Player Matchup

Tiamat
Tiamat
A1R x Bunyan
Tiamat
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 107L
1,731 Elo+
Party 2
Ah Puch
Ah Puch
A1R x IVIoney
Ah Puch
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
302W - 300L
1,706 Elo+
Party 2
Horus
Horus
A1R x Sledge
Horus
Level 128
God Stats
2W - 1L
1,318 SR
Queue Stats
195W - 205L
1,753 Elo+
Party 2
Bastet
Bastet
E49564NHTT2N
Bastet
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,338 Elo+
Solo
Cernunnos
Cernunnos
Lucifresh
Cernunnos
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
162W - 150L
1,724 Elo+
Solo
Team Averages
Level 102
1,464 SR
1,650 Elo+

VS

Team Averages
Level 125
1,405 SR
1,427 Elo+
Bellona
Bellona
Admiral Koch
Bellona
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 47L
1,550 Elo+
Party 1
Hun Batz
Hun Batz
KochlessKyle
Hun Batz
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 63L
1,485 Elo+
Party 1
Atlas
Atlas
TaintlessTom
Atlas
Level 128
God Stats
3W - 3L
1,240 SR
Queue Stats
80W - 92L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
cristian elote
Sylvanus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,294 Elo+
Party 3
Discordia
Discordia
xMaton
Discordia
Level 124
God Stats
0W - 3L
1,285 SR
Queue Stats
23W - 25L
1,294 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
6 / 2 / 17
10,572
881
16,431
13,083
10,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
17
7 / 3 / 16
10,082
840
13,057
12,369
4,699
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 3 / 19
9,473
789
7,210
15,619
18,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
14
2 / 6 / 16
8,770
731
12,413
13,224
5,188
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
Lucifresh
Cernunnos
18
11 / 3 / 12
10,811
901
21,712
14,650
6,227
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Admiral Koch
Bellona
15
2 / 6 / 8
8,153
679
7,279
16,714
16,776
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
KochlessKyle
Hun Batz
14
5 / 9 / 3
8,889
741
13,092
13,942
6,223
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 7 / 8
9,456
788
14,168
19,979
26,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
17
5 / 4 / 9
8,949
746
5,402
14,829
18,353
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
xMaton
Discordia
16
2 / 4 / 9
8,547
712
14,643
10,182
4,504
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
54
30
Kills
17
17
Deaths
30
80
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
2
17
7.25
W
Ah Puch
7
3
16
5
W
4
3
19
4.5
L
Bellona
Admiral Koch
Bellona
2
6
8
1
W
Bastet
2
6
16
1.67
L
Hun Batz
KochlessKyle
Hun Batz
5
9
3
0.72
W
Cernunnos
Lucifresh
Cernunnos
11
3
12
5.67
L
3
7
8
1
L
Sylvanus
5
4
9
2.38
L
Discordia
xMaton
Discordia
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,823
Damage
54,584
68,945
Taken
75,646
44,783
Mitigated
72,657
32,519
Healing
15,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
16,431
703
690
3,881
13,083
10,563
0
6,568
6,426
41,293
808
W
Ah Puch
13,057
538
793
3,574
12,369
4,699
695
6,637
5,732
24,016
947
W
7,210
1,856
7,339
7,151
15,619
18,106
255
7,751
7,455
3,393
6,083
L
Bellona
Admiral Koch
Bellona
7,279
1,522
873
1,612
16,714
16,776
0
6,916
9,798
0
11,564
W
Bastet
12,413
1,606
942
2,155
13,224
5,188
569
5,971
6,974
0
14,771
L
Hun Batz
KochlessKyle
Hun Batz
13,092
2,498
336
285
13,942
6,223
0
7,020
6,922
0
21,178
W
Cernunnos
Lucifresh
Cernunnos
21,712
10,250
1,910
4,084
14,650
6,227
652
7,286
7,285
0
35,104
L
14,168
2,880
931
1,559
19,979
26,801
0
8,939
11,040
31,840
0
L
Sylvanus
5,402
1,417
3,757
3,161
14,829
18,353
78
4,758
10,071
14,014
0
L
Discordia
xMaton
Discordia
14,643
277
1,267
1,715
10,182
4,504
0
3,615
6,567
25,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,708
Gold Earned
43,994
151
Minions Killed
129
0
Camps Cleared
0
1,154,996
Distance Traveled
1,055,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,572
881
57
5
0
231,742
0
W
Ah Puch
10,082
840
37
3
0
237,499
0
W
Horus
9,473
789
6
1
0
208,259
0
L
Bellona
8,153
679
23
2
0
222,048
0
W
Bastet
8,770
731
8
1
0
246,022
0
L
Hun Batz
8,889
741
30
3
0
213,464
0
W
Cernunnos
10,811
901
43
4
0
231,474
0
L
Atlas
9,456
788
36
3
0
205,377
0
L
Sylvanus
8,949
746
11
1
0
203,635
0
L
Discordia
8,547
712
29
2
0
211,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role