Player Matchup

Horus
Horus
Backcampgoblin8
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
329W - 211L
1,939 Elo+
Party 1
Yemoja
Yemoja
BeeneMachine
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 179L
1,891 Elo+
Party 1
Hun Batz
Hun Batz
Bignative99
Hun Batz
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
299W - 181L
1,851 Elo+
Party 1
Ra
Ra
Cambarrr
Ra
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 93L
1,851 Elo+
Party 1
Vulcan
Vulcan
Zachbarr
Vulcan
Level 3
God Stats
20W - 1L
1,755 SR
Queue Stats
40W - 3L
1,695 Elo+
Party 1
Team Averages
Level 23
1,551 SR
1,846 Elo+

VS

Team Averages
Level 43
1,597 SR
1,446 Elo+
Neith
Neith
RezoAsylum
Neith
Level 20
God Stats
1W - 4L
1,705 SR
Queue Stats
2W - 6L
1,580 Elo+
Party 2
Nemesis
Nemesis
SakuraLeilani
Nemesis
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 115L
1,250 Elo+
Solo
Guan Yu
Guan Yu
TheCross756
Guan Yu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,437 Elo+
Party 2
Khepri
Khepri
Zachary-Nova
Khepri
Level 18
God Stats
1W - 1L
1,656 SR
Queue Stats
8W - 15L
1,437 Elo+
Party 2
Thor
Thor
brazilianodin
Thor
Level 35
God Stats
10W - 10L
1,625 SR
Queue Stats
10W - 11L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 9
8,236
1,177
11,272
8,145
5,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
1 / 1 / 10
7,909
1,130
3,503
6,489
4,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
Bignative99
Hun Batz
13
2 / 0 / 10
8,311
1,187
10,192
7,643
4,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 1 / 10
8,540
1,220
10,198
5,170
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
Zachbarr
Vulcan
13
7 / 0 / 7
9,078
1,297
16,255
1,899
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

404

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 3 / 2
6,814
973
3,217
7,306
3,225
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
12
0 / 6 / 2
6,839
977
5,192
14,250
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
TheCross756
Guan Yu
12
2 / 3 / 0
7,606
1,087
9,683
15,635
15,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
11
0 / 1 / 2
7,157
1,022
3,431
11,206
10,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 1
7,142
1,020
3,497
5,632
3,205
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
15
Kills
3
3
Deaths
15
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
Yemoja
1
1
10
6
W
Hun Batz
Bignative99
Hun Batz
2
0
10
7
W
2
1
10
7
L
Neith
0
3
2
0.33
L
Nemesis
0
6
2
0.17
L
Guan Yu
TheCross756
Guan Yu
2
3
0
0.67
L
Khepri
0
1
2
1
W
Vulcan
Zachbarr
Vulcan
7
0
7
10.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,420
Damage
25,020
29,346
Taken
54,029
17,056
Mitigated
37,420
11,255
Healing
2,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,272
5,547
620
1,481
8,145
5,788
0
926
7,219
0
18,838
W
Yemoja
3,503
1,259
2,453
1,276
6,489
4,250
0
541
5,948
5,565
0
W
Hun Batz
Bignative99
Hun Batz
10,192
3,046
1,931
1,791
7,643
4,408
0
980
6,663
0
16,968
W
10,198
1,598
1,223
480
5,170
1,926
0
673
4,497
28,752
0
L
Neith
3,217
1,886
0
218
7,306
3,225
0
4,030
3,190
0
11,035
L
Nemesis
5,192
2,354
0
463
14,250
5,533
0
7,753
6,378
0
12,442
L
Guan Yu
TheCross756
Guan Yu
9,683
706
450
1,370
15,635
15,124
0
7,590
7,931
0
20,880
L
Khepri
3,431
524
0
171
11,206
10,333
0
5,994
5,029
5,871
0
W
Vulcan
Zachbarr
Vulcan
16,255
4,901
0
0
1,899
684
0
311
1,588
29,009
0
L
3,497
732
0
0
5,632
3,205
0
3,973
1,545
0
9,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,074
Gold Earned
35,558
116
Minions Killed
87
7
Camps Cleared
3
720,359
Distance Traveled
637,274
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,236
1,177
17
2
1
131,887
0
W
Yemoja
7,909
1,130
1
0
0
119,716
0
W
Hun Batz
8,311
1,187
9
1
2
145,961
0
W
Ra
8,540
1,220
60
9
1
145,864
0
L
Neith
6,814
973
25
4
0
126,450
0
L
Nemesis
6,839
977
17
2
1
141,447
0
L
Guan Yu
7,606
1,087
32
5
2
139,697
0
L
Khepri
7,157
1,022
2
0
0
138,903
0
W
Vulcan
9,078
1,297
29
4
3
176,931
0
L
Thor
7,142
1,020
11
2
0
90,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role