.42
W
Hou Yi
MvpGeno
Hou Yi
3
1
10
8
L
Serqet
Skeedro
Serqet
0
1
4
2
L
Surtr
Tsudo
Surtr
1
3
3
0.83
L
Danzaburou
cocoaMix56
Danzaburou
0
1
4
2
W
Merlin
jawsear
Merlin
1
1
6
4
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,019
Damage
57,168
67,344
Taken
63,906
47,837
Mitigated
48,777
18,457
Healing
15,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,122
522
880
4,844
14,572
13,781
0
5,103
9,237
15,722
0
L
Chang'e
DeletedDuck
Chang'e
11,516
1,851
2,969
4,959
13,609
5,850
0
3,678
9,435
39,626
0
W
Sun Wukong
LazerVII
Sun Wukong
15,217
1,345
0
2,450
16,310
19,594
0
6,602
9,186
0
38,891
L
Tiamat
Mousterduz
Tiamat
7,694
795
262
2,289
13,060
8,879
0
2,505
10,204
26,835
1,244
W
Hou Yi
MvpGeno
Hou Yi
12,493
5,214
0
4,721
13,225
5,862
121
4,274
8,789
0
43,231
L
Serqet
Skeedro
Serqet
10,493
2,189
0
1,608
11,241
6,524
0
2,908
7,951
0
20,479
L
Surtr
Tsudo
Surtr
14,616
3,107
534
2,866
19,480
22,291
83
6,157
12,733
3,214
26,706
L
Danzaburou
cocoaMix56
Danzaburou
10,700
3,185
0
2,970
9,954
4,293
0
2,075
7,363
0
43,604
W
Merlin
jawsear
Merlin
12,729
150
0
0
6,682
3,178
662
1,951
4,731
40,314
1,954
W
10,607
2,592
0
3,034
13,117
6,362
416
3,440
9,395
0
31,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,000
Gold Earned
47,131
256
Minions Killed
301
0
Camps Cleared
0
1,339,231
Distance Traveled
1,408,317
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,341
719
28
2
0
267,059
0
L
Chang'e
9,010
693
73
6
0
280,978
0
W
Sun Wukong
9,831
756
63
5
0
322,923
0
L
Tiamat
8,587
661
60
5
0
235,176
0
W
Hou Yi
9,382
722
74
6
0
260,893
0
L
Serqet
8,087
622
24
2
0
289,684
3
L
Surtr
8,457
651
36
3
0
298,175
0
L
Danzaburou
8,859
681
63
5
0
235,218
0
W
Merlin
9,099
700
82
6
0
267,280
0
W
Thor
9,478
729
54
4
0
290,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role