Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
HADESHQT
Thanatos
Level 75
God Stats
46W - 32L
1,642 SR
Queue Stats
111W - 99L
1,491 Elo+
Party 1
Hercules
Hercules
OakDz9
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,507 Elo+
Party 2
Tyr
Tyr
Sk8marlon
Tyr
Level 107
God Stats
0W - 6L
1,159 SR
Queue Stats
259W - 266L
1,495 Elo+
Party 1
Anhur
Anhur
Unaccurate
Anhur
Level 149
God Stats
4W - 4L
1,500 SR
Queue Stats
289W - 307L
1,739 Elo+
Solo
Team Averages
Level 100
1,460 SR
1,547 Elo+

VS

Team Averages
Level 104
1,545 SR
1,427 Elo+
Arachne
Arachne
ChronicCS
Arachne
Level 108
God Stats
4W - 4L
1,497 SR
Queue Stats
54W - 57L
1,355 Elo+
Solo
Surtr
Surtr
Guto935
Surtr
Level 118
God Stats
12W - 12L
1,598 SR
Queue Stats
182W - 193L
1,384 Elo+
Party 3
Ares
Ares
sergio-thug
Ares
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 117L
1,476 Elo+
Party 3
Apollo
Apollo
uribur
Apollo
Level 48
God Stats
10W - 7L
1,628 SR
Queue Stats
24W - 20L
1,437 Elo+
Solo
Janus
Janus
xXjoaquinXx
Janus
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 70L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 4 / 0
6,495
500
5,027
10,758
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
HADESHQT
Thanatos
8
1 / 3 / 1
5,307
408
2,371
6,399
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
OakDz9
Hercules
8
0 / 2 / 2
5,749
442
3,002
11,689
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 0
6,724
517
7,086
17,090
17,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
9
1 / 3 / 1
5,964
459
4,422
7,158
2,383
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChronicCS
Arachne
14
6 / 0 / 4
8,119
625
7,286
11,453
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
Guto935
Surtr
13
3 / 0 / 0
7,920
609
12,865
12,434
9,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
6,353
489
3,573
6,391
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
uribur
Apollo
13
1 / 2 / 5
7,602
585
4,245
7,429
2,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 0 / 6
8,034
618
7,626
7,680
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
15
15
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
4
0
0.5
W
Arachne
ChronicCS
Arachne
6
0
4
8
W
Surtr
Guto935
Surtr
3
0
0
3
L
Thanatos
HADESHQT
Thanatos
1
3
1
0.5
L
Hercules
OakDz9
Hercules
0
2
2
0.5
L
0
3
0
0
L
Anhur
1
3
1
0.5
W
1
2
1
0.75
W
Apollo
uribur
Apollo
1
2
5
1.75
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,908
Damage
35,595
53,094
Taken
45,387
35,825
Mitigated
23,647
16,723
Healing
12,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,027
2,934
0
750
10,758
4,071
0
3,083
7,675
0
43,979
W
Arachne
ChronicCS
Arachne
7,286
4,179
0
3,522
11,453
4,349
0
0
11,453
0
59,656
W
Surtr
Guto935
Surtr
12,865
5,066
0
3,465
12,434
9,010
0
1,654
10,780
1,556
62,459
L
Thanatos
HADESHQT
Thanatos
2,371
379
0
4,102
6,399
2,825
0
1,730
4,669
0
20,560
L
Hercules
OakDz9
Hercules
3,002
486
0
2,986
11,689
8,691
0
3,398
8,291
0
23,069
L
7,086
772
0
6,638
17,090
17,855
0
2,475
14,615
6,212
54,778
L
Anhur
4,422
1,677
0
2,247
7,158
2,383
0
1,228
5,930
0
32,673
W
3,573
211
0
1,293
6,391
5,664
0
311
6,080
16,057
0
W
Apollo
uribur
Apollo
4,245
2,662
269
3,052
7,429
2,214
3,087
0
7,429
0
58,954
W
7,626
1,040
0
1,325
7,680
2,410
810
0
7,680
59,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
38,028
330
Minions Killed
416
0
Camps Cleared
0
1,113,781
Distance Traveled
1,372,363
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,495
500
80
6
0
277,885
0
W
Arachne
8,119
625
82
6
0
314,847
0
W
Surtr
7,920
609
109
8
0
257,085
3
L
Thanatos
5,307
408
34
3
0
165,599
0
L
Hercules
5,749
442
28
2
0
245,821
0
L
Tyr
6,724
517
125
10
0
244,949
0
L
Anhur
5,964
459
63
5
0
179,527
3
W
Ares
6,353
489
16
1
0
247,450
4
W
Apollo
7,602
585
110
8
0
260,185
2
W
Janus
8,034
618
99
8
0
292,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role