Player Matchup

Eset
Eset
HOODINI007
Eset
Level 49
God Stats
1W - 5L
1,249 SR
Queue Stats
34W - 41L
1,363 Elo+
Party 1
Heimdallr
Heimdallr
nerdywhitedude2
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,371 Elo+
Party 1
Artio
Artio
pyeonggangg
Artio
Level 69
God Stats
0W - 2L
1,307 SR
Queue Stats
24W - 21L
1,259 Elo+
Solo
Team Averages
Level 69
1,352 SR
1,331 Elo+

VS

Team Averages
Level 75
1,589 SR
1,354 Elo+
Nemesis
Nemesis
Pulse Mars
Nemesis
Level 103
God Stats
3W - 1L
1,766 SR
Queue Stats
123W - 122L
1,489 Elo+
Solo
Danzaburou
Danzaburou
SupposedSatyr79
Danzaburou
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,277 Elo+
Party 2
Hades
Hades
rollingbubble3
Hades
Level 107
God Stats
16W - 8L
1,500 SR
Queue Stats
193W - 203L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
10,574
661
9,530
13,781
5,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
nerdywhitedude2
Heimdallr
13
0 / 7 / 3
9,359
585
9,592
17,726
8,324
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 7 / 3
8,917
557
7,667
23,768
25,516
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pulse Mars
Nemesis
17
7 / 1 / 10
12,126
758
9,393
11,552
7,116
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
SupposedSatyr79
Danzaburou
18
7 / 1 / 11
12,549
784
17,021
12,210
5,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 1 / 14
12,125
758
21,431
12,884
7,652
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
3
Kills
19
19
Deaths
3
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Nemesis
Pulse Mars
Nemesis
7
1
10
12
W
Danzaburou
SupposedSatyr79
Danzaburou
7
1
11
12.5
L
Heimdallr
nerdywhitedude2
Heimdallr
0
7
3
0.21
L
0
7
3
0.21
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,789
Damage
47,845
55,275
Taken
36,646
39,260
Mitigated
20,701
6,310
Healing
16,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,530
1,150
302
1,574
13,781
5,420
538
8,945
4,800
37,392
2,080
W
Nemesis
Pulse Mars
Nemesis
9,393
3,027
0
3,625
11,552
7,116
1,747
3,666
7,886
0
34,250
W
Danzaburou
SupposedSatyr79
Danzaburou
17,021
9,297
0
5,277
12,210
5,933
786
5,486
6,724
0
64,276
L
Heimdallr
nerdywhitedude2
Heimdallr
9,592
3,574
0
633
17,726
8,324
54
4,475
12,939
0
37,057
L
7,667
1,220
918
2,883
23,768
25,516
0
7,909
15,341
19,058
1,093
W
21,431
598
276
7,814
12,884
7,652
52
6,696
6,188
59,195
1,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,850
Gold Earned
36,800
164
Minions Killed
205
0
Camps Cleared
0
785,825
Distance Traveled
1,031,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,574
661
84
5
0
257,935
0
W
Nemesis
12,126
758
46
3
0
363,537
0
W
Danzaburou
12,549
784
82
5
0
276,607
0
L
Heimdallr
9,359
585
61
4
0
273,737
0
L
Artio
8,917
557
19
1
0
254,153
0
W
Hades
12,125
758
77
5
0
391,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role