Player Matchup

Sol
Sol
ImKingKarmaYT
Sol
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Cthulhu
Cthulhu
OhhCanada1
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Skadi
Skadi
urwatchingmilk
Skadi
Level 13
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Team Averages
Level 17
1,416 SR
1,285 Elo+

VS

Team Averages
Level 31
1,481 SR
1,348 Elo+
Baron Samedi
Baron Samedi
DeathofKennyOG
Baron Samedi
Level 28
God Stats
8W - 6L
1,500 SR
Queue Stats
17W - 16L
1,338 Elo+
Party 2
Anubis
Anubis
Gamerking157
Anubis
Level 26
God Stats
32W - 30L
1,442 SR
Queue Stats
32W - 36L
1,353 Elo+
Party 2
King Arthur
King Arthur
koleslawter310
King Arthur
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 2
10,876
725
18,267
21,625
10,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
OhhCanada1
Cthulhu
12
1 / 7 / 4
9,738
649
8,279
24,123
21,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
1 / 7 / 5
9,167
611
7,079
15,322
6,507
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeathofKennyOG
Baron Samedi
17
6 / 1 / 10
11,601
773
20,306
12,115
7,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
17
7 / 5 / 10
12,450
830
19,689
16,231
9,567
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
koleslawter310
King Arthur
17
6 / 1 / 7
11,341
756
13,076
21,956
24,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
7
Kills
19
19
Deaths
7
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DeathofKennyOG
Baron Samedi
6
1
10
11
W
Anubis
7
5
10
2.4
L
5
5
2
1.2
L
Cthulhu
OhhCanada1
Cthulhu
1
7
4
0.43
W
King Arthur
koleslawter310
King Arthur
6
1
7
9.5
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,625
Damage
53,071
61,070
Taken
50,302
38,154
Mitigated
41,470
10,526
Healing
16,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DeathofKennyOG
Baron Samedi
20,306
1,413
2,033
4,336
12,115
7,276
1,890
7,702
4,413
55,863
2,284
W
Anubis
19,689
218
449
7,784
16,231
9,567
272
8,822
7,409
53,327
0
L
18,267
5,910
98
7,061
21,625
10,349
0
14,739
6,886
45,775
3,595
L
Cthulhu
OhhCanada1
Cthulhu
8,279
771
0
2,505
24,123
21,298
0
13,859
10,264
18,234
0
W
King Arthur
koleslawter310
King Arthur
13,076
1,364
0
2,013
21,956
24,627
117
9,817
11,969
0
34,569
L
7,079
3,348
0
862
15,322
6,507
0
10,133
5,189
0
20,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,781
Gold Earned
35,392
113
Minions Killed
164
0
Camps Cleared
0
658,247
Distance Traveled
833,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,601
773
62
4
0
274,951
0
W
Anubis
12,450
830
73
5
0
239,292
0
L
Sol
10,876
725
64
4
0
232,003
0
L
Cthulhu
9,738
649
18
1
0
225,203
0
W
King Arthur
11,341
756
29
2
0
319,169
0
L
Skadi
9,167
611
31
2
0
201,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role