Player Matchup

Sol
Sol
ButterPaws
Sol
Level 81
God Stats
14W - 4L
1,717 SR
Queue Stats
180W - 149L
1,439 Elo+
Party 1
Surtr
Surtr
ItzDeusVult
Surtr
Level 47
God Stats
10W - 2L
1,764 SR
Queue Stats
14W - 4L
1,600 Elo+
Party 1
Danzaburou
Danzaburou
Whiz_AJ
Danzaburou
Level 106
God Stats
1W - 1L
1,311 SR
Queue Stats
11W - 12L
1,465 Elo+
Party 2
Scylla
Scylla
i ShO0T BlaNkZ
Scylla
Level 135
God Stats
16W - 10L
1,835 SR
Queue Stats
250W - 253L
1,456 Elo+
Party 1
Fenrir
Fenrir
reportedtothebbb
Fenrir
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 14L
1,381 Elo+
Party 2
Team Averages
Level 87
1,625 SR
1,468 Elo+

VS

Team Averages
Level 62
1,502 SR
1,562 Elo+
Guan Yu
Guan Yu
AceMulaa
Guan Yu
Level 87
God Stats
3W - 4L
1,500 SR
Queue Stats
161W - 160L
1,500 Elo+
Party 4
Surtr
Surtr
Itz_Deadpoolcito
Surtr
Level 93
God Stats
11W - 10L
1,529 SR
Queue Stats
333W - 302L
1,432 Elo+
Party 3
Chernobog
Chernobog
MaximumMango321
Chernobog
Level 25
God Stats
8W - 9L
1,479 SR
Queue Stats
282W - 277L
1,395 Elo+
Party 3
Hades
Hades
SheLuvCG3
Hades
Level 64
God Stats
5W - 5L
1,500 SR
Queue Stats
24W - 32L
1,741 Elo+
Party 4
Fenrir
Fenrir
SheluvChinny
Fenrir
Level 42
God Stats
4W - 1L
1,500 SR
Queue Stats
103W - 109L
1,741 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,240
557
9,025
11,106
3,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
4 / 2 / 7
7,340
565
7,954
11,383
8,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Whiz_AJ
Danzaburou
12
3 / 2 / 9
7,466
574
11,530
11,106
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 0 / 4
8,229
633
11,976
5,956
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 2 / 1
7,311
562
4,290
9,850
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AceMulaa
Guan Yu
11
2 / 4 / 3
6,750
519
6,982
13,043
13,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
2 / 2 / 4
6,429
495
6,085
13,232
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
MaximumMango321
Chernobog
9
0 / 7 / 4
5,478
421
4,356
11,188
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
SheLuvCG3
Hades
10
1 / 3 / 1
5,974
460
3,957
9,363
4,277
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
4 / 5 / 3
6,711
516
6,735
14,694
5,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
21
Kills
9
9
Deaths
21
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AceMulaa
Guan Yu
2
4
3
0.88
W
1
3
5
1.17
W
4
2
7
3.75
L
2
2
4
2
L
Chernobog
MaximumMango321
Chernobog
0
7
4
0.29
L
Hades
SheLuvCG3
Hades
1
3
1
0.5
L
Fenrir
4
5
3
1.1
W
Danzaburou
Whiz_AJ
Danzaburou
3
2
9
3.75
W
8
0
4
10
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,775
Damage
28,115
49,401
Taken
61,520
22,318
Mitigated
35,620
21,129
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AceMulaa
Guan Yu
6,982
928
698
3,938
13,043
13,677
0
7,775
5,268
0
42,118
W
9,025
4,239
0
5,688
11,106
3,478
948
898
9,633
48,807
5,330
W
7,954
3,852
501
4,880
11,383
8,945
380
453
10,841
382
32,338
L
6,085
2,350
217
4,409
13,232
8,240
0
1,756
11,476
233
33,529
L
Chernobog
MaximumMango321
Chernobog
4,356
2,468
0
1,339
11,188
3,721
0
1,967
9,221
0
23,062
L
Hades
SheLuvCG3
Hades
3,957
535
96
2,542
9,363
4,277
0
4,574
4,789
29,446
0
L
Fenrir
6,735
3,169
0
3,612
14,694
5,705
0
4,495
10,199
0
30,694
W
Danzaburou
Whiz_AJ
Danzaburou
11,530
5,772
0
6,261
11,106
4,165
650
876
10,185
0
53,508
W
11,976
1,122
0
2,250
5,956
2,010
0
1,249
4,707
58,916
224
W
4,290
1,549
0
1,549
9,850
3,720
0
602
9,162
0
43,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,586
Gold Earned
31,342
380
Minions Killed
280
0
Camps Cleared
0
1,200,669
Distance Traveled
1,208,772
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,750
519
89
7
0
233,077
0
W
Sol
7,240
557
81
6
0
215,516
0
W
Surtr
7,340
565
62
5
0
224,985
0
L
Surtr
6,429
495
47
4
0
237,350
1
L
Chernobog
5,478
421
43
3
0
239,865
0
L
Hades
5,974
460
60
5
0
226,346
0
L
Fenrir
6,711
516
41
3
0
272,134
0
W
Danzaburou
7,466
574
71
5
0
223,240
0
W
Scylla
8,229
633
96
7
0
269,704
0
W
Fenrir
7,311
562
70
5
0
267,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role