Player Matchup

Scylla
Scylla
Bronze III
Abrene
Scylla
Bronze III
Level 163
God Stats
2W - 2L
1,745 SR
Queue Stats
22W - 26L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
Brijex
Sylvanus
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,500 MMR
Party 2
Susano
Susano
Bronze III
FunMantella1777
Susano
Bronze III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 3
Hachiman
Hachiman
Bronze III
Paco19691
Hachiman
Bronze III
Level 155
God Stats
5W - 2L
1,500 SR
Queue Stats
99W - 77L
1,500 MMR
Solo
Shiva
Shiva
Bronze III
TrueYunoGasai
Shiva
Bronze III
Level 149
God Stats
2W - 2L
1,715 SR
Queue Stats
6W - 3L
1,526 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,592 SR
1,505 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,627 SR
1,505 MMR
Sun Wukong
Sun Wukong
Silver II
Darvodo
Sun Wukong
Silver II
Level 128
God Stats
44W - 34L
1,576 SR
Queue Stats
507W - 490L
1,385 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
Eduardo26
Cabrakan
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Tiamat
Tiamat
Gold V
UNEASIERSAFE
Tiamat
Gold V
Level 101
God Stats
33W - 26L
1,842 SR
Queue Stats
257W - 259L
1,636 MMR
Party 1
Mercury
Mercury
Silver II
iDNwl
Mercury
Silver II
Level 169
God Stats
12W - 7L
1,715 SR
Queue Stats
282W - 268L
1,503 MMR
Solo
Neith
Neith
Bronze III
mortal_robot997
Neith
Bronze III
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 41L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Abrene
Scylla
14
2 / 0 / 1
8,285
552
3,713
3,768
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Brijex
Sylvanus
11
2 / 0 / 4
7,531
502
3,555
8,567
8,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 4
8,752
583
10,093
13,029
6,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hachiman
Paco19691
Hachiman
15
1 / 0 / 1
8,718
581
3,587
6,459
2,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 0
8,756
584
9,507
12,749
10,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
FenrirVulcanHadesAo Kuang

VS

Bans
Baba YagaThorMauiCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darvodo
Sun Wukong
14
0 / 2 / 0
7,803
520
6,705
15,834
10,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Eduardo26
Cabrakan
8
0 / 2 / 0
5,734
382
734
6,015
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
13
0 / 3 / 0
7,520
501
3,561
8,059
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
iDNwl
Mercury
14
0 / 3 / 0
7,618
508
5,548
10,762
3,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 0
7,601
507
5,236
6,139
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
Abrene
Scylla
2
0
1
2.5
W
Sylvanus
Brijex
Sylvanus
2
0
4
4
L
Sun Wukong
Darvodo
Sun Wukong
0
2
0
0
L
Cabrakan
Eduardo26
Cabrakan
0
2
0
0
W
5
1
4
7
W
Hachiman
Paco19691
Hachiman
1
0
1
1.5
W
1
0
0
1
L
Tiamat
0
3
0
0
L
Mercury
iDNwl
Mercury
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,455
Damage
21,784
44,572
Taken
46,809
29,122
Mitigated
23,808
21,230
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Abrene
Scylla
3,713
689
0
1,498
3,768
1,426
497
1,610
2,158
65,701
0
W
Sylvanus
Brijex
Sylvanus
3,555
955
2,576
4,156
8,567
8,100
0
1,329
7,238
18,687
0
L
Sun Wukong
Darvodo
Sun Wukong
6,705
968
0
6,445
15,834
10,356
0
191
15,152
0
71,249
L
Cabrakan
Eduardo26
Cabrakan
734
146
0
1,134
6,015
4,087
0
1,046
4,969
9,842
0
W
10,093
3,226
0
970
13,029
6,258
0
1,129
11,900
0
73,313
W
Hachiman
Paco19691
Hachiman
3,587
1,651
0
4,810
6,459
2,549
1,140
227
6,232
0
72,226
W
9,507
4,629
0
7,220
12,749
10,789
0
0
12,749
0
81,213
L
Tiamat
3,561
431
0
2,062
8,059
2,823
0
3,326
4,733
60,235
0
L
Mercury
iDNwl
Mercury
5,548
3,031
0
250
10,762
3,615
0
2,368
8,394
0
78,864
L
5,236
2,730
0
1,796
6,139
2,927
0
337
5,802
0
58,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,042
Gold Earned
36,276
512
Minions Killed
502
0
Camps Cleared
0
1,528,767
Distance Traveled
1,512,730
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,285
552
120
8
0
287,244
4
W
Sylvanus
7,531
502
27
2
0
299,368
1
L
Sun Wukong
7,803
520
127
8
0
315,995
3
L
Cabrakan
5,734
382
22
1
0
218,620
1
W
Susano
8,752
583
101
7
0
360,077
0
W
Hachiman
8,718
581
124
8
0
293,440
2
W
Shiva
8,756
584
140
9
0
288,638
2
L
Tiamat
7,520
501
120
8
0
317,944
2
L
Mercury
7,618
508
122
8
0
393,674
2
L
Neith
7,601
507
111
7
0
266,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role