Player Matchup

Bakasura
Bakasura
LOWKEY LOKi 97
Bakasura
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,329 Elo+
Party 2
King Arthur
King Arthur
Roccodagreat331
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,296 Elo+
Party 2
Izanami
Izanami
iDiamond High
Izanami
Level 95
God Stats
1W - 5L
1,225 SR
Queue Stats
36W - 57L
1,306 Elo+
Party 2
Terra
Terra
kaysebean34
Terra
Level 20
God Stats
1W - 2L
1,281 SR
Queue Stats
16W - 19L
1,188 Elo+
Party 2
Hera
Hera
lI WEEB Il
Hera
Level 47
God Stats
7W - 12L
1,709 SR
Queue Stats
68W - 77L
1,412 Elo+
Solo
Team Averages
Level 40
1,443 SR
1,306 Elo+

VS

Team Averages
Level 61
1,703 SR
1,659 Elo+
Chronos
Chronos
KillaKami9136
Chronos
Level 103
God Stats
3W - 0L
1,755 SR
Queue Stats
119W - 97L
1,668 Elo+
Party 1
Hun Batz
Hun Batz
Sadboy Feels
Hun Batz
Level 81
God Stats
3W - 3L
1,500 SR
Queue Stats
74W - 56L
1,742 Elo+
Party 1
Mulan
Mulan
Serious3367
Mulan
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 147L
1,761 Elo+
Party 1
Medusa
Medusa
XtwizzeyX
Medusa
Level 49
God Stats
96W - 56L
1,868 SR
Queue Stats
133W - 113L
1,563 Elo+
Party 3
Jormungandr
Jormungandr
dripstick97
Jormungandr
Level 46
God Stats
13W - 8L
1,890 SR
Queue Stats
13W - 8L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
7
0 / 5 / 0
4,430
443
1,905
9,954
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Roccodagreat331
King Arthur
7
0 / 3 / 0
4,263
426
2,134
6,094
3,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
7
0 / 5 / 0
4,246
425
5,342
9,951
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 0 / 0
4,474
447
1,735
9,413
3,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

1
0 / 1 / 0
3,393
339
0
668
105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
11
5 / 0 / 3
7,029
703
4,709
2,283
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Sadboy Feels
Hun Batz
11
3 / 0 / 5
6,908
691
4,160
6,689
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 3
6,348
635
3,970
6,692
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
XtwizzeyX
Medusa
9
0 / 0 / 2
5,478
548
5,798
4,224
1,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
dripstick97
Jormungandr
8
3 / 1 / 0
5,867
587
5,411
10,147
4,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
13
14
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
5
0
3
6.5
L
Bakasura
0
5
0
0
L
King Arthur
Roccodagreat331
King Arthur
0
3
0
0
W
Hun Batz
Sadboy Feels
Hun Batz
3
0
5
5.5
W
2
0
3
3.5
W
Medusa
XtwizzeyX
Medusa
0
0
2
1
W
Jormungandr
dripstick97
Jormungandr
3
1
0
3
L
Izanami
0
5
0
0
L
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,116
Damage
24,048
36,080
Taken
30,035
14,418
Mitigated
12,023
5,474
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
4,709
1,031
0
425
2,283
693
2,679
0
2,273
40,381
0
L
Bakasura
1,905
1,379
0
600
9,954
3,182
0
3,035
6,919
0
17,146
L
King Arthur
Roccodagreat331
King Arthur
2,134
305
0
0
6,094
3,969
0
671
5,423
0
21,215
W
Hun Batz
Sadboy Feels
Hun Batz
4,160
2,093
0
3,088
6,689
2,242
473
35
6,569
0
35,471
W
3,970
221
0
3,574
6,692
2,961
800
259
6,407
0
39,554
W
Medusa
XtwizzeyX
Medusa
5,798
2,588
404
532
4,224
1,208
2,300
309
3,915
0
32,066
W
Jormungandr
dripstick97
Jormungandr
5,411
1,959
0
3,136
10,147
4,919
641
1,132
8,898
23,460
0
L
Izanami
5,342
3,803
0
1,596
9,951
3,189
0
3,226
6,725
0
28,503
L
1,735
743
1,348
1,890
9,413
3,973
0
3,188
6,225
9,852
0
L
0
0
0
40
668
105
0
0
668
1,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,806
Gold Earned
31,630
119
Minions Killed
278
0
Camps Cleared
0
758,772
Distance Traveled
939,008
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,029
703
71
7
0
159,403
2
L
Bakasura
4,430
443
32
3
0
218,121
0
L
King Arthur
4,263
426
23
2
0
152,636
0
W
Hun Batz
6,908
691
63
6
0
224,159
0
W
Mulan
6,348
635
62
6
0
179,590
0
W
Medusa
5,478
548
46
5
0
189,370
0
W
Jormungandr
5,867
587
36
4
0
186,486
0
L
Izanami
4,246
425
50
5
0
164,326
0
L
Terra
4,474
447
10
1
0
208,010
2
L
Hera
3,393
339
4
0
0
15,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role