Player Matchup

Hou Yi
Hou Yi
Avoid Jabs
Hou Yi
Level 34
God Stats
2W - 5L
1,742 SR
Queue Stats
127W - 138L
1,305 Elo+
Party 2
Fenrir
Fenrir
Sheesh3334
Fenrir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 33L
1,376 Elo+
Party 2
Vamana
Vamana
Zenna Tv
Vamana
Level 27
God Stats
7W - 9L
1,177 SR
Queue Stats
17W - 25L
1,192 Elo+
Party 2
Team Averages
Level 49
1,473 SR
1,291 Elo+

VS

Team Averages
Level 46
1,553 SR
1,426 Elo+
Cupid
Cupid
SchmeckleMaker
Cupid
Level 48
God Stats
2W - 4L
1,735 SR
Queue Stats
199W - 178L
1,413 Elo+
Party 1
Zeus
Zeus
barsonissexy
Zeus
Level 26
God Stats
29W - 19L
1,211 SR
Queue Stats
173W - 159L
1,478 Elo+
Party 1
Achilles
Achilles
c_onnerBRUH
Achilles
Level 63
God Stats
28W - 20L
1,713 SR
Queue Stats
234W - 224L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Avoid Jabs
Hou Yi
15
1 / 1 / 3
9,460
631
5,608
11,699
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
Sheesh3334
Fenrir
16
4 / 3 / 1
10,709
714
3,883
13,565
11,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Zenna Tv
Vamana
13
0 / 2 / 0
8,432
562
2,170
9,460
4,896
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
10,354
690
11,808
7,886
3,855
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 3
10,210
681
6,982
4,126
1,767
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
c_onnerBRUH
Achilles
16
4 / 2 / 1
10,842
723
7,171
9,851
16,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
6
6
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Avoid Jabs
Hou Yi
1
1
3
2.5
W
1
2
4
1.5
L
Fenrir
Sheesh3334
Fenrir
4
3
1
1.5
L
Vamana
Zenna Tv
Vamana
0
2
0
0
W
1
1
3
2.5
W
Achilles
c_onnerBRUH
Achilles
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,661
Damage
25,961
34,724
Taken
21,863
21,471
Mitigated
22,498
4,918
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Avoid Jabs
Hou Yi
5,608
2,366
0
2,484
11,699
5,233
0
2,701
8,872
0
37,407
W
11,808
5,397
397
2,060
7,886
3,855
997
31
7,855
0
54,063
L
Fenrir
Sheesh3334
Fenrir
3,883
639
0
2,369
13,565
11,342
0
2,125
10,909
0
15,151
L
Vamana
Zenna Tv
Vamana
2,170
785
0
65
9,460
4,896
0
2,120
6,995
0
23,955
W
6,982
830
0
0
4,126
1,767
598
38
4,088
51,021
0
W
Achilles
c_onnerBRUH
Achilles
7,171
891
0
1,265
9,851
16,876
555
45
9,806
0
29,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,601
Gold Earned
31,406
117
Minions Killed
210
0
Camps Cleared
0
800,169
Distance Traveled
841,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,460
631
66
4
0
224,426
0
W
Cupid
10,354
690
79
5
0
272,618
0
L
Fenrir
10,709
714
22
1
0
291,456
0
L
Vamana
8,432
562
29
2
0
284,287
0
W
Zeus
10,210
681
91
6
0
275,621
0
W
Achilles
10,842
723
40
3
0
293,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role