Player Matchup

Atlas
Atlas
 
Atlas
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Dragon R98
Sol
Level 55
God Stats
11W - 12L
1,517 SR
Queue Stats
39W - 40L
1,483 Elo+
Party 1
Chiron
Chiron
choji5199
Chiron
Level 116
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 37L
1,631 Elo+
Party 1
Team Averages
Level 98
1,506 SR
1,538 Elo+

VS

Team Averages
Level 50
1,480 SR
1,456 Elo+
Gilgamesh
Gilgamesh
Monke Man3313
Gilgamesh
Level 41
God Stats
94W - 76L
1,440 SR
Queue Stats
148W - 144L
1,367 Elo+
Solo
Mercury
Mercury
byJorge2
Mercury
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
mariodmc7
Neith
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
4 / 1 / 9
8,525
775
8,135
8,127
6,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 9
8,049
732
7,609
8,934
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
choji5199
Chiron
15
9 / 0 / 5
9,534
867
9,764
7,127
2,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Monke Man3313
Gilgamesh
11
0 / 6 / 1
6,757
614
9,426
14,172
6,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
byJorge2
Mercury
11
1 / 3 / 0
6,861
624
5,042
9,352
3,810
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
mariodmc7
Neith
10
0 / 5 / 1
6,364
579
1,492
6,102
2,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
2
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
1
9
8.5
W
1
1
9
5.5
L
Gilgamesh
Monke Man3313
Gilgamesh
0
6
1
0.08
L
Mercury
byJorge2
Mercury
1
3
0
0.33
W
Chiron
choji5199
Chiron
9
0
5
11.5
L
Neith
mariodmc7
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,508
Damage
15,960
24,188
Taken
29,626
13,544
Mitigated
12,589
11,248
Healing
3,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,135
2,680
305
2,448
8,127
6,791
329
15
8,112
20,575
0
W
7,609
2,442
0
3,751
8,934
3,860
1,417
26
8,908
33,435
3,270
L
Gilgamesh
Monke Man3313
Gilgamesh
9,426
2,244
166
1,186
14,172
6,459
0
6,831
7,245
0
32,327
L
Mercury
byJorge2
Mercury
5,042
1,904
159
1,520
9,352
3,810
0
6,256
3,096
0
26,361
W
Chiron
choji5199
Chiron
9,764
4,164
1,279
3,465
7,127
2,893
928
0
7,127
0
33,666
L
Neith
mariodmc7
Neith
1,492
445
0
116
6,102
2,320
0
2,280
3,822
0
6,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,108
Gold Earned
19,982
135
Minions Killed
85
0
Camps Cleared
0
572,349
Distance Traveled
491,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,525
775
30
3
0
196,234
0
W
Sol
8,049
732
60
5
0
182,041
0
L
Gilgamesh
6,757
614
41
4
0
172,687
0
L
Mercury
6,861
624
39
4
0
198,719
0
W
Chiron
9,534
867
45
4
0
194,074
0
L
Neith
6,364
579
5
0
0
120,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role