Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
JANDRIU
Kukulkan
Level 22
God Stats
2W - 3L
1,470 SR
Queue Stats
4W - 6L
1,368 Elo+
Party 1
Heimdallr
Heimdallr
Jsspsycho
Heimdallr
Level 66
God Stats
2W - 9L
1,354 SR
Queue Stats
6W - 24L
1,040 Elo+
Solo
Fenrir
Fenrir
KnG-_Facu
Fenrir
Level 25
God Stats
6W - 7L
1,484 SR
Queue Stats
12W - 20L
1,320 Elo+
Party 1
Ares
Ares
maximovarrese
Ares
Level 27
God Stats
3W - 1L
1,277 SR
Queue Stats
6W - 9L
1,320 Elo+
Party 1
Team Averages
Level 50
1,417 SR
1,310 Elo+

VS

Team Averages
Level 77
1,478 SR
1,423 Elo+
Tyr
Tyr
CyrooHS
Tyr
Level 86
God Stats
3W - 4L
1,285 SR
Queue Stats
30W - 33L
1,410 Elo+
Solo
Jing Wei
Jing Wei
PcPrincipalxx
Jing Wei
Level 60
God Stats
7W - 6L
1,556 SR
Queue Stats
40W - 47L
1,394 Elo+
Party 2
Vamana
Vamana
SaintTEK
Vamana
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,557 Elo+
Solo
Zeus
Zeus
gabrielera
Zeus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 287L
1,317 Elo+
Solo
Geb
Geb
jball1997
Geb
Level 86
God Stats
18W - 20L
1,547 SR
Queue Stats
311W - 278L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 1
7,460
533
3,804
10,097
8,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
JANDRIU
Kukulkan
13
2 / 0 / 3
8,023
573
4,669
6,434
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Jsspsycho
Heimdallr
12
1 / 1 / 1
6,955
497
9,840
8,632
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
KnG-_Facu
Fenrir
12
3 / 0 / 3
7,321
523
4,128
6,862
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
4 / 0 / 5
7,614
544
8,005
10,195
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
0 / 3 / 0
7,460
533
6,548
11,640
9,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
PcPrincipalxx
Jing Wei
12
1 / 2 / 0
6,989
499
5,768
10,166
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vamana
SaintTEK
Vamana
10
0 / 4 / 0
6,499
464
5,149
13,263
6,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 0
7,570
541
5,294
6,085
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
6,336
453
3,381
11,735
8,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
11
Kills
1
1
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
1
1.5
L
Tyr
0
3
0
0
W
Kukulkan
JANDRIU
Kukulkan
2
0
3
3.5
W
Heimdallr
Jsspsycho
Heimdallr
1
1
1
1.5
W
Fenrir
KnG-_Facu
Fenrir
3
0
3
4.5
L
Jing Wei
PcPrincipalxx
Jing Wei
1
2
0
0.5
L
Vamana
SaintTEK
Vamana
0
4
0
0
L
0
1
0
0
L
0
1
1
0.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
26,140
42,220
Taken
52,889
29,054
Mitigated
30,434
10,212
Healing
13,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,804
590
0
2,758
10,097
8,354
0
686
9,411
0
51,426
L
Tyr
6,548
1,379
0
2,980
11,640
9,169
0
2,151
9,489
0
62,008
W
Kukulkan
JANDRIU
Kukulkan
4,669
560
0
250
6,434
3,462
36
2,197
4,237
64,047
0
W
Heimdallr
Jsspsycho
Heimdallr
9,840
4,402
0
2,822
8,632
4,386
0
1,604
7,028
0
56,770
W
Fenrir
KnG-_Facu
Fenrir
4,128
834
0
1,052
6,862
3,455
0
1,808
5,054
0
46,153
L
Jing Wei
PcPrincipalxx
Jing Wei
5,768
5,255
0
3,505
10,166
4,140
1,224
2,100
8,066
0
52,186
L
Vamana
SaintTEK
Vamana
5,149
3,361
0
1,885
13,263
6,361
0
2,718
10,530
0
53,794
L
5,294
401
0
1,529
6,085
2,255
0
1,967
4,117
62,777
0
L
3,381
483
1,821
2,223
11,735
8,509
27
3,715
8,013
21,989
0
W
8,005
490
404
2,926
10,195
9,397
8
2,380
7,815
24,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,373
Gold Earned
34,854
410
Minions Killed
428
0
Camps Cleared
0
1,537,491
Distance Traveled
1,497,461
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,460
533
109
8
0
320,078
2
L
Tyr
7,460
533
115
8
0
269,120
0
W
Kukulkan
8,023
573
125
9
0
279,752
0
W
Heimdallr
6,955
497
74
5
0
263,762
4
W
Fenrir
7,321
523
81
6
0
362,466
0
L
Jing Wei
6,989
499
89
6
0
308,143
0
L
Vamana
6,499
464
74
5
0
327,689
0
L
Zeus
7,570
541
127
9
0
276,650
4
L
Geb
6,336
453
23
2
0
315,859
0
W
Ares
7,614
544
21
2
0
311,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role