Player Matchup

Fenrir
Fenrir
Belmont19
Fenrir
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
53W - 65L
1,017 Elo+
Solo
Sol
Sol
Tailslovesonic
Sol
Level 158
God Stats
12W - 9L
1,494 SR
Queue Stats
112W - 87L
1,726 Elo+
Solo
Medusa
Medusa
TubbyTheSmurf
Medusa
Level 125
God Stats
2W - 3L
1,285 SR
Queue Stats
123W - 131L
1,549 Elo+
Party 2
Surtr
Surtr
buterscotchninja
Surtr
Level 120
God Stats
0W - 1L
1,687 SR
Queue Stats
7W - 17L
1,245 Elo+
Party 2
Bacchus
Bacchus
tismemb
Bacchus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 164L
1,494 Elo+
Party 2
Team Averages
Level 111
1,493 SR
1,406 Elo+

VS

Team Averages
Level 85
1,434 SR
1,343 Elo+
Surtr
Surtr
 
Surtr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
EchoVertigo
Xbalanque
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
157W - 141L
1,225 Elo+
Party 1
Discordia
Discordia
H0nyBadg3r
Discordia
Level 57
God Stats
7W - 6L
1,500 SR
Queue Stats
24W - 19L
1,498 Elo+
Party 1
Atlas
Atlas
Romcoms
Atlas
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,225 Elo+
Party 1
Thanatos
Thanatos
l_FreekZ_I
Thanatos
Level 66
God Stats
1W - 3L
1,168 SR
Queue Stats
60W - 50L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Belmont19
Fenrir
11
2 / 5 / 1
6,120
510
2,936
12,048
4,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 5 / 1
6,412
534
9,555
13,591
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 1
5,560
463
3,063
6,820
2,499
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
5,355
446
2,971
9,195
4,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
tismemb
Bacchus
9
0 / 0 / 0
5,448
454
1,959
7,210
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
7 / 0 / 1
8,180
682
11,431
10,548
6,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
EchoVertigo
Xbalanque
10
0 / 1 / 2
5,996
500
5,195
6,001
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
H0nyBadg3r
Discordia
12
2 / 3 / 5
6,969
581
5,609
8,135
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Romcoms
Atlas
10
0 / 1 / 0
6,234
520
2,666
8,416
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
l_FreekZ_I
Thanatos
12
5 / 1 / 2
7,155
596
5,448
9,421
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
14
15
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
0
1
7.5
L
Fenrir
Belmont19
Fenrir
2
5
1
0.5
W
Xbalanque
EchoVertigo
Xbalanque
0
1
2
1
W
Discordia
H0nyBadg3r
Discordia
2
3
5
1.5
W
Atlas
Romcoms
Atlas
0
1
0
0
L
2
5
1
0.5
L
1
0
1
1.5
L
0
5
0
0
W
Thanatos
l_FreekZ_I
Thanatos
5
1
2
6
L
Bacchus
tismemb
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,484
Damage
30,349
48,864
Taken
42,521
19,540
Mitigated
19,582
12,123
Healing
19,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
11,431
4,990
0
5,862
10,548
6,681
91
1,909
8,581
941
61,239
L
Fenrir
Belmont19
Fenrir
2,936
416
0
789
12,048
4,597
0
1,052
10,912
0
35,812
W
Xbalanque
EchoVertigo
Xbalanque
5,195
1,808
0
2,096
6,001
2,146
935
922
5,079
0
45,081
W
Discordia
H0nyBadg3r
Discordia
5,609
1,538
0
1,860
8,135
2,853
344
4,842
2,917
42,187
0
W
Atlas
Romcoms
Atlas
2,666
574
0
2,158
8,416
4,342
66
679
7,737
22,324
0
L
9,555
2,770
0
5,529
13,591
3,725
0
4,223
8,996
45,756
0
L
3,063
1,173
200
1,384
6,820
2,499
0
1,555
5,265
0
39,378
L
2,971
1,262
0
1,765
9,195
4,173
0
303
8,892
456
31,398
W
Thanatos
l_FreekZ_I
Thanatos
5,448
1,327
0
7,865
9,421
3,560
0
2,681
6,618
0
44,572
L
Bacchus
tismemb
Bacchus
1,959
199
296
2,160
7,210
4,546
0
1,074
6,136
13,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,895
Gold Earned
34,534
281
Minions Killed
352
0
Camps Cleared
0
1,154,019
Distance Traveled
1,195,381
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,180
682
110
9
0
251,667
0
L
Fenrir
6,120
510
62
5
0
252,465
0
W
Xbalanque
5,996
500
79
7
0
215,775
0
W
Discordia
6,969
581
68
6
0
219,384
0
W
Atlas
6,234
520
24
2
0
245,514
1
L
Sol
6,412
534
72
6
0
188,227
0
L
Medusa
5,560
463
68
6
0
231,535
0
L
Surtr
5,355
446
62
5
0
244,097
0
W
Thanatos
7,155
596
71
6
0
263,041
0
L
Bacchus
5,448
454
17
1
0
237,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role