Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ob-so-leet
Sun Wukong
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
387W - 360L
1,422 Elo+
Party 3
Amaterasu
Amaterasu
SavageMessatsu
Amaterasu
Level 63
God Stats
3W - 1L
1,271 SR
Queue Stats
56W - 59L
1,451 Elo+
Party 3
Guan Yu
Guan Yu
SeidEFX
Guan Yu
Level 154
God Stats
5W - 2L
1,500 SR
Queue Stats
509W - 487L
1,447 Elo+
Party 3
Sol
Sol
TouristicVirus6
Sol
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 161L
1,399 Elo+
Solo
Team Averages
Level 125
1,454 SR
1,444 Elo+

VS

Team Averages
Level 103
1,722 SR
1,566 Elo+
Thor
Thor
CompositeMan
Thor
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Janus
Janus
FraustyBarz
Janus
Level 66
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Garethden
Fenrir
Level 86
God Stats
4W - 6L
1,875 SR
Queue Stats
5W - 10L
1,824 Elo+
Party 1
Anhur
Anhur
Kimo156
Anhur
Level 144
God Stats
7W - 3L
1,755 SR
Queue Stats
146W - 138L
1,508 Elo+
Party 1
Bacchus
Bacchus
Warhammer1775
Bacchus
Level 64
God Stats
1W - 1L
1,772 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 0 / 5
7,202
720
8,451
3,557
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Ob-so-leet
Sun Wukong
15
6 / 1 / 4
8,153
815
12,340
13,304
7,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
SavageMessatsu
Amaterasu
14
4 / 0 / 9
7,617
762
7,418
9,901
8,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
SeidEFX
Guan Yu
15
5 / 3 / 9
7,976
798
7,540
10,792
9,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
6 / 2 / 5
8,593
859
13,964
10,872
6,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
7,847
785
14,827
14,934
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 3
6,644
664
8,078
10,276
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Garethden
Fenrir
11
1 / 4 / 0
6,620
662
4,884
10,245
5,871
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
Kimo156
Anhur
13
1 / 4 / 2
7,167
717
5,644
10,857
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
13
1 / 3 / 3
7,355
736
5,842
13,144
14,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
21
Kills
6
6
Deaths
21
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
5
2.5
L
3
4
2
1
L
0
6
3
0.25
L
Fenrir
Garethden
Fenrir
1
4
0
0.25
L
Anhur
Kimo156
Anhur
1
4
2
0.5
W
Sun Wukong
Ob-so-leet
Sun Wukong
6
1
4
8
W
Amaterasu
SavageMessatsu
Amaterasu
4
0
9
8.5
W
Guan Yu
SeidEFX
Guan Yu
5
3
9
3.17
W
6
2
5
4.25
L
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,713
Damage
39,275
48,426
Taken
59,456
32,630
Mitigated
35,616
15,307
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,451
2,073
0
1,044
3,557
1,059
1,044
174
3,383
33,137
0
L
14,827
3,515
0
350
14,934
6,310
0
5,227
9,132
0
38,291
L
8,078
1,600
0
945
10,276
4,055
602
3,078
6,920
21,913
0
L
Fenrir
Garethden
Fenrir
4,884
869
0
786
10,245
5,871
369
4,056
5,664
0
12,356
L
Anhur
Kimo156
Anhur
5,644
2,263
0
1,533
10,857
4,447
546
3,553
6,788
0
24,009
W
Sun Wukong
Ob-so-leet
Sun Wukong
12,340
2,928
0
3,006
13,304
7,523
547
3,260
10,044
0
29,091
W
Amaterasu
SavageMessatsu
Amaterasu
7,418
2,214
0
2,961
9,901
8,617
417
3,367
6,534
929
12,001
W
Guan Yu
SeidEFX
Guan Yu
7,540
978
1,902
2,484
10,792
9,253
289
3,881
6,911
0
15,260
W
13,964
4,706
0
3,910
10,872
6,178
0
3,238
7,634
36,466
0
L
Bacchus
5,842
1,227
338
4,552
13,144
14,933
335
5,436
6,951
10,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,541
Gold Earned
35,633
201
Minions Killed
165
0
Camps Cleared
0
1,052,096
Distance Traveled
932,369
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,202
720
65
7
0
194,505
0
L
Thor
7,847
785
59
6
0
201,920
0
L
Janus
6,644
664
32
3
0
165,871
0
L
Fenrir
6,620
662
21
2
0
193,069
0
L
Anhur
7,167
717
45
5
0
181,320
3
W
Sun Wukong
8,153
815
48
5
0
229,794
0
W
Amaterasu
7,617
762
18
2
0
221,541
0
W
Guan Yu
7,976
798
15
2
0
214,445
0
W
Sol
8,593
859
55
6
0
191,811
0
L
Bacchus
7,355
736
8
1
0
190,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role