Player Matchup

Cthulhu
Cthulhu
DisIsSparta99
Cthulhu
Level 61
God Stats
3W - 3L
1,428 SR
Queue Stats
125W - 197L
1,525 Elo+
Party 1
Merlin
Merlin
Evan3006
Merlin
Level 28
God Stats
0W - 1L
1,103 SR
Queue Stats
118W - 198L
1,426 Elo+
Party 1
Surtr
Surtr
IntensePlague00
Surtr
Level 109
God Stats
11W - 12L
1,764 SR
Queue Stats
93W - 156L
1,642 Elo+
Party 1
Bakasura
Bakasura
TheDerpyTable
Bakasura
Level 128
God Stats
2W - 1L
1,809 SR
Queue Stats
122W - 198L
1,571 Elo+
Party 1
Izanami
Izanami
TheWanderingSol
Izanami
Level 66
God Stats
2W - 1L
1,516 SR
Queue Stats
105W - 149L
1,565 Elo+
Party 1
Team Averages
Level 78
1,524 SR
1,546 Elo+

VS

Team Averages
Level 67
1,576 SR
1,575 Elo+
Mulan
Mulan
HeBroski
Mulan
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 66L
1,719 Elo+
Party 2
Ymir
Ymir
JuiceIsI
Ymir
Level 97
God Stats
1W - 0L
1,511 SR
Queue Stats
13W - 1L
1,500 Elo+
Party 3
Ishtar
Ishtar
PainSupremee
Ishtar
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Hera
Hera
Wïtch
Hera
Level 43
God Stats
19W - 17L
1,752 SR
Queue Stats
257W - 254L
1,459 Elo+
Solo
Fenrir
Fenrir
nickelfro
Fenrir
Level 146
God Stats
6W - 3L
1,615 SR
Queue Stats
104W - 92L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 5 / 2
6,365
455
6,766
15,984
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Evan3006
Merlin
10
0 / 5 / 1
5,991
428
2,635
10,139
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 2 / 0
7,979
570
9,497
16,312
12,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
TheDerpyTable
Bakasura
13
2 / 3 / 0
7,654
547
7,099
15,399
7,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 2
6,546
468
2,891
9,989
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
HeBroski
Mulan
14
1 / 1 / 1
8,226
588
9,497
14,903
9,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
10
0 / 0 / 10
7,054
504
2,562
9,456
6,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
12
2 / 2 / 7
7,420
530
8,480
7,702
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Wïtch
Hera
16
9 / 0 / 3
9,574
684
16,924
6,823
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
nickelfro
Fenrir
15
9 / 0 / 1
8,814
630
12,425
12,490
5,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
21
21
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
5
2
0.2
L
Merlin
Evan3006
Merlin
0
5
1
0.1
W
Mulan
HeBroski
Mulan
1
1
1
1.5
L
1
2
0
0.5
W
Ymir
0
0
10
5
W
Ishtar
2
2
7
2.75
L
Bakasura
TheDerpyTable
Bakasura
2
3
0
0.67
L
0
6
2
0.17
W
Hera
Wïtch
Hera
9
0
3
10.5
W
Fenrir
nickelfro
Fenrir
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,888
Damage
49,888
67,823
Taken
51,374
42,004
Mitigated
26,363
20,322
Healing
21,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,766
721
329
3,173
15,984
15,038
0
5,777
10,202
25,632
0
L
Merlin
Evan3006
Merlin
2,635
94
0
2,650
10,139
3,755
0
6,019
4,119
37,771
0
W
Mulan
HeBroski
Mulan
9,497
1,566
0
8,518
14,903
9,209
0
478
13,239
0
78,321
L
9,497
3,819
0
9,779
16,312
12,492
0
1,585
14,727
1,753
68,693
W
Ymir
2,562
806
2,522
2,596
9,456
6,214
73
3,345
5,877
17,996
0
W
Ishtar
8,480
6,827
0
3,145
7,702
2,592
0
2,048
5,102
0
47,504
L
Bakasura
TheDerpyTable
Bakasura
7,099
4,794
0
3,122
15,399
7,172
8
3,378
12,018
0
56,161
L
2,891
1,881
0
1,269
9,989
3,547
0
2,712
7,271
0
46,330
W
Hera
Wïtch
Hera
16,924
4,224
0
284
6,823
2,758
759
2,023
4,445
94,541
0
W
Fenrir
nickelfro
Fenrir
12,425
5,510
0
4,355
12,490
5,590
0
1,985
9,750
0
74,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,535
Gold Earned
41,088
407
Minions Killed
481
0
Camps Cleared
0
1,377,396
Distance Traveled
1,413,604
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,365
455
23
2
0
282,708
0
L
Merlin
5,991
428
66
5
0
247,514
0
W
Mulan
8,226
588
145
10
0
251,347
1
L
Surtr
7,979
570
126
9
0
273,454
3
W
Ymir
7,054
504
25
2
0
275,700
6
W
Ishtar
7,420
530
72
5
0
236,357
0
L
Bakasura
7,654
547
99
7
0
315,976
0
L
Izanami
6,546
468
93
7
0
257,744
1
W
Hera
9,574
684
136
10
0
298,348
0
W
Fenrir
8,814
630
103
7
0
351,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role