Player Matchup

Ymir
Ymir
CelpHxTitleD506
Ymir
Level 122
God Stats
7W - 7L
1,690 SR
Queue Stats
73W - 80L
1,445 Elo+
Party 2
Ishtar
Ishtar
DandelionPanda52
Ishtar
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,229 Elo+
Party 2
Baron Samedi
Baron Samedi
KingNothing-II
Baron Samedi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,349 Elo+
Party 2
Shiva
Shiva
UnderworldSsparK
Shiva
Level 159
God Stats
2W - 2L
1,539 SR
Queue Stats
47W - 62L
1,275 Elo+
Party 2
Hera
Hera
scott0329guva
Hera
Level 107
God Stats
3W - 2L
1,299 SR
Queue Stats
129W - 105L
1,404 Elo+
Solo
Team Averages
Level 90
1,506 SR
1,340 Elo+

VS

Team Averages
Level 101
1,492 SR
1,488 Elo+
Ishtar
Ishtar
GRAVEBLOOM MDM
Ishtar
Level 147
God Stats
2W - 2L
1,644 SR
Queue Stats
36W - 38L
1,512 Elo+
Solo
Ne Zha
Ne Zha
HumbleHugo
Ne Zha
Level 36
God Stats
0W - 2L
1,288 SR
Queue Stats
50W - 71L
1,316 Elo+
Solo
King Arthur
King Arthur
TheFunkMonke
King Arthur
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 101L
1,521 Elo+
Party 1
Merlin
Merlin
VotedBubble4
Merlin
Level 107
God Stats
5W - 3L
1,530 SR
Queue Stats
126W - 116L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
ZeHotMikeyMike
Cthulhu
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 16L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,738
522
2,442
6,124
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 1 / 1
6,180
562
2,229
7,508
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
KingNothing-II
Baron Samedi
10
3 / 0 / 4
6,537
594
4,548
7,470
6,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
4 / 1 / 2
6,123
557
4,260
8,546
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 4
6,089
554
5,496
4,895
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,032
548
3,702
4,772
1,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
HumbleHugo
Ne Zha
10
0 / 1 / 2
5,554
505
1,368
7,049
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TheFunkMonke
King Arthur
11
0 / 0 / 0
6,473
588
3,722
5,254
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
10
2 / 5 / 1
5,851
532
2,750
7,020
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 1
5,252
477
4,017
9,772
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
3
4
Deaths
9
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
1
1
1
1.5
L
1
2
0
0.5
L
Ne Zha
HumbleHugo
Ne Zha
0
1
2
1
W
Baron Samedi
KingNothing-II
Baron Samedi
3
0
4
5
L
King Arthur
TheFunkMonke
King Arthur
0
0
0
0
W
4
1
2
5
L
Merlin
2
5
1
0.5
L
0
1
1
0.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,975
Damage
15,559
34,543
Taken
33,867
17,962
Mitigated
16,335
12,571
Healing
5,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,442
1,038
0
1,870
6,124
3,370
0
0
6,124
35,426
0
W
2,229
1,140
0
4,241
7,508
3,003
0
613
6,895
0
46,543
L
3,702
2,126
0
1,128
4,772
1,757
0
704
4,068
0
45,564
L
Ne Zha
HumbleHugo
Ne Zha
1,368
245
0
375
7,049
2,392
0
1,899
5,150
0
30,923
W
Baron Samedi
KingNothing-II
Baron Samedi
4,548
780
833
3,538
7,470
6,669
153
2,349
5,121
18,532
0
L
King Arthur
TheFunkMonke
King Arthur
3,722
799
0
1,761
5,254
3,461
0
2,297
2,812
0
56,010
W
4,260
261
86
1,053
8,546
3,178
58
1,253
7,293
0
35,951
L
Merlin
2,750
279
0
523
7,020
2,589
0
3,812
3,208
38,361
0
L
4,017
574
0
2,082
9,772
6,136
0
3,629
6,143
20,212
0
W
5,496
1,694
0
950
4,895
1,742
534
2,552
2,343
46,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,667
Gold Earned
29,162
337
Minions Killed
339
0
Camps Cleared
0
1,030,237
Distance Traveled
1,034,048
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,738
522
85
8
0
185,575
0
W
Ishtar
6,180
562
96
9
0
192,785
1
L
Ishtar
6,032
548
91
8
0
195,474
0
L
Ne Zha
5,554
505
50
5
0
233,138
0
W
Baron Samedi
6,537
594
25
2
0
199,627
0
L
King Arthur
6,473
588
103
9
0
197,413
0
W
Shiva
6,123
557
56
5
0
252,915
0
L
Merlin
5,851
532
75
7
0
181,607
0
L
Cthulhu
5,252
477
20
2
0
226,416
0
W
Hera
6,089
554
75
7
0
199,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role