Player Matchup

Sol
Sol
AnimeIsMyLife7
Sol
Level 73
God Stats
4W - 3L
1,477 SR
Queue Stats
51W - 35L
1,534 Elo+
Party 1
Ishtar
Ishtar
PartTimeLoser
Ishtar
Level 96
God Stats
6W - 1L
1,540 SR
Queue Stats
63W - 30L
1,493 Elo+
Party 1
Ymir
Ymir
Zomdies94
Ymir
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 46L
1,445 Elo+
Party 1
Team Averages
Level 81
1,506 SR
1,491 Elo+

VS

Team Averages
Level 33
1,510 SR
1,500 Elo+
Artemis
Artemis
JazzBoss
Artemis
Level 47
God Stats
0W - 1L
1,529 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
RussellVonPeter
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
Shildo
Scylla
Level 46
God Stats
1W - 6L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
7,030
703
6,344
8,652
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 1
7,484
748
6,779
5,915
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
11
1 / 0 / 2
7,588
759
3,313
11,390
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JazzBoss
Artemis
10
0 / 0 / 0
6,065
607
6,205
5,541
2,365
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 0
6,682
668
4,645
9,372
9,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Shildo
Scylla
9
0 / 3 / 0
6,104
610
9,071
5,099
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
3
Kills
0
0
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Artemis
JazzBoss
Artemis
0
0
0
0
W
2
0
1
2.5
L
0
0
0
0
L
Scylla
Shildo
Scylla
0
3
0
0
W
Ymir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,436
Damage
19,921
25,957
Taken
20,012
17,637
Mitigated
13,330
9,514
Healing
2,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,344
1,763
0
4,625
8,652
3,836
1,847
4,690
3,962
30,142
2,880
L
Artemis
JazzBoss
Artemis
6,205
2,259
0
985
5,541
2,365
0
2,370
3,171
0
17,670
W
6,779
3,374
0
2,759
5,915
2,694
1,272
3,004
2,911
0
27,033
L
4,645
156
0
1,210
9,372
9,088
92
5,312
4,060
12,169
0
L
Scylla
Shildo
Scylla
9,071
122
0
12
5,099
1,877
0
1,770
3,329
24,208
0
W
Ymir
3,313
44
290
1,840
11,390
11,107
171
6,059
5,331
16,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,102
Gold Earned
18,851
131
Minions Killed
81
0
Camps Cleared
0
545,967
Distance Traveled
491,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,030
703
64
6
0
178,623
0
L
Artemis
6,065
607
38
4
0
181,122
0
W
Ishtar
7,484
748
49
5
0
185,323
0
L
Ymir
6,682
668
8
1
0
163,492
0
L
Scylla
6,104
610
35
4
0
146,755
0
W
Ymir
7,588
759
18
2
0
182,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role