Player Matchup

Chronos
Chronos
BadBuggo
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 28L
1,530 Elo+
Solo
Hachiman
Hachiman
CheetoMamba
Hachiman
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
311W - 311L
1,460 Elo+
Solo
Chernobog
Chernobog
ManMoose559
Chernobog
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
219W - 241L
1,511 Elo+
Party 1
Khepri
Khepri
SavageJorm
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,485 Elo+
Party 1
Medusa
Medusa
legionbaby
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,357 Elo+
Solo
Team Averages
Level 26
1,500 SR
1,469 Elo+

VS

Team Averages
Level 24
1,500 SR
1,503 Elo+
Gilgamesh
Gilgamesh
ChaoBofa
Gilgamesh
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
167W - 131L
1,690 Elo+
Party 2
Hercules
Hercules
Him Duncan7812
Hercules
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
286W - 291L
1,472 Elo+
Solo
Nu Wa
Nu Wa
Joedogg786
Nu Wa
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 76L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
egggoose
Cthulhu
Level 19
God Stats
4W - 3L
1,500 SR
Queue Stats
657W - 644L
1,509 Elo+
Solo
Hera
Hera
tomazillo
Hera
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 33L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BadBuggo
Chronos
16
3 / 5 / 4
9,389
671
13,991
19,085
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
CheetoMamba
Hachiman
17
1 / 5 / 6
9,767
698
15,485
13,633
6,494
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
ManMoose559
Chernobog
17
2 / 3 / 6
9,563
683
13,359
11,083
5,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SavageJorm
Khepri
17
2 / 2 / 3
9,724
695
7,084
13,599
14,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
legionbaby
Medusa
12
0 / 8 / 1
7,897
564
6,832
17,052
7,104
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChaoBofa
Gilgamesh
18
6 / 1 / 15
10,799
771
10,828
16,162
16,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
17
2 / 2 / 19
10,102
722
11,176
18,850
19,770
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
18
7 / 1 / 14
11,045
789
16,696
11,467
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
egggoose
Cthulhu
14
2 / 2 / 11
9,338
667
7,981
15,986
18,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
19
6 / 2 / 13
11,830
845
23,018
10,815
5,872
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
95
8
Kills
23
23
Deaths
8
20
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Chronos
BadBuggo
Chronos
3
5
4
1
W
Gilgamesh
ChaoBofa
Gilgamesh
6
1
15
13.5
L
Hachiman
CheetoMamba
Hachiman
1
5
6
0.8
W
Hercules
2
2
19
5.75
W
Nu Wa
7
1
14
14
L
Chernobog
ManMoose559
Chernobog
2
3
6
1.67
L
Khepri
SavageJorm
Khepri
2
2
3
1.75
W
Cthulhu
egggoose
Cthulhu
2
2
11
3.75
L
Medusa
legionbaby
Medusa
0
8
1
0.06
W
Hera
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,751
Damage
69,699
74,452
Taken
73,280
42,773
Mitigated
66,589
22,436
Healing
27,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BadBuggo
Chronos
13,991
2,914
624
3,324
19,085
8,739
1,220
12,089
6,996
28,548
0
W
Gilgamesh
ChaoBofa
Gilgamesh
10,828
3,018
2,284
3,203
16,162
16,334
171
3,812
12,350
0
18,146
L
Hachiman
CheetoMamba
Hachiman
15,485
7,026
1,680
2,038
13,633
6,494
723
9,207
4,426
0
42,005
W
Hercules
11,176
4,185
4,710
5,448
18,850
19,770
1,441
6,033
12,817
0
19,587
W
Nu Wa
16,696
5,728
2,118
2,352
11,467
5,927
1,883
2,349
9,118
40,846
0
L
Chernobog
ManMoose559
Chernobog
13,359
5,257
2,739
2,999
11,083
5,611
0
7,270
3,813
0
33,390
L
Khepri
SavageJorm
Khepri
7,084
422
2,221
2,926
13,599
14,825
0
7,637
5,962
20,188
0
W
Cthulhu
egggoose
Cthulhu
7,981
528
3,389
1,811
15,986
18,686
270
5,497
10,489
14,591
275
L
Medusa
legionbaby
Medusa
6,832
2,318
1,057
2,828
17,052
7,104
0
10,646
6,406
0
15,447
W
Hera
23,018
5,221
1,010
1,126
10,815
5,872
4,005
3,384
7,431
49,841
1,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,340
Gold Earned
53,114
155
Minions Killed
154
0
Camps Cleared
0
1,206,411
Distance Traveled
1,351,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,389
671
23
2
0
241,329
0
W
Gilgamesh
10,799
771
9
1
0
283,400
0
L
Hachiman
9,767
698
46
3
0
231,485
0
W
Hercules
10,102
722
13
1
0
289,570
0
W
Nu Wa
11,045
789
45
3
0
256,680
0
L
Chernobog
9,563
683
35
3
0
258,175
0
L
Khepri
9,724
695
28
2
0
238,160
0
W
Cthulhu
9,338
667
7
1
0
275,520
0
L
Medusa
7,897
564
23
2
0
237,262
0
W
Hera
11,830
845
80
6
0
246,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role