Player Matchup

Surtr
Surtr
ElxManny
Surtr
Level 108
God Stats
4W - 0L
1,733 SR
Queue Stats
167W - 148L
1,359 Elo+
Party 1
Ullr
Ullr
KENGOPAWS
Ullr
Level 172
God Stats
4W - 3L
1,811 SR
Queue Stats
62W - 63L
1,365 Elo+
Party 1
Kukulkan
Kukulkan
Sir Fiasco
Kukulkan
Level 75
God Stats
4W - 2L
1,544 SR
Queue Stats
195W - 213L
1,310 Elo+
Party 1
Arachne
Arachne
Woahh its Greg
Arachne
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,425 Elo+
Party 1
Mulan
Mulan
Žombie
Mulan
Level 161
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 76L
1,310 Elo+
Party 1
Team Averages
Level 124
1,617 SR
1,354 Elo+

VS

Team Averages
Level 147
1,591 SR
1,515 Elo+
Mercury
Mercury
AgatedSips
Mercury
Level 155
God Stats
0W - 1L
1,306 SR
Queue Stats
9W - 8L
1,584 Elo+
Solo
Hercules
Hercules
Asphalt Mafia
Hercules
Level 140
God Stats
1W - 1L
1,717 SR
Queue Stats
120W - 138L
1,434 Elo+
Solo
Heimdallr
Heimdallr
HighAndSmighty
Heimdallr
Level 158
God Stats
6W - 8L
1,715 SR
Queue Stats
901W - 899L
1,527 Elo+
Solo
Agni
Agni
YourTexasGod
Agni
Level 129
God Stats
1W - 2L
1,715 SR
Queue Stats
80W - 76L
1,509 Elo+
Solo
Janus
Janus
r2o6762
Janus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ElxManny
Surtr
16
2 / 3 / 12
9,379
782
6,893
17,620
16,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
18
11 / 2 / 8
10,374
865
16,619
10,872
5,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
Sir Fiasco
Kukulkan
16
3 / 1 / 10
9,425
785
8,863
6,458
2,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 2 / 12
8,675
723
4,839
10,511
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
Žombie
Mulan
17
3 / 2 / 14
9,553
796
15,711
11,001
10,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AgatedSips
Mercury
11
3 / 5 / 3
8,428
702
3,849
8,085
4,131
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Asphalt Mafia
Hercules
15
0 / 3 / 6
8,397
700
6,001
17,705
20,586
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HighAndSmighty
Heimdallr
17
5 / 6 / 3
9,960
830
15,718
13,722
7,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 5
8,013
668
5,759
8,994
3,748
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
r2o6762
Janus
18
2 / 2 / 4
10,198
850
11,842
9,201
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
31
20
Kills
10
10
Deaths
20
56
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
AgatedSips
Mercury
3
5
3
0.9
L
Hercules
Asphalt Mafia
Hercules
0
3
6
1
W
Surtr
ElxManny
Surtr
2
3
12
2.67
L
Heimdallr
HighAndSmighty
Heimdallr
5
6
3
1.08
W
Ullr
11
2
8
7.5
W
Kukulkan
Sir Fiasco
Kukulkan
3
1
10
8
W
1
2
12
3.5
L
0
4
5
0.63
L
Janus
r2o6762
Janus
2
2
4
2
W
Mulan
Žombie
Mulan
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,925
Damage
43,169
56,462
Taken
57,707
41,539
Mitigated
41,074
20,296
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AgatedSips
Mercury
3,849
1,132
739
473
8,085
4,131
0
857
7,228
0
7,928
L
Hercules
Asphalt Mafia
Hercules
6,001
1,015
1,424
5,540
17,705
20,586
167
5,074
12,631
0
9,229
W
Surtr
ElxManny
Surtr
6,893
1,574
2,357
4,065
17,620
16,512
957
6,639
10,838
337
17,226
L
Heimdallr
HighAndSmighty
Heimdallr
15,718
4,694
807
1,064
13,722
7,476
884
1,328
12,394
0
27,073
W
Ullr
16,619
5,944
945
1,086
10,872
5,558
3,706
1,760
9,098
0
29,958
W
Kukulkan
Sir Fiasco
Kukulkan
8,863
340
1,619
1,598
6,458
2,934
1,019
2,604
3,819
26,149
361
W
4,839
3,422
926
2,663
10,511
5,858
1,537
2,516
7,981
0
6,800
L
5,759
401
103
1,016
8,994
3,748
325
1,252
7,742
15,787
275
L
Janus
r2o6762
Janus
11,842
525
819
1,884
9,201
5,133
78
1,274
7,927
44,203
0
W
Mulan
Žombie
Mulan
15,711
1,491
2,339
2,698
11,001
10,677
836
3,651
7,309
1,652
23,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,406
Gold Earned
44,996
120
Minions Killed
195
0
Camps Cleared
0
1,280,513
Distance Traveled
951,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,428
702
14
1
0
128,636
0
L
Hercules
8,397
700
9
1
0
222,516
0
W
Surtr
9,379
782
23
2
0
331,126
0
L
Heimdallr
9,960
830
55
5
0
223,967
0
W
Ullr
10,374
865
31
3
0
226,622
0
W
Kukulkan
9,425
785
39
3
0
228,069
0
W
Arachne
8,675
723
7
1
0
270,588
0
L
Agni
8,013
668
33
3
0
154,025
0
L
Janus
10,198
850
84
7
0
222,507
0
W
Mulan
9,553
796
20
2
0
224,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role