Player Matchup

King Arthur
King Arthur
CelpHxTitleD506
King Arthur
Level 122
God Stats
1W - 1L
1,724 SR
Queue Stats
73W - 80L
1,481 Elo+
Party 2
Bacchus
Bacchus
CreepingCookiez
Bacchus
Level 84
God Stats
2W - 7L
1,210 SR
Queue Stats
4W - 10L
1,165 Elo+
Party 2
Freya
Freya
DandelionPanda52
Freya
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Thoth
Thoth
KingNothing-II
Thoth
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,383 Elo+
Party 2
Thanatos
Thanatos
UnderworldSsparK
Thanatos
Level 159
God Stats
7W - 12L
1,381 SR
Queue Stats
47W - 62L
1,299 Elo+
Party 2
Team Averages
Level 85
1,463 SR
1,366 Elo+

VS

Team Averages
Level 108
1,500 SR
1,539 Elo+
Ratatoskr
Ratatoskr
CadenDespair
Ratatoskr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,524 Elo+
Solo
Persephone
Persephone
KingKainoa808
Persephone
Level 143
God Stats
7W - 4L
1,285 SR
Queue Stats
97W - 90L
1,641 Elo+
Solo
Sol
Sol
Yaagaa
Sol
Level 123
God Stats
9W - 3L
1,718 SR
Queue Stats
118W - 120L
1,492 Elo+
Solo
Surtr
Surtr
b3astslayer359
Surtr
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
37W - 33L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
rkhadland
Sylvanus
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
149W - 134L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CelpHxTitleD506
King Arthur
13
2 / 3 / 1
8,077
475
13,641
17,911
19,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 3 / 3
7,002
412
8,961
19,736
22,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 7 / 0
7,277
428
7,888
14,407
5,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 3 / 1
8,369
492
10,286
11,239
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 1
7,695
453
6,318
14,556
6,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CadenDespair
Ratatoskr
17
8 / 1 / 6
10,506
618
8,922
10,795
4,682
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Persephone
KingKainoa808
Persephone
15
5 / 2 / 5
10,301
606
14,464
11,480
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
Yaagaa
Sol
14
2 / 1 / 9
9,192
541
13,909
15,878
7,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 5
9,605
565
10,671
22,266
20,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
rkhadland
Sylvanus
14
3 / 1 / 12
8,815
519
7,945
16,698
17,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
8
Kills
20
20
Deaths
8
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
CadenDespair
Ratatoskr
8
1
6
11
L
King Arthur
CelpHxTitleD506
King Arthur
2
3
1
0.83
L
0
3
3
0.5
L
1
7
0
0.14
W
Persephone
KingKainoa808
Persephone
5
2
5
3.75
L
1
3
1
0.5
L
4
4
1
1.13
W
Sol
Yaagaa
Sol
2
1
9
6.5
W
2
3
5
1.5
W
Sylvanus
rkhadland
Sylvanus
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,094
Damage
55,911
77,849
Taken
77,117
58,031
Mitigated
53,837
19,134
Healing
40,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
CadenDespair
Ratatoskr
8,922
1,967
0
2,328
10,795
4,682
2,350
2,091
8,688
0
90,975
L
King Arthur
CelpHxTitleD506
King Arthur
13,641
1,409
0
1,670
17,911
19,564
0
2,425
15,486
4,087
68,576
L
8,961
1,203
268
4,231
19,736
22,438
0
12,434
7,302
25,503
0
L
7,888
1,371
0
2,483
14,407
5,506
0
8,686
5,721
43,631
0
W
Persephone
KingKainoa808
Persephone
14,464
578
0
4,195
11,480
4,156
964
6,039
5,439
72,647
690
L
10,286
80
244
2,138
11,239
3,985
78
6,452
4,787
73,372
0
L
6,318
1,397
0
8,100
14,556
6,538
0
6,073
8,483
0
43,095
W
Sol
Yaagaa
Sol
13,909
5,751
0
11,814
15,878
7,076
3,982
8,676
6,864
79,954
0
W
10,671
5,277
0
10,749
22,266
20,532
1,057
3,539
18,697
1,535
58,028
W
Sylvanus
rkhadland
Sylvanus
7,945
2,548
4,207
7,039
16,698
17,391
766
9,314
7,014
24,052
7,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,420
Gold Earned
48,419
427
Minions Killed
455
0
Camps Cleared
0
1,681,502
Distance Traveled
1,649,393
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,506
618
123
7
0
378,213
2
L
King Arthur
8,077
475
116
7
0
305,356
2
L
Bacchus
7,002
412
29
2
0
346,805
0
L
Freya
7,277
428
89
5
0
311,485
0
W
Persephone
10,301
606
111
7
0
308,981
0
L
Thoth
8,369
492
136
8
0
360,450
2
L
Thanatos
7,695
453
57
3
0
357,406
0
W
Sol
9,192
541
86
5
0
313,353
2
W
Surtr
9,605
565
105
6
0
343,858
0
W
Sylvanus
8,815
519
30
2
0
304,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role