Player Matchup

Ganesha
Ganesha
Bee Conjured
Ganesha
Level 16
God Stats
2W - 2L
1,701 SR
Queue Stats
53W - 48L
1,407 Elo+
Party 1
Loki
Loki
GodlyBender
Loki
Level 53
God Stats
10W - 8L
1,746 SR
Queue Stats
78W - 68L
1,416 Elo+
Party 1
Izanami
Izanami
Novxcane6801
Izanami
Level 15
God Stats
6W - 6L
1,130 SR
Queue Stats
9W - 11L
1,263 Elo+
Party 1
Hades
Hades
Zethryx
Hades
Level 49
God Stats
23W - 16L
1,503 SR
Queue Stats
58W - 49L
1,292 Elo+
Party 1
Sol
Sol
xbtpxsauce
Sol
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 46L
1,281 Elo+
Solo
Team Averages
Level 36
1,516 SR
1,332 Elo+

VS

Team Averages
Level 38
1,399 SR
1,359 Elo+
Hel
Hel
 
Hel
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Cashstacker
Freya
Level 54
God Stats
5W - 5L
1,461 SR
Queue Stats
91W - 92L
1,279 Elo+
Party 3
Izanami
Izanami
Kebbers
Izanami
Level 24
God Stats
49W - 56L
1,470 SR
Queue Stats
414W - 454L
1,434 Elo+
Party 2
Xing Tian
Xing Tian
Red Slav5424
Xing Tian
Level 39
God Stats
1W - 7L
1,115 SR
Queue Stats
115W - 125L
1,230 Elo+
Party 3
Danzaburou
Danzaburou
YummyS0uls
Danzaburou
Level 23
God Stats
8W - 14L
1,447 SR
Queue Stats
41W - 49L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bee Conjured
Ganesha
15
0 / 1 / 21
9,891
1,236
8,890
8,280
9,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

15
7 / 3 / 13
9,966
1,246
14,025
8,876
4,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Novxcane6801
Izanami
15
4 / 0 / 13
9,473
1,184
8,100
4,958
2,380
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Zethryx
Hades
15
3 / 1 / 18
9,697
1,212
8,860
9,543
4,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
8 / 0 / 10
10,768
1,346
14,955
6,343
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

314

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 3 / 5
8,192
1,024
3,372
10,508
6,267
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 5 / 2
8,295
1,037
8,113
11,100
4,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Kebbers
Izanami
14
1 / 4 / 4
8,449
1,056
8,627
14,268
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Red Slav5424
Xing Tian
13
2 / 3 / 2
8,491
1,061
7,573
10,204
5,277
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
YummyS0uls
Danzaburou
14
1 / 7 / 3
8,191
1,024
6,288
13,757
6,029
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
21
22
Kills
5
5
Deaths
22
75
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
5
0.83
W
Ganesha
Bee Conjured
Ganesha
0
1
21
10.5
L
1
5
2
0.4
W
7
3
13
4.5
L
Izanami
Kebbers
Izanami
1
4
4
0.75
W
Izanami
Novxcane6801
Izanami
4
0
13
10.5
L
Xing Tian
Red Slav5424
Xing Tian
2
3
2
1
L
Danzaburou
YummyS0uls
Danzaburou
1
7
3
0.36
W
Hades
Zethryx
Hades
3
1
18
12
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,830
Damage
33,973
38,000
Taken
59,837
24,093
Mitigated
27,688
6,336
Healing
6,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,372
427
1,704
2,317
10,508
6,267
0
5,626
4,645
20,594
0
W
Ganesha
Bee Conjured
Ganesha
8,890
119
0
1,385
8,280
9,433
0
3,218
5,062
17,520
0
L
8,113
2,130
0
801
11,100
4,865
0
5,751
5,001
17,782
1,619
W
14,025
3,543
0
403
8,876
4,587
0
5,872
3,004
0
18,980
L
Izanami
Kebbers
Izanami
8,627
5,896
0
1,014
14,268
5,250
0
7,861
6,215
0
29,442
W
Izanami
Novxcane6801
Izanami
8,100
5,359
0
74
4,958
2,380
0
1,848
3,110
0
18,595
L
Xing Tian
Red Slav5424
Xing Tian
7,573
183
0
179
10,204
5,277
0
5,397
4,496
14,385
0
L
Danzaburou
YummyS0uls
Danzaburou
6,288
3,793
0
377
13,757
6,029
0
7,471
6,140
0
10,232
W
Hades
Zethryx
Hades
8,860
1,652
416
2,024
9,543
4,914
0
5,425
4,118
22,619
0
W
14,955
3,650
0
2,034
6,343
2,779
0
2,322
4,021
38,649
2,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,795
Gold Earned
41,618
146
Minions Killed
126
6
Camps Cleared
3
779,890
Distance Traveled
680,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,192
1,024
29
4
1
151,808
0
W
Ganesha
9,891
1,236
1
0
0
154,793
0
L
Freya
8,295
1,037
24
3
2
156,565
0
W
Loki
9,966
1,246
9
1
1
157,658
0
L
Izanami
8,449
1,056
44
6
0
144,651
0
W
Izanami
9,473
1,184
30
4
0
137,427
0
L
Xing Tian
8,491
1,061
24
3
0
123,775
0
L
Danzaburou
8,191
1,024
5
1
0
103,866
0
W
Hades
9,697
1,212
39
5
3
162,475
0
W
Sol
10,768
1,346
67
8
2
167,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role