Player Matchup

Ah Puch
Ah Puch
AlaskanJedi907
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,711 Elo+
Solo
Chaac
Chaac
Daddydeemon
Chaac
Level 97
God Stats
12W - 11L
1,734 SR
Queue Stats
380W - 404L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
Jabzzyyy
Zhong Kui
Level 106
God Stats
10W - 5L
1,285 SR
Queue Stats
247W - 240L
1,535 Elo+
Party 1
Atlas
Atlas
LeprosyParty
Atlas
Level 98
God Stats
11W - 15L
1,119 SR
Queue Stats
365W - 359L
1,576 Elo+
Party 1
Hercules
Hercules
lndrit
Hercules
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 38L
1,610 Elo+
Solo
Team Averages
Level 86
1,428 SR
1,575 Elo+

VS

Team Averages
Level 108
1,543 SR
1,596 Elo+
Kali
Kali
 
Kali
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CremeFamily
Neith
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 142L
1,763 Elo+
Party 2
Arachne
Arachne
KarmaDail
Arachne
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,421 Elo+
Solo
Tiamat
Tiamat
TheGreatKamiSama
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,763 Elo+
Party 2
Freya
Freya
hezkyy
Freya
Level 87
God Stats
3W - 2L
1,715 SR
Queue Stats
103W - 101L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 11
8,993
818
9,906
8,966
4,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 1 / 7
9,239
840
10,635
14,049
14,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Jabzzyyy
Zhong Kui
16
3 / 2 / 10
9,338
849
10,429
11,569
10,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 2 / 13
9,950
905
7,689
14,760
16,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
lndrit
Hercules
16
7 / 3 / 10
9,610
874
8,557
22,982
24,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
3 / 5 / 1
7,529
684
4,900
12,771
6,556
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 1 / 8
8,168
743
13,103
8,212
4,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
KarmaDail
Arachne
13
1 / 5 / 5
7,026
639
5,590
11,822
11,437
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 5
7,733
703
6,181
8,035
8,037
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
hezkyy
Freya
14
2 / 4 / 4
7,846
713
11,856
8,592
4,613
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
17
Kills
9
9
Deaths
17
51
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
5
1
0.7
W
2
1
11
7.5
L
1
1
8
5
W
2
1
7
5.5
W
Zhong Kui
Jabzzyyy
Zhong Kui
3
2
10
4
L
Arachne
KarmaDail
Arachne
1
5
5
0.7
W
3
2
13
4.75
L
2
2
5
2.25
L
Freya
hezkyy
Freya
2
4
4
1
W
Hercules
lndrit
Hercules
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,216
Damage
41,630
72,326
Taken
49,432
70,467
Mitigated
35,476
34,799
Healing
15,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,900
913
1,444
4,079
12,771
6,556
0
9,006
3,765
0
14,345
W
9,906
0
370
3,461
8,966
4,955
2,359
1,653
7,313
27,446
0
L
13,103
2,760
892
3,106
8,212
4,833
0
5,193
3,019
0
29,819
W
10,635
49
809
4,400
14,049
14,255
1,659
3,657
10,392
0
34,109
W
Zhong Kui
Jabzzyyy
Zhong Kui
10,429
625
897
4,888
11,569
10,200
2,598
2,643
8,926
27,230
0
L
Arachne
KarmaDail
Arachne
5,590
4,742
457
1,464
11,822
11,437
0
6,970
4,852
0
7,780
W
7,689
2,547
4,872
3,605
14,760
16,076
830
2,399
12,361
15,511
0
L
6,181
579
516
1,722
8,035
8,037
0
3,563
4,472
8,592
0
L
Freya
hezkyy
Freya
11,856
2,390
0
1,458
8,592
4,613
0
3,292
5,300
18,395
0
W
Hercules
lndrit
Hercules
8,557
1,881
738
10,759
22,982
24,981
779
7,685
15,297
0
18,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,130
Gold Earned
38,302
175
Minions Killed
97
0
Camps Cleared
0
1,050,051
Distance Traveled
1,058,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,529
684
19
2
0
200,299
0
W
Ah Puch
8,993
818
40
4
0
218,512
0
L
Neith
8,168
743
41
4
0
226,899
0
W
Chaac
9,239
840
54
5
0
215,249
0
W
Zhong Kui
9,338
849
54
5
0
204,738
0
L
Arachne
7,026
639
6
1
0
221,855
0
W
Atlas
9,950
905
9
1
0
203,742
0
L
Tiamat
7,733
703
14
1
0
209,470
0
L
Freya
7,846
713
17
2
0
199,926
0
W
Hercules
9,610
874
18
2
0
207,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role