Player Matchup

Ullr
Ullr
Bronze III
 
Ullr
Bronze III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
Crimlin
He Bo
Bronze III
Level 314
God Stats
1W - 1L
1,692 SR
Queue Stats
43W - 20L
1,500 MMR
Party 3
Thanatos
Thanatos
Bronze III
ThanyToastThan
Thanatos
Bronze III
Level 66
God Stats
4W - 1L
1,742 SR
Queue Stats
56W - 29L
1,546 MMR
Party 3
Kumbhakarna
Kumbhakarna
Bronze III
hοneydew
Kumbhakarna
Bronze III
Level 46
God Stats
1W - 1L
1,662 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,619 SR
1,509 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 129
1,584 SR
1,501 MMR
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
GOLdenBloOD322
Kali
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 101L
1,460 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
Ziagen
Sylvanus
Bronze III
Level 139
God Stats
1W - 1L
1,704 SR
Queue Stats
179W - 183L
1,545 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
eldosis1
Danzaburou
Bronze III
Level 76
God Stats
0W - 1L
1,715 SR
Queue Stats
9W - 19L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
vessage
Medusa
Bronze III
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 23L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
8 / 0 / 1
8,541
657
8,161
5,851
2,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
 
Chaac
13
2 / 0 / 4
8,116
624
9,122
12,167
6,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

He Bo
Crimlin
He Bo
14
8 / 1 / 3
8,644
665
12,220
7,042
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
15
6 / 2 / 6
8,727
671
10,797
12,840
5,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
hοneydew
Kumbhakarna
11
1 / 0 / 7
7,137
549
1,792
5,852
4,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MulanFenrirArtemisMaui

VS

Bans
ThothAo KuangAtlasFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 6 / 1
5,874
452
6,472
13,887
15,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 1
7,162
551
2,440
13,793
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Ziagen
Sylvanus
10
0 / 3 / 1
5,769
444
4,385
7,697
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
eldosis1
Danzaburou
9
0 / 7 / 0
5,366
413
2,053
12,337
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
vessage
Medusa
10
1 / 4 / 0
6,327
487
2,997
9,109
3,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
25
Kills
2
3
Deaths
25
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
0
1
8.5
W
Chaac
 
Chaac
2
0
4
4
L
Cthulhu
 
Cthulhu
0
6
1
0.08
W
He Bo
Crimlin
He Bo
8
1
3
9.5
L
1
5
1
0.3
W
Thanatos
6
2
6
4.5
L
Sylvanus
Ziagen
Sylvanus
0
3
1
0.17
L
Danzaburou
eldosis1
Danzaburou
0
7
0
0
W
Kumbhakarna
hοneydew
Kumbhakarna
1
0
7
4.5
L
Medusa
vessage
Medusa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,092
Damage
18,347
43,752
Taken
56,823
21,153
Mitigated
32,243
24,829
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
8,161
3,838
0
995
5,851
2,832
1,321
476
5,375
0
73,658
W
Chaac
 
Chaac
9,122
3,070
0
7,568
12,167
6,211
976
5,593
6,574
0
55,360
L
Cthulhu
 
Cthulhu
6,472
620
0
2,316
13,887
15,839
0
276
13,611
36,659
0
W
He Bo
Crimlin
He Bo
12,220
585
0
1,501
7,042
2,458
855
879
6,037
66,420
546
L
2,440
1,276
0
2,923
13,793
4,755
0
4,852
8,941
0
42,699
W
Thanatos
10,797
3,816
0
12,728
12,840
5,266
0
2,149
10,650
0
78,694
L
Sylvanus
Ziagen
Sylvanus
4,385
1,134
314
1,127
7,697
5,448
0
3,945
3,752
25,008
5,958
L
Danzaburou
eldosis1
Danzaburou
2,053
402
66
2,298
12,337
3,144
0
2,186
10,151
0
23,281
W
Kumbhakarna
hοneydew
Kumbhakarna
1,792
258
23
2,014
5,852
4,386
264
1,109
4,482
11,483
0
L
Medusa
vessage
Medusa
2,997
1,267
0
456
9,109
3,057
0
2,753
6,356
0
44,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,165
Gold Earned
30,498
480
Minions Killed
283
0
Camps Cleared
0
1,357,088
Distance Traveled
1,173,093
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,541
657
136
10
0
267,676
2
W
Chaac
8,116
624
99
8
0
261,535
3
L
Cthulhu
5,874
452
48
4
0
232,608
3
W
He Bo
8,644
665
121
9
0
271,842
1
L
Kali
7,162
551
66
5
0
287,772
4
W
Thanatos
8,727
671
115
9
0
303,236
0
L
Sylvanus
5,769
444
52
4
0
238,278
0
L
Danzaburou
5,366
413
46
4
0
237,600
0
W
Kumbhakarna
7,137
549
9
1
0
252,799
1
L
Medusa
6,327
487
71
5
0
176,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role