Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
AntGLipps
Tiamat
Level 126
God Stats
12W - 20L
1,480 SR
Queue Stats
156W - 161L
1,381 Elo+
Party 1
Atlas
Atlas
KrymsonRain
Atlas
Level 89
God Stats
0W - 2L
1,258 SR
Queue Stats
14W - 17L
1,367 Elo+
Party 2
Surtr
Surtr
MulanTheKhan
Surtr
Level 153
God Stats
4W - 7L
1,481 SR
Queue Stats
14W - 12L
1,479 Elo+
Solo
Team Averages
Level 100
1,444 SR
1,445 Elo+

VS

Team Averages
Level 83
1,526 SR
1,640 Elo+
Izanami
Izanami
PolarIceKing
Izanami
Level 65
God Stats
15W - 9L
1,502 SR
Queue Stats
21W - 12L
1,486 Elo+
Party 3
Merlin
Merlin
SedgarAllanPoe
Merlin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,904 Elo+
Solo
Surtr
Surtr
Sichotic
Surtr
Level 127
God Stats
2W - 2L
1,838 SR
Queue Stats
21W - 23L
1,346 Elo+
Party 3
Sylvanus
Sylvanus
WongTongSoup27
Sylvanus
Level 27
God Stats
9W - 8L
1,539 SR
Queue Stats
15W - 15L
1,705 Elo+
Party 3
Tsukuyomi
Tsukuyomi
shadow8982
Tsukuyomi
Level 88
God Stats
3W - 0L
1,249 SR
Queue Stats
58W - 52L
1,760 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 0
6,456
497
6,526
12,053
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
 
Sol
8
0 / 5 / 0
5,369
413
4,854
9,420
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
AntGLipps
Tiamat
13
1 / 2 / 0
6,993
538
3,755
6,792
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 1
5,862
451
4,987
11,796
8,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 0
7,056
543
9,461
14,471
13,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PolarIceKing
Izanami
11
3 / 1 / 4
6,585
507
7,883
7,381
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 1
7,906
608
4,486
7,213
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
Sichotic
Surtr
14
2 / 1 / 1
8,066
620
10,169
14,334
14,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
11
1 / 0 / 6
6,799
523
4,661
8,551
7,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tsukuyomi
shadow8982
Tsukuyomi
14
10 / 1 / 2
8,559
658
9,471
11,439
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
17
17
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
0
0.5
L
Sol
 
Sol
0
5
0
0
L
Tiamat
AntGLipps
Tiamat
1
2
0
0.5
L
0
4
1
0.13
L
1
2
0
0.5
W
Izanami
PolarIceKing
Izanami
3
1
4
5
W
1
2
1
0.75
W
Surtr
Sichotic
Surtr
2
1
1
2.5
W
Sylvanus
1
0
6
4
W
Tsukuyomi
shadow8982
Tsukuyomi
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,583
Damage
36,670
54,532
Taken
48,918
34,252
Mitigated
31,467
14,729
Healing
19,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,526
1,623
0
1,388
12,053
4,854
0
718
11,335
0
43,965
L
Sol
 
Sol
4,854
1,473
0
2,858
9,420
3,160
0
1,924
7,496
32,381
5,108
L
Tiamat
AntGLipps
Tiamat
3,755
100
0
1,621
6,792
4,221
145
4,410
2,382
51,778
0
L
4,987
1,720
117
3,256
11,796
8,740
0
2,160
9,636
20,137
0
L
9,461
3,595
0
5,489
14,471
13,277
2
327
14,144
585
65,514
W
Izanami
PolarIceKing
Izanami
7,883
5,429
0
2,299
7,381
2,828
2,142
3,491
3,890
0
52,621
W
4,486
140
0
1,909
7,213
2,747
0
3,655
3,558
59,736
1,225
W
Surtr
Sichotic
Surtr
10,169
4,216
0
3,981
14,334
14,017
0
276
14,058
2,397
70,427
W
Sylvanus
4,661
1,277
2,037
3,493
8,551
7,033
565
4,776
3,775
18,071
0
W
Tsukuyomi
shadow8982
Tsukuyomi
9,471
2,741
0
6,217
11,439
4,842
0
1,439
10,000
0
62,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,736
Gold Earned
37,915
394
Minions Killed
484
0
Camps Cleared
0
1,273,294
Distance Traveled
1,230,575
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,456
497
71
5
0
274,763
1
L
Sol
5,369
413
78
6
0
225,854
0
L
Tiamat
6,993
538
97
7
0
274,033
1
L
Atlas
5,862
451
25
2
0
264,577
1
L
Surtr
7,056
543
123
9
0
234,067
1
W
Izanami
6,585
507
78
6
0
239,699
0
W
Merlin
7,906
608
123
9
0
232,014
2
W
Surtr
8,066
620
154
12
0
233,548
0
W
Sylvanus
6,799
523
30
2
0
252,154
7
W
Tsukuyomi
8,559
658
99
8
0
273,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role