Player Matchup

Fenrir
Fenrir
Bronze III
Br0k3nM3ntals
Fenrir
Bronze III
Level 39
God Stats
4W - 0L
1,500 SR
Queue Stats
91W - 52L
1,534 MMR
Party 3
Bacchus
Bacchus
Bronze III
Chwnk
Bacchus
Bronze III
Level 127
God Stats
6W - 3L
1,636 SR
Queue Stats
85W - 83L
1,461 MMR
Party 4
King Arthur
King Arthur
Bronze III
KinoxX20
King Arthur
Bronze III
Level 209
God Stats
2W - 0L
1,711 SR
Queue Stats
40W - 44L
1,518 MMR
Solo
Rama
Rama
Gold V
MNStrider
Rama
Gold V
Level 145
God Stats
9W - 5L
1,734 SR
Queue Stats
148W - 145L
1,565 MMR
Party 4
Khepri
Khepri
Bronze III
Tengσku
Khepri
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 20L
1,500 MMR
Party 3
Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,616 SR
1,516 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,574 SR
1,516 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baba Yaga
Baba Yaga
Silver II
Alxıto
Baba Yaga
Silver II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 255L
1,508 MMR
Party 2
Cernunnos
Cernunnos
Silver I
Cruz Molina
Cernunnos
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,509 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
JefferyImSwaggin
Sun Wukong
Bronze III
Level 157
God Stats
1W - 1L
1,872 SR
Queue Stats
3W - 2L
1,530 MMR
Party 1
Pele
Pele
Bronze III
SYSBradmin
Pele
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 26L
1,530 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 6
10,785
674
17,453
12,961
6,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Chwnk
Bacchus
11
1 / 2 / 7
7,723
483
4,820
9,947
11,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
KinoxX20
King Arthur
15
2 / 1 / 5
9,339
584
11,456
13,003
13,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
16
4 / 3 / 4
9,872
617
12,874
15,303
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Tengσku
Khepri
17
3 / 0 / 4
10,722
670
6,798
7,876
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
VulcanSolHe BoKumbhakarna

VS

Bans
Ao KuangLokiMauiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 3 / 4
7,027
439
2,481
14,046
14,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
Alxıto
Baba Yaga
14
2 / 5 / 0
8,271
517
8,100
12,391
5,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Cruz Molina
Cernunnos
13
0 / 5 / 3
7,526
470
8,073
14,740
6,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
JefferyImSwaggin
Sun Wukong
13
1 / 4 / 0
7,855
491
7,257
18,873
14,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 6 / 0
8,113
507
7,354
15,665
5,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
23
Kills
7
7
Deaths
23
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
4
0.67
L
Baba Yaga
Alxıto
Baba Yaga
2
5
0
0.4
W
13
1
6
16
W
Bacchus
Chwnk
Bacchus
1
2
7
2.25
L
Cernunnos
Cruz Molina
Cernunnos
0
5
3
0.3
L
Sun Wukong
JefferyImSwaggin
Sun Wukong
1
4
0
0.25
W
King Arthur
KinoxX20
King Arthur
2
1
5
4.5
W
Rama
4
3
4
2
L
4
6
0
0.67
W
Khepri
Tengσku
Khepri
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,401
Damage
33,265
59,090
Taken
75,715
41,942
Mitigated
47,512
18,329
Healing
20,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,481
1,326
0
2,150
14,046
14,926
0
2,188
11,858
23,733
0
L
Baba Yaga
Alxıto
Baba Yaga
8,100
1,310
0
2,473
12,391
5,464
0
5,312
7,079
71,430
1,268
W
17,453
6,542
0
4,013
12,961
6,313
0
2,656
10,305
0
75,329
W
Bacchus
Chwnk
Bacchus
4,820
598
0
1,670
9,947
11,251
0
3,646
6,301
22,158
0
L
Cernunnos
Cruz Molina
Cernunnos
8,073
3,968
0
4,551
14,740
6,576
0
1,891
12,849
0
57,597
L
Sun Wukong
JefferyImSwaggin
Sun Wukong
7,257
2,327
0
5,849
18,873
14,886
0
995
17,878
0
67,209
W
King Arthur
KinoxX20
King Arthur
11,456
1,114
0
3,420
13,003
13,077
0
426
12,577
3,138
70,447
W
Rama
12,874
10,954
0
7,906
15,303
6,268
468
896
14,407
0
85,471
L
7,354
2,468
0
5,240
15,665
5,660
39
2,271
13,394
0
54,852
W
Khepri
Tengσku
Khepri
6,798
1,410
0
1,320
7,876
5,033
0
3,146
4,730
92,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,441
Gold Earned
38,792
531
Minions Killed
477
0
Camps Cleared
0
1,699,101
Distance Traveled
1,551,987
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,027
439
25
2
0
321,317
5
L
Baba Yaga
8,271
517
139
9
0
305,251
3
W
Fenrir
10,785
674
90
6
0
376,879
5
W
Bacchus
7,723
483
27
2
0
349,001
3
L
Cernunnos
7,526
470
101
6
0
293,315
1
L
Sun Wukong
7,855
491
111
7
0
282,699
2
W
King Arthur
9,339
584
121
8
0
336,562
2
W
Rama
9,872
617
125
8
0
288,818
4
L
Pele
8,113
507
101
6
0
349,405
0
W
Khepri
10,722
670
168
11
0
347,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role