Player Matchup

Set
Set
Silver II
CCappZZ
Set
Silver II
Level 169
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 59L
1,469 MMR
Party 3
Achilles
Achilles
Silver II
Intocks
Achilles
Silver II
Level 195
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 25L
1,469 MMR
Party 3
Mercury
Mercury
Gold V
Ryth24
Mercury
Gold V
Level 127
God Stats
75W - 45L
1,731 SR
Queue Stats
198W - 182L
1,473 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
TheEMari
Kumbhakarna
Silver II
Level 109
God Stats
6W - 1L
1,869 SR
Queue Stats
47W - 61L
1,469 MMR
Party 1
Tiamat
Tiamat
Silver II
Zerske
Tiamat
Silver II
Level 103
God Stats
1W - 0L
1,785 SR
Queue Stats
10W - 8L
1,469 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,677 SR
1,470 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 149
1,525 SR
1,476 MMR
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
DoctaFinky
Bacchus
Silver II
Level 137
God Stats
1W - 3L
1,487 SR
Queue Stats
15W - 13L
1,447 MMR
Party 2
Awilix
Awilix
Bronze III
Galaxstar
Awilix
Bronze III
Level 108
God Stats
1W - 2L
1,742 SR
Queue Stats
19W - 22L
1,469 MMR
Solo
Artemis
Artemis
Silver II
NerdyTutor
Artemis
Silver II
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 143L
1,493 MMR
Party 2
Tyr
Tyr
Bronze III
Zreiser
Tyr
Bronze III
Level 163
God Stats
9W - 18L
1,398 SR
Queue Stats
90W - 93L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
18
11 / 2 / 2
11,045
614
16,260
15,548
9,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Intocks
Achilles
16
0 / 0 / 4
9,225
513
14,655
13,638
17,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Ryth24
Mercury
17
7 / 0 / 9
10,580
588
14,305
9,913
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
TheEMari
Kumbhakarna
12
0 / 0 / 8
8,074
449
4,092
11,915
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Zerske
Tiamat
16
4 / 1 / 9
9,957
553
10,551
8,643
7,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Ao KuangFenrirThanatosDanzaburou

VS

Bans
Guan YuIshtarMauiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 5 / 0
7,911
440
5,152
13,754
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bacchus
DoctaFinky
Bacchus
11
0 / 3 / 2
7,504
417
5,270
13,575
17,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Galaxstar
Awilix
14
0 / 6 / 2
8,319
462
2,504
15,786
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
NerdyTutor
Artemis
15
1 / 5 / 1
8,893
494
7,366
14,604
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tyr
16
2 / 3 / 0
10,593
589
8,737
25,301
32,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
22
Kills
3
3
Deaths
22
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
W
Set
11
2
2
6
L
Bacchus
DoctaFinky
Bacchus
0
3
2
0.33
L
Awilix
Galaxstar
Awilix
0
6
2
0.17
W
Achilles
Intocks
Achilles
0
0
4
2
L
Artemis
NerdyTutor
Artemis
1
5
1
0.3
W
Mercury
Ryth24
Mercury
7
0
9
11.5
W
Kumbhakarna
TheEMari
Kumbhakarna
0
0
8
4
W
Tiamat
Zerske
Tiamat
4
1
9
8.5
L
Tyr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,863
Damage
29,029
59,657
Taken
83,020
50,540
Mitigated
66,771
16,247
Healing
27,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,152
1,085
0
2,590
13,754
4,810
0
2,258
11,384
54,488
0
W
Set
16,260
6,065
0
6,455
15,548
9,965
1,150
2,605
12,943
0
95,028
L
Bacchus
DoctaFinky
Bacchus
5,270
747
0
1,742
13,575
17,508
0
4,028
9,298
26,953
0
L
Awilix
Galaxstar
Awilix
2,504
1,043
0
5,476
15,786
6,268
0
4,112
11,584
0
71,186
W
Achilles
Intocks
Achilles
14,655
1,249
0
2,062
13,638
17,535
0
1,448
12,190
4,402
72,751
L
Artemis
NerdyTutor
Artemis
7,366
3,531
0
6,102
14,604
5,659
0
2,318
11,741
0
72,663
W
Mercury
Ryth24
Mercury
14,305
8,436
0
1,103
9,913
4,457
0
1,301
8,612
0
103,485
W
Kumbhakarna
TheEMari
Kumbhakarna
4,092
634
0
2,554
11,915
10,959
0
3,085
8,830
20,549
0
W
Tiamat
Zerske
Tiamat
10,551
1,658
164
3,909
8,643
7,624
0
2,630
6,013
75,189
4,327
L
Tyr
8,737
172
0
11,802
25,301
32,526
0
2,369
22,782
270
81,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,881
Gold Earned
43,220
553
Minions Killed
513
0
Camps Cleared
0
1,951,900
Distance Traveled
1,798,991
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,911
440
112
6
0
336,428
0
W
Set
11,045
614
145
8
0
358,178
7
L
Bacchus
7,504
417
25
1
0
385,729
6
L
Awilix
8,319
462
113
6
0
440,780
0
W
Achilles
9,225
513
121
7
0
394,051
0
L
Artemis
8,893
494
126
7
0
306,820
0
W
Mercury
10,580
588
137
8
0
478,671
1
W
Kumbhakarna
8,074
449
30
2
0
361,114
5
W
Tiamat
9,957
553
120
7
0
359,886
2
L
Tyr
10,593
589
137
8
0
329,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role