Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
All The Anime
Zeus
Level 168
God Stats
8W - 3L
1,500 SR
Queue Stats
223W - 233L
1,578 Elo+
Party 1
Chaac
Chaac
Sinners Requiem
Chaac
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 88L
1,416 Elo+
Party 1
Hercules
Hercules
T3nac1ous E
Hercules
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Chiron
Chiron
WATASHl_GA_KITA
Chiron
Level 158
God Stats
5W - 3L
1,500 SR
Queue Stats
356W - 354L
1,609 Elo+
Solo
Team Averages
Level 144
1,500 SR
1,520 Elo+

VS

Team Averages
Level 141
1,457 SR
1,410 Elo+
Gilgamesh
Gilgamesh
GiantAram
Gilgamesh
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 48L
1,366 Elo+
Party 2
Odin
Odin
Glaak2
Odin
Level 138
God Stats
2W - 3L
1,500 SR
Queue Stats
1,394W - 1,415L
1,463 Elo+
Solo
Hachiman
Hachiman
MRJUGGALOSTICKZ
Hachiman
Level 157
God Stats
1W - 4L
1,287 SR
Queue Stats
410W - 401L
1,462 Elo+
Solo
Osiris
Osiris
ThyInferno
Osiris
Level 147
God Stats
6W - 2L
1,500 SR
Queue Stats
240W - 244L
1,391 Elo+
Solo
Kumbhakarna
Kumbhakarna
jipay
Kumbhakarna
Level 139
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 60L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 2 / 6
9,117
912
13,225
7,399
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 2 / 9
8,411
841
15,940
8,490
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 12
7,755
776
6,172
11,409
14,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
T3nac1ous E
Hercules
15
3 / 1 / 7
8,327
833
4,693
7,772
9,137
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

15
4 / 0 / 12
8,680
868
8,584
5,564
2,979
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GiantAram
Gilgamesh
13
0 / 2 / 5
6,473
647
5,725
8,895
8,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Odin
Glaak2
Odin
12
1 / 7 / 2
7,036
704
2,675
12,639
6,226
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
0 / 3 / 4
6,572
657
8,498
9,151
3,355
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
ThyInferno
Osiris
12
1 / 3 / 3
7,109
711
7,662
13,198
15,800
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
jipay
Kumbhakarna
13
4 / 2 / 1
7,755
776
5,866
10,263
9,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
17
Kills
6
6
Deaths
17
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
6
5
W
3
2
9
3.75
L
Gilgamesh
GiantAram
Gilgamesh
0
2
5
1.25
L
Odin
Glaak2
Odin
1
7
2
0.29
L
Hachiman
0
3
4
0.67
W
0
1
12
6
W
Hercules
T3nac1ous E
Hercules
3
1
7
6.5
L
Osiris
ThyInferno
Osiris
1
3
3
0.83
W
4
0
12
10
L
Kumbhakarna
jipay
Kumbhakarna
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,614
Damage
30,426
40,634
Taken
54,146
34,166
Mitigated
43,389
16,830
Healing
16,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,225
1,846
281
2,105
7,399
3,618
2,566
1,843
5,556
22,858
1,424
W
15,940
749
526
1,470
8,490
4,033
1,387
1,043
7,447
21,599
0
L
Gilgamesh
GiantAram
Gilgamesh
5,725
870
2,179
2,451
8,895
8,928
0
4,954
3,745
0
10,565
L
Odin
Glaak2
Odin
2,675
354
512
315
12,639
6,226
0
6,475
6,020
0
8,367
L
Hachiman
8,498
2,597
2,503
2,291
9,151
3,355
0
3,729
5,319
0
17,027
W
6,172
743
1,594
4,188
11,409
14,399
363
968
10,441
0
13,945
W
Hercules
T3nac1ous E
Hercules
4,693
1,199
139
2,409
7,772
9,137
583
1,270
6,502
0
6,100
L
Osiris
ThyInferno
Osiris
7,662
1,355
111
2,590
13,198
15,800
0
6,609
6,339
0
13,362
W
8,584
1,293
2,671
1,447
5,564
2,979
2,261
742
4,822
0
23,023
L
Kumbhakarna
jipay
Kumbhakarna
5,866
169
1,605
1,912
10,263
9,080
0
6,083
3,980
16,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,290
Gold Earned
34,945
103
Minions Killed
80
0
Camps Cleared
0
904,938
Distance Traveled
815,021
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,117
912
41
4
0
167,755
0
W
Zeus
8,411
841
22
2
0
175,271
0
L
Gilgamesh
6,473
647
10
1
0
158,133
0
L
Odin
7,036
704
13
1
0
158,999
0
L
Hachiman
6,572
657
22
2
0
160,639
0
W
Chaac
7,755
776
13
1
0
179,721
0
W
Hercules
8,327
833
2
0
0
188,814
0
L
Osiris
7,109
711
11
1
0
171,817
0
W
Chiron
8,680
868
25
3
0
193,377
0
L
Kumbhakarna
7,755
776
24
2
0
165,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role