Player Matchup

Atlas
Atlas
Cannibalcarebear
Atlas
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 80L
1,536 Elo+
Party 2
Chernobog
Chernobog
Devilnumber2
Chernobog
Level 58
God Stats
4W - 0L
1,500 SR
Queue Stats
86W - 36L
1,170 Elo+
Party 2
Hades
Hades
Nochuk
Hades
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 40L
1,394 Elo+
Party 2
Terra
Terra
Ryu096
Terra
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 59L
1,394 Elo+
Party 2
He Bo
He Bo
Wuzzymann
He Bo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 34L
1,513 Elo+
Party 2
Team Averages
Level 128
1,500 SR
1,401 Elo+

VS

Team Averages
Level 109
1,592 SR
1,663 Elo+
Achilles
Achilles
BigChungusCome69
Achilles
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,732 Elo+
Party 1
Chiron
Chiron
Ihatewomen2009
Chiron
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 28L
1,767 Elo+
Party 1
Rama
Rama
ImposterIsSus
Rama
Level 132
God Stats
1W - 1L
1,908 SR
Queue Stats
35W - 26L
1,760 Elo+
Party 1
Ah Puch
Ah Puch
KelpyGee
Ah Puch
Level 86
God Stats
1W - 2L
1,338 SR
Queue Stats
229W - 193L
1,385 Elo+
Solo
Terra
Terra
SoTruBingChillin
Terra
Level 47
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 14L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 10
9,349
850
15,759
17,644
20,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Devilnumber2
Chernobog
14
2 / 4 / 5
8,602
782
8,687
11,907
6,726
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hades
Nochuk
Hades
16
3 / 2 / 6
9,340
849
12,952
15,237
11,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
Ryu096
Terra
15
2 / 1 / 6
8,977
816
5,237
14,518
14,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
Wuzzymann
He Bo
15
5 / 3 / 9
9,123
829
18,868
14,858
7,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
8,517
774
13,791
22,037
19,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
1 / 3 / 7
7,622
693
14,911
10,147
4,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 3 / 4
8,865
806
15,012
11,076
5,303
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ah Puch
KelpyGee
Ah Puch
15
3 / 5 / 4
8,389
763
19,577
10,114
4,415
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 8
8,180
744
3,531
15,131
16,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
41
15
Kills
11
11
Deaths
15
36
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
W
3
1
10
8
W
Chernobog
Devilnumber2
Chernobog
2
4
5
1.13
L
1
3
7
1.5
L
5
3
4
2.33
L
Ah Puch
KelpyGee
Ah Puch
3
5
4
1
W
Hades
Nochuk
Hades
3
2
6
3
W
Terra
Ryu096
Terra
2
1
6
5
L
0
2
8
2
W
He Bo
Wuzzymann
He Bo
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,503
Damage
66,822
74,164
Taken
68,505
61,181
Mitigated
51,326
41,157
Healing
28,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,791
3,035
809
8,112
22,037
19,780
0
13,942
7,861
0
17,829
W
15,759
5,587
34
2,672
17,644
20,527
480
4,709
12,935
23,541
0
W
Chernobog
Devilnumber2
Chernobog
8,687
4,395
954
1,904
11,907
6,726
1,910
3,110
8,491
0
15,423
L
14,911
6,051
3,147
3,310
10,147
4,873
328
8,059
1,954
0
25,625
L
15,012
8,891
824
2,051
11,076
5,303
1,248
9,248
1,550
0
26,741
L
Ah Puch
KelpyGee
Ah Puch
19,577
721
1,064
1,391
10,114
4,415
216
8,698
1,104
36,952
0
W
Hades
Nochuk
Hades
12,952
1,079
4,454
6,787
15,237
11,511
1,178
6,345
8,892
34,500
0
W
Terra
Ryu096
Terra
5,237
1,361
13,670
7,509
14,518
14,837
302
4,880
9,638
6,071
0
L
3,531
846
3,929
4,251
15,131
16,955
27
11,276
3,220
6,178
0
W
He Bo
Wuzzymann
He Bo
18,868
703
951
2,222
14,858
7,580
565
4,064
10,687
27,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,391
Gold Earned
41,573
137
Minions Killed
114
0
Camps Cleared
0
1,095,861
Distance Traveled
985,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,517
774
11
1
0
205,691
0
W
Atlas
9,349
850
24
2
0
226,193
0
W
Chernobog
8,602
782
20
2
0
210,936
0
L
Chiron
7,622
693
26
2
0
207,498
0
L
Rama
8,865
806
39
4
0
173,979
0
L
Ah Puch
8,389
763
32
3
0
171,827
0
W
Hades
9,340
849
65
6
0
203,572
0
W
Terra
8,977
816
5
0
0
225,122
0
L
Terra
8,180
744
6
1
0
226,699
0
W
He Bo
9,123
829
23
2
0
230,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role