Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
EndMeRightly
Fenrir
Level 23
God Stats
7W - 6L
1,122 SR
Queue Stats
252W - 246L
1,495 Elo+
Party 1
Bacchus
Bacchus
Kiddflash19
Bacchus
Level 156
God Stats
2W - 1L
1,343 SR
Queue Stats
47W - 41L
1,502 Elo+
Party 2
Sol
Sol
Themasonso
Sol
Level 69
God Stats
10W - 10L
1,143 SR
Queue Stats
171W - 144L
1,547 Elo+
Party 1
Erlang Shen
Erlang Shen
WockIand
Erlang Shen
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 26L
1,333 Elo+
Party 2
Team Averages
Level 89
1,322 SR
1,475 Elo+

VS

Team Averages
Level 59
1,481 SR
1,521 Elo+
Anubis
Anubis
AayyKay
Anubis
Level 46
God Stats
4W - 3L
1,608 SR
Queue Stats
8W - 6L
1,579 Elo+
Party 4
Ishtar
Ishtar
Coffee130
Ishtar
Level 14
God Stats
4W - 4L
1,520 SR
Queue Stats
4W - 5L
1,408 Elo+
Party 4
Jing Wei
Jing Wei
LiiBlue
Jing Wei
Level 88
God Stats
19W - 24L
1,506 SR
Queue Stats
58W - 64L
1,519 Elo+
Party 3
Ganesha
Ganesha
TwF Demonic
Ganesha
Level 98
God Stats
28W - 39L
1,448 SR
Queue Stats
57W - 63L
1,519 Elo+
Party 3
Yu Huang
Yu Huang
xXBO DOSSERxX
Yu Huang
Level 49
God Stats
0W - 2L
1,324 SR
Queue Stats
8W - 6L
1,579 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
1 / 0 / 5
10,606
964
13,818
7,163
3,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
16
5 / 1 / 6
11,262
1,024
9,427
10,126
5,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Kiddflash19
Bacchus
16
2 / 0 / 8
11,500
1,045
12,144
16,220
27,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 0 / 6
11,130
1,012
18,941
7,099
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
WockIand
Erlang Shen
16
0 / 1 / 8
9,700
882
4,084
11,951
12,330
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

260

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AayyKay
Anubis
15
0 / 5 / 2
9,989
908
11,540
12,965
8,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Coffee130
Ishtar
15
1 / 1 / 1
9,899
900
11,677
9,877
5,651
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
LiiBlue
Jing Wei
15
0 / 3 / 1
9,588
872
6,271
13,518
7,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
TwF Demonic
Ganesha
15
0 / 1 / 2
10,920
993
8,635
15,162
22,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yu Huang
xXBO DOSSERxX
Yu Huang
15
1 / 1 / 1
9,940
904
8,696
8,447
4,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
11
Kills
2
2
Deaths
11
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
5
3.5
L
Anubis
AayyKay
Anubis
0
5
2
0.2
L
Ishtar
Coffee130
Ishtar
1
1
1
1.5
W
Fenrir
5
1
6
8
W
Bacchus
Kiddflash19
Bacchus
2
0
8
6
L
Jing Wei
LiiBlue
Jing Wei
0
3
1
0.17
W
3
0
6
6
L
Ganesha
TwF Demonic
Ganesha
0
1
2
1
W
Erlang Shen
WockIand
Erlang Shen
0
1
8
4
L
Yu Huang
xXBO DOSSERxX
Yu Huang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,414
Damage
46,819
52,559
Taken
59,969
51,830
Mitigated
48,808
7,922
Healing
9,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
13,818
7,359
0
0
7,163
3,372
0
4,145
3,018
0
50,069
L
Anubis
AayyKay
Anubis
11,540
1,256
0
3,795
12,965
8,622
0
6,038
6,927
41,778
0
L
Ishtar
Coffee130
Ishtar
11,677
6,477
0
1,754
9,877
5,651
0
4,406
5,471
0
24,519
W
Fenrir
9,427
1,440
0
980
10,126
5,133
0
6,092
4,034
0
11,249
W
Bacchus
Kiddflash19
Bacchus
12,144
456
0
3,236
16,220
27,703
0
8,768
7,452
26,287
392
L
Jing Wei
LiiBlue
Jing Wei
6,271
3,338
0
1,175
13,518
7,009
0
5,477
8,041
0
20,270
W
18,941
6,638
0
1,761
7,099
3,292
0
3,806
3,293
51,917
3,787
L
Ganesha
TwF Demonic
Ganesha
8,635
219
0
1,570
15,162
22,669
0
8,488
6,674
22,259
0
W
Erlang Shen
WockIand
Erlang Shen
4,084
1,588
0
1,945
11,951
12,330
0
6,060
5,891
0
7,449
L
Yu Huang
xXBO DOSSERxX
Yu Huang
8,696
1,468
0
975
8,447
4,857
0
5,621
2,826
25,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,198
Gold Earned
50,336
217
Minions Killed
222
12
Camps Cleared
3
1,081,764
Distance Traveled
1,078,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,606
964
68
6
7
198,191
0
L
Anubis
9,989
908
93
8
2
188,753
0
L
Ishtar
9,899
900
45
4
0
220,205
0
W
Fenrir
11,262
1,024
5
0
1
245,262
0
W
Bacchus
11,500
1,045
25
2
0
202,176
0
L
Jing Wei
9,588
872
38
3
0
244,102
0
W
Sol
11,130
1,012
119
11
4
213,722
0
L
Ganesha
10,920
993
0
0
0
224,435
0
W
Erlang Shen
9,700
882
0
0
0
222,413
0
L
Yu Huang
9,940
904
46
4
1
201,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role